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Xbox Boss wants to improve Windows Store PC games

There’s a reason the Windows Store is not compared favorably to the likes of Steam or GOG. To put it simply, you’re much more likely to suffer certain issues if you buy them from there – for example the recently released Rise of the Tomb Raider had many issues when compared with the Steam counterpart. However, Phil Spencer has promised to do something about this.

 

In a response to an article about the state of the Windows Store version of Rise of the Tomb Raider Spencer had this to say:

 

 

This isn’t the first time Spencer has gone on record saying that improvements were needed to the Windows Store and that Microsoft were committed to making them. Last year he said “I can tell you definitively that our team has never committed more resources to making Windows better for game developers and gamers, and that means any gamer on Windows 10, regardless of storefront or device.”

 

There’s also the fact that at the GDC next month Microsoft are due to host a session called “The Future of Xbox Game Development for Windows.” Hopefully any improvements they’re due to make could be detailed there.

 

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February 28th, 2016 by
Posted in Gaming, General, PC | No Comments »

Street Fighter V’s rage-quitters to be punished

Street Fighter 5’s launch hasn’t been wonderful. With issues ranging from online connectivity not working, to modes missing from the game that people have come to expect from this genre of game it’s fair to say that Capcom has ticked a lot of gamers off. However they seem to be working on trying to solve problems, and one such problem they’re targeting is the issue of rage quitters.

 

Basically what happens is that if a rage-quitter sees that they might lose a match and break their winning streak they leave the game, which takes the win away from their opponent and understandably is not a popular move. Capcom are now looking for evidence and aim to punish the worst offenders in coming weeks.

 

“This punishment will be severe for the worst offenders, but we will need the community’s help with this. We will follow up with more details next week, but over the weekend, please record every instance of rage quitting you encounter.”

 

street fighter v_1

 

Although there’s no set date for whatever they’re planning to do, the steps will be taken from next week and punishments handed down to the players who have been abusing the loophole in the system. Any recording should be fine enough, whether a local recording or one taken from Twitch archives.

 

Other improvements are also being made, especially to matchmaking in “Europe, the Middle East and various other regions”.

 

“Several improvements were made this past week that should have decreased the wait time for many users in those territories,” Capcom conclude, “but we will continue to monitor the situation and will provide updates when additional improvements are made.”


February 27th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation | No Comments »

“Phoenix Credits” discovered in The Division’s beta

Hey, remember that time a little while ago when it was asked if the Division would have microtransactions and we discovered that Ubisoft’s definition of the word DLC was probably a little different to our own? Well, during the beta of The Division some players uncovered something that could hint at The Division actually having microtransactions – or at least an in-game currency.

 

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One of the main things that people said about The Division’s beta was that it was ridiculously easy to game the system and cheat, so no wonder this was uncovered. In case you weren’t aware, The Division already had another currency available called Dark Zone Funds which gave you a reason to venture into the PvP part of the game. So this other currency, called Phoenix Credits could be something that Ubisoft are aiming to charge real money for. However, a community manager for Ubisoft denies this is the case.

 

When asked, Natchai Stappers said that the company would “communicate on it later, but don’t worry,” following that up with: “There will be no microtransactions, and definitely no P2W.” However, as we determined before Ubisoft’s definition of DLC was being applied to some planned content that seemed more like the sort of thing most would call a microtransaction – cosmetic accessories.

 

However, to see what the true purpose of a Phoenix Credit is, we’ve no choice but to wait for the full game’s release.


February 27th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Fallout 4 Creation Kit coming in April for PC; later for consoles

With the announcement of the first Fallout 4 DLCs we can expect to see in the near future last week, a number of people were asking – “where’s the game’s Creation Kit”? Not that modders haven’t already been doing a great job without it.

 

Now details of the modkit have emerged, and it’s due to be releasing in between the first two DLCs – Automatron and Wasteland Workshop. At least, if you own the PC version it will. not that the console players won’t be getting it, it’ll just take a month more for Xbox owners and two more months for owners of the PS4 version. Owch.

 

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In an interview with Game Informer Todd Howard said: “Our goal [for full mod support] is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it.”

 

The new Survival mode was also talked about. From what we know, it’ll only save when you sleep; will not contain fast travel; will have diseases and the combat is probably going to be overhauled as well to remove a little of the bullet-sponginess on both side of the equation. Needless to say, it’ll probably go through a beta stage so that Bethesda can be sure they’ve gotten the balance right.

 

Are you excited for the advent of even greater Fallout 4 mods? Let us know in the comments!


February 24th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Overwatch not coming to Mac due to lack of OSX gaming support

The news that Overwatch wouldn’t be making the journey to Mac was revealed during Blizzcon, and while some weren’t surprised others were a bit confused as Blizzard generally supports Mac gaming. According to game director Jeff Kaplan, it’s because of Apple’s policies with OSX.

 

“It was a result of not having all the technological support we needed to make the game viable on Mac systems,” said Kaplan. “We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games. But when dealing with the PC, the Xbox One and the PS4 – all of which are extremely welcoming to the technological needs to run a next-generation shooter – in a lot of ways we felt left behind, that we weren’t given the support we needed to make a great product on the Mac.”

 

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OSX does have some graphics technology that compared to Windows seems pretty underpowered. While optimised for Mac hardware, many do choose to dual-boot into Windows to run games on their machines. There’s also the issue of driver support from companies like AMD and Nvidia, which again isn’t up to the level that Windows PCs currently get.

 

Kaplan thinks this could change in future, but only if Apple put more effort into making it worthwhile for companies to develop games for Mac.

 

“I think Apple’s an amazing company, and I hope, I really hope Mac players are vocal back to Apple that Mac gaming is extremely important and should be extremely important. I can only guess how important things like iPhone and other products are to a company like that – but I think Mac gaming should have equal importance.”


February 22nd, 2016 by
Posted in Gaming, General, PC | No Comments »

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