Your Sanitarium.FM Account
|
Tomorrow
- 12am - Auto DJ
- 3am - Auto DJ
- 6am - Auto DJ
- 9am - Auto DJ
- 12pm - Auto DJ
Support The Sanitarium.FM!
Or donate to us via PayPal:
|
|
Sanitarium.FM, Another place you won't be getting laid at.
|
|
 |
Chaos Reborn, the wizard-warring strategy game from Julian Gallop (the creator of the original X-COM game) has just received an update that has added a lot as well as a demo having been added for those wanting to try before they buy.
The demo itself is available on Chaos Reborn’s Steam page, where you can pick up the game as well for the price of £14.99. It’s a pretty substantial demo too so you can get a really nice feel for the game before you pay up.
In an update on Steam Gallop said: “It gives players free access to the multiplayer modes and tutorials, but not realms, offline battles or social rank progression. The inventory limit is also restricted to 7 items.”

The update that has come at the same time is update 1.2 which adds a moderator to Realms to make sure that they are playable and work before they get released publicly. Kind of like what Nintendo did for the play made Mario Maker levels to ensure nothing impossible ever want public.
The rest of the update is a list of fixes and tweaks to other game mechanics:
- The maximum number of concurrent asynchronous games has been raised from 20 to 40.
- In the equipping screens the staffs and bodygear have a new display which shows the 3D model and compares stats with the currently equipped item. For staffs you can press a button to see all the spells that match the staff type.
- The new realm moderation system has been implemented. New realms have to be approved by a realm moderator before being released to the public.
- A realm design guide has been added to the realm editor, and the game guide is also accessible from the realm editor.
- Aelfscyne talisman mana cost increased from 35 to 50.
- Battle event log scrolling now works properly (and has a scroll bar).
- Paralysed gooey blobs will no longer attack trapped victims.
- Fixed a bug where a player wasn’t able to change equipment configuration that was used in classic private async game request.
- Players in private matches will now be disconnected for inactivity.
- Fixed a bug that caused the client to break if the server disconnects it during the login animation.
- Fix: talisman target selection, battle log, mega spell activation, select rider button, and select player buttons are now selectable on touch devices.
- Fixed the bug where allied victory against 2 wizards in realms is counted as 2v2 win achievement stat.
- Camera zoom key bindings fixed – no longer mixes up zoom in/ zoom out
- Fixed a bug that didn’t allow you to open equipment pack even if you have enough space in inventory.
- Added check for max inventory items when buying equipment packs.
- Fixed a bug where an encounter result offering allies, if interrupted by battle or exiting to menu, would not show the correct title and display an erroneous OK button.
- Also improved the message where you have to dismiss multiple mercenaries in order to hire multiple allies from an encounter.
- Gold awards are now given for wizard lords defeated in towns or wizard towers.
November 22nd, 2015 by |
| Posted in Gaming, General, PC | No Comments » |
 |
In an interview with GameSpot, the head of From Software Hidetaka Miyazaki has revealed that it is his desire as well as that of others in the company for them to move onto new projects. And that Dark Souls 3 could be the last Dark Souls game they make.
“I don’t think it’d be the right choice to continue indefinitely creating Souls and Bloodborne games. I’m considering Dark Souls 3 to be the big closure on the series. That’s not just limited to me, but From Software and myself together want to aggressively make new things in the future.
“I believe that From Software has to create new things. There will be new types of games coming from us, and Dark Souls 3 is an important marker in the evolution of From Software.”
Whether the IP will be handed to another developer is unknown, but Miyazaki does have a point. From Software have released a lot of games in the last few years with the same style, so you can see why they might want to do something a little bit different. As he put it in the interview:
“I don’t care about what type of president I will be in the future or how I’ll be remembered, I just believe that [moving on] is necessary in order for players to continue enjoying our games. We have to keep creating quality games and be aggressive about doing new things.”

