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Back in July, Valve went around to the operators of Counter-Strike: Global Offensive servers asking them to “stop providing services that falsify the contents of a player’s profile or inventory” – which basically meant to stop providing players with access to items that aren’t in their inventory or they weren’t skilled enough to have access to yet. They noted that they’d be watching to see if further action would need to be taken. Now it has.
A few days ago server operators began to notice surprise bans of server login tokens and led to a large Reddit thread where July’s message was recalled and people began to wonder if the warning had included custom weapon models, which had been thought to be allowed. Some of the servers did report that they had left some of the forbidden plugins sitting in directories, but they were inactive and disabled ones. Valve seems to have decided to draw a line in the sand.
“In January 2016, we permanently disabled Game Server Login Tokens belonging to server operators that were providing free or paid services that falsified the contents of a player’s profile or inventory. The Steam user that generated the tokens is now also permanently restricted from creating new GSLTs,” it wrote. “A new Steam user account associated with a new qualifying phone number will be required to create new GSLTs. To avoid future disruption game server operators are best advised to comply with CS:GO server operation guidelines described above.”
Valve has since clarified that custom weapons are allowed, only those plugins that allow players access to things they shouldn’t have have been disallowed.
“Innovation is awesome and almost every mod we see is fine,” the rep said. “Our only concern, as the community correctly understands, is with mods that specifically misrepresent a player’s skill group/rank or the items they own.”
Well, with the tradition of FNAF games releasing earlier than we were told, it was bound to happen sometime. The creator pulled his latest game FNAF World after stating that he jumped the gun on its release.
The Five Nights at Freddy’s games have been quite successful since the first game shot to success about a year and a half ago. Sequels quickly followed and from the start, fans of the series have joked about creator Scott Cawthon’s habit of giving release dates that he then ignores by releasing the game early. Hell, he even began joking about it himself when he announced FNAF World, with the game’s final teaser image reading “Coming 2016 (seriously.)” at the bottom. The release date was set to be in February but once again Cawthon jumped the gun and FNAF World burst onto Steam on January 21st.
The problem is that FNAF World was an RPG but an awful lot of little things were missing, leaving players to figure out what attacks did for themselves among other things. This was a problem for some and despite Scott patching these things in he ultimately decided that he had made a mistake releasing it early and needed to pull the game.
“Hi everyone, I wanted to make a post about the fate of FNaF World. Even though the game had a “Very Positive” rating with 87%, I was not satisfied with the reviews and ratings it was getting.
For that reason, I’ve decided to remove the game from Steam. I’ve also asked Valve to make it so that the game can be refunded regardless of the amount of the time it has been owned, meaning that anyone can get a refund at any time. It may take them a while to set that up, but it will be in place soon.”
He is now working on polishing the game up and will re-release it on Gamejolt once done, with the game being free now as an apology for its incompleteness. Among other things it will include a 3D overworld for navigation.
Like the other FNAF games I didn’t get FNAF World, but the difference is that this one I was going to get. I was just holding off until the patching was done and was sad to see it pulled, although I do understand why this happened. Time and again we see the result of games rushed to release and although FNAF World is far from being the worst example of this (who can forget Unity’s issues?), it’s still a problem. That being said, Scott is a developer I’ve always had respect for so kudos for recognising the issue and admitting the fault. No matter how much he’s made from the FNAF series, he’s still an Indie dev and couldn’t have made the decision lightly.
Rise of the Tomb Raider, the sequel to 2013’s excellent reboot of the franchise has been out on the Xbox One for some time now (Scarelt Dragon loves it.). It just landed on the PC, and expectations are high for the newest installment in the beloved franchise. Fortunately, Digmbot has gone hands on with the game and has a full breakdown on the PC specific features, the port’s performance and the gameplay. Click the video below. You know you want to.
Reported today is news on the availability of Fallout 4 mods coming to game consoles. Fallout 4 is a post-apocalyptic role playing game, set across a sprawling world and influenced by the post-war 1950s. The game gives players a huge amount of content to explore and many hours to invest. However, the PC community has been taking things a step further since its availability on that platform.
The PC gaming community is known for making mods to games. Mods are basically community developed game add-ins that can enhance gameplay or add in additional content for almost any purpose. For console gamers, the ability to use Mods has never been available for any game. Things may be looking up for those wishing to have this feature on their Xbox One, however.
In a recent tweet, the official Fallout Twitter account, responded to a fan’s inquiry about Mods on consoles, with:
@Godly_shit1 we’ll be sharing more details soon. stay tuned.
While not official confirmation about this feature coming to consoles or when a date has been set, we can have at least a tiny bit of hope that it’ll be sooner, rather than later. With the Xbox One now running Windows 10, we do know that the Xbox One would receive this feature due to running the same OS as its PC counterpart. The goal for Bethesda would be to add these Mods seamlessly into the gameplay with upcoming DLC packs.
With this new information, what mods from the PC version of Fallout 4 would you like to see on the Xbox One or Playstation 4? Let us know in the comments.
Microsoft’s been making a big thing of the Hololens during the VR hype that’s been happening over the last year or so, and now they’ve announced that they’re ready to take orders.
On the site they say that they plan to have units shipping out to developers in the Us and Canada during the first quarter of 2016 and are therefore looking for “creative developers to help us build an active, dynamic community”. The price tag per unit though is a staggering $3,000. Wow.
Applying requires for the applicant to be a resident of the US (including Puerto Rico) or Canada; part of the Windows Insider program so that data gained by the developers can be fed back to Microsoft to help “define the future of holographic computing” and the hardwares and experiences will only be available in English.
Microsoft say that they’ll be contacting certain chosen applicants to let them pre-order soon, with units shifting soon after that with more applications being accepted as more units become available.