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The announcement of the World of Warcraft movie brought a lot of responses from gamers, some seeing it positively and others being a bit more wary. Since then though, most people seem to have swung over to the camp of actually looking forward to its release and maybe even planning to go see it when it releases.
Well, if you were you’ll have to wait a little bit longer. Originally set for a release date of sometime in March 2016, the release has been pushed back a few months. It’s not for the typical reasons of needing more time to finish the project though, according to its director, Duncan Jones, it’s because Universal has enough faith in the movie to aim for the big summer blockbuster slot. Wow.
Got good news & bad news. Uni have decided Warcraft deserves to be a summer flick. Yay! Bad news, that means we have to wait till June 2016!
The new release will be sometime in June, which isn’t too much longer to wait if you were looking forward to going to see it. The weather will certainly be much nicer.
Let’s just hope that it lives up to Universal’s expectations.
And so, in today’s gaming news I didn’t expect to read about…
GTA V has finally released onto PC at long last (woooooo!) and while there were some teething issues on launch, people are now logged in and playing. The game even allowed you to export across your console characters if you wished and… well, it didn’t always go smoothly. Some characters had some changes to their faces which were quite strange, seemingly with the facial hair often going wrong. And this included the eyebrows…
Today has introduced the PC versions’ first patch and thankfully this bug is now being fixed, along with some other ones such as the technically important one of the Launcher no longer using a high amount of CPU and other smaller ones such as birds now being visible again in the Rockstar editor.
The full patch notes are listed below:
• Fixed an issue where the GTAV Launcher would use an abnormally high percentage of CPU and sometimes crash
• Fixed an issue where frame rate would drop when left-clicking the mouse while driving
• Added a grid to the Golf mini-game to show the topology of the green while putting
• Fixed an issue where a character’s eyebrows or other facial features could change erroneously when transferred to PC
• Fixed an issue where a some players were asked to transfer their GTA Online character while a transfer was already in progress
• YouTube uploads via the Rockstar Editor will now correctly resume if Internet connection is lost during the upload and later restored
• Fixed a rare issue where the game could crash while using the Rockstar Editor
• Projects containing deleted clips will now load properly in the Rockstar Editor and warn the player of the missing clips
• Fixed an issue where birds were not recorded correctly in Rockstar Editor clips
• Corrected an issue where certain characters in Windows usernames would cause the Launcher to fail to load or other undesired game behavior. For details, see this page.
• Fixed an issue where players with one garage would not be able to replace an existing vehicle if the garage was full and the new vehicle was purchased from an in-game website
• Additional fixes to prepare for iFruit support
• Crew Tire Smoke can no longer be purchased if you are not in a Crew
A public beta for an all-new player vs. player (PvP) mode will soon be available to all Guild Wars 2 players in North America and Europe.
Called Stronghold, the mode takes place in the Battle of Champion’s Dusk map and allows teams to play as pirates and knights while working to overthrow the opposing team’s lord. NCSOFT and ArenaNet hope to introduce new strategy elements to the mode by including NPCs that can be hired (sounding somewhat like Heroes from Guild Wars 1’s Nightfall campaign) to help fight enemy resistance and giving players options and new “strategic opportunities” to keep each player engaged.
This public beta will be accessible through Guild Wars 2’s Unranked Arena. The developer notes that classic PvP mode Conquest will still be available through the Ranked Arena. ArenaNet invites those interested to visit their official website to learn more. But, to get started in Stronghold, you’ll need to head to the Heart of the Mists, which can be accessed through the main portal in Lion’s Arch or through the PvP panel icon located at the top of your screen. Once you’re ready, queue for an Unranked Arena match. You’ll see Battle of Champion’s Dusk as the featured map; vote for it, hit “Accept” when your queue pops, and enjoy the battle! Conquest matches can still be played in Ranked.
Stronghold will be included in Guild Wars 2’s upcoming expansion Heart of Thorns and the beta will be available for 24 hours and will take place on Tuesday, April 14.
Those who choose to participate may use the character currently tied to their account.
To celebrate this huge moment for Guild Wars 2: Heart of Thorns, ArenaNet will also be streaming live for 23 hours nonstop, from 1 p.m. Pacific Time on Tuesday to noon Pacific Time on Wednesday. The stream will feature some of your favorite Guild Wars 2 livestreamers and shoutcasters, as well as appearances by ArenaNet developers! (Well, all except me of course)
Grinding Gear Games has just announced that their free-to-play game Path of Exile is due to get a new expansion soon, available free to all players.
Named “The Awakening” it’ll add a lot of new content including a new story set after the original tale Path of Exile told, new items and even more additions to the game’s already spider-web-like skill tree. 13 new gems will be added to game, along with the ability to summon elemental golems to fight for you, 70 new unique items and a new equipment set called the Maraketh Weapons.
The information about the new expansion’s story from Grinding Gears says “Travel north from Sarn to Highgate and delve into the darkness that lurks beneath the mountains there. Explore all-new areas and face the legends of Wraeclast as you seek to put an end to the Nightmare.”
There will be a beta for The Awakening from next week, beginning on April 20th. More information about the expansion as well as a sign-up for the Beta can be found in the link below.
Today, they’re worth quite a bit less. The tokens are in-game items which can be purchased for $20 and exchanged for gold or game time, with their value in gold determined by the market. Blizzard said last month that it would set an initial value and then let it fluctuate based on supply and demand. And fluctuate it has, with the Token shedding a full quarter of its worth in gold in a single day.
At launch, a $20 Token was initially valued at 30,000 gold, and actually pushed beyond that in the first few hours after release. But then it started to go down, down, steadily down, and now, according to wowtoken.info, your $20 Token now equates to 22,405 gold, more than a quarter less than the starting price.
The slump is not entirely surprising. As VentureBeat points out, the great likelihood is that players rushed to buy Tokens as soon as they were launched, then dumped them on the auction house to turn around some quick gold. And it’s not as though 22k is an inconsequential sum, either.
The potentially interesting part is what happens next: If the gold value continues to fall, players could be tempted to forgo their $15 monthly subscription fees in favor of Tokens, tradeable for 30 days of game time, purchased with gold. Will Blizzard take action to stabilize the market? My guess is that they’ll eventually settle into a sub-30k stability, but given how the Diablo 3 real money auction house turned out, a small part of me wonders if maybe WoW Tokens could have unforeseen effects on the way the in-game economy is balanced.
For more info on the WoW token system, follow this link!