November 21st, 2015 by |
| Posted in Gaming, General, Multiplatform, PC, Playstation | No Comments » |
 |
The dates for Steam’s next two big sales have been leaked to the net, along with some other details regarding sales.
The Autumn Sale will run a full week and will kick off the end of next week on November 25th, while the big Winter Holiday Sale for Christmas will last for two weeks and will launch on December 22nd before it finishes next year on January 4th 2016.
The bigger news though is that it seems that the Flash and Daily Sales will not be returning for these sales, throwing it up into the air how big the discounts on games will actually be this time around.

“In past sale events, we’ve asked for two discounts—a duration discount that runs for the length of the sale, and a feature discount that runs in the event that a game is featured on the front page. This year, to optimize the sale for customers and to allow us to feature and recommend your products in more ways to more customers, we’re asking for just one discount, to run the length of the sale.”
The information, taken from a Steamworks developer group post, says that games will still be featured on the front page of Steam for around 24-48 hours; only the discounts on the games will stay consistent throughout the sale time period.
The waiting around for the big discounts on games that you get from Flash and Daily Sales is one of the defining features of the Steam sales I feel, and also makes me wonder if because they’re being discontinued that the discounts that are first applied will be that bit more than the usual 10-50% off or if the discounts originally applied will not actually be budging. It does mean you no longer have to watch for that game you really want going on sale, but adding it to your Wishlist usually helped with that quite a bit.
We’ll know soon though with the Autumn Sale just around the corner.
November 20th, 2015 by |
| Posted in Gaming, General, PC | No Comments » |
 |
Fallout 4’s been out for a little bit now, not long enough for the shiny newness of its hype to wear off, but certainly long enough for the many players to encounter quite a few bugs. Hey, it is a big open-world Bethesda game after all, they’re kind of known for them.
Anyway, fear not for a patch is incoming soon to fix some of the more common game-breaking issues as well as some that aren’t game-breaking but just strange in that way that only a Bethesda game seems to achieve.
“It’s true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once,” Bethesda wrote in a post. “Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever, and we’d like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development.”
They then did go on to note that even hundreds of testers couldn’t possibly replicate all the bugs that the thousands playing might encounter, and so the patch will come along to fix those common ones that weren’t caught during the development stage.
The patch will release in a beta form sometime during the next week. A full release will be made available later on for all, and Bethesda have told players to expect more smaller updates that are frequent to fix bugs as they are squashed as opposed to fewer bigger updates that flatten many bugs at once. It also means that any issues caused by a previous update can be fixed quicker in the next small update.

November 20th, 2015 by |
| Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments » |
 |

After a grueling season of play, the best of the best from both North America and Europe have converged in Atlanta for the Smite Super Regionals. The teams will be competing for their chance to go to the Smite World Championship in January.
Day 1, Tuesday kicked off with matches between the top NA teams with Enemy facing Team Solomid and Cloud9 going up against Cognitive Gaming.

Enemy and TSM were a fairly even match on paper, however Enemy took the series 3-1. At one point, their close teamwork even prompted the announcers to comment that they looked like “the old Team Solomid”. Harsh. With some solid engagements on gold fury and excellent objective secure, Enemy easily moves on to the next round, despite TSM clawing away one win.
Things looked a bit different on the Cloud9/Cognitive side with Cloud9 (the defending world champions) putting their opponents to bed quickly, despite a good back and forth in game 2. Despite their attempt to bring it back, Cognitive still fell with Cloud9 having a massive 40 kills while Cognitive still hovered in the sub-20 range.
That wrapped day 1 of the Super Regionals, with Enemy moving on to face the top seeded EnvyUs and Cloud 9 going on to battle against number 2 ranked Team Eager. TSM will face Cognitive to determining the winner of the 5th place spot.

Wednesday starts the EU brackets, and it looks to be an interesting set of matches with London Conspiract coming in as the underdogs against Titan, and Paradigm and Dignitas battling it out on the other side.
The Smite Super Regionals will be continuing all week, so if you want to know when and where to catch all the action, check out the full schedule below!

November 18th, 2015 by |
| Posted in Gaming, General, MOBA, PC | No Comments » |
|