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Fifth update to 1.8.2 pre-release fixes beacon issues

The pre-release for Minecraft’s 1.8.2 was released in December, just before the Mojang people went off to enjoy their holidays. When they came back they were back to work on it, and have released a few updates to fix bugs that were cropping up.

 

Today saw the release of the fifth which among other things fixed a few issues with beacons, especially to do with beacons inside the Nether. Most other bugs were to do with wrong data being stored or crashes, but interestingly there’s two to do with Mooshrooms and incorrectly displayed textures/models. One being the model of the mushrooms they have on their backs, the other… their udder texture. How strange.

 

mooshrooms

 

If you want to grab it, wait a little bit. Some code was slightly broken with this update and Mojang are going to release a patch soon to mend it. Once they have mended it though, I recommend creating a separate profile to try out pre-release and ‘beta’ versions of the game. After all, these are unfinished versions and believe me, incompatibility between game version and saves can get a little nasty and could end with the loss of the save file.

 

Full bug fix list below:

  • Items placed into a beacon are lost upon destroying it or reloading a world
  • Beacons work inconsistently in the Nether
  • Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3)
  • Tellraw crashes if clickEvent is an URL without “http://”
  • Mooshroom udder texture does not display correctly
  • Mooshrooms incorrectly display custom mushroom models
  • Beacons in Nether need clear path to “sky”
  • Beacon stops working at a certain height
  • Can’t select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8)
  • Able to hit a block behind out of range entity.
  • villages.dat stores player names instead of UUIDs
  • Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating)
  • Glass Pane image flipped
  • Huge Mushrooms Generate Incorrectly
  • Hopper: java.lang.NullPointerException: Updating screen events
  • Various particles near world border rendered incorrectly.
  • Hoppers grab items from minecarts, that aren’t standing directly above them
  • Changing owner of Enderpearl doesn’t work.

January 29th, 2015 by
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

Pre-Sequel Grinder bug causes games to crash

The recent update for the Borderlands: The Pre-Sequel game was released alongside the Lady Hammerlock DLC pack. Unfortunately it has come with an unforeseen bug that’s causing crashes for players says Gearbox.

 

The problem occurs when players put in three purple rarity items into the Grinder, hoping to turn their unuseable loot into something they can use. Gearbox have said that it has “the potential to cause a crash”. The studio is already working on a patch for fix the issue and recommends being careful about using the Grinder until they have finished and released it.

 

The update is an automatic one, needed for access to parts of the DLC and for the online play. If you’re prepared to live without those things and wait it out though, try to go into offline mode if that’s an option. Gearbox have said they will post an update on Knowledge Base as soon as they can confirm that their patch is fixing the problem.

 

presequelgrinderbug


January 28th, 2015 by
Posted in Gaming, General, PC | No Comments »

Hearthstone’s Undertaker gets a nerf: no more health buff

Blizzard have handed down another nerf smackdown to a card in the Hearthstone game, finally making it a little less of a pain to go up against. The card in the firing line this time? Undertaker.

 

Previously the Undertaker’s card text read “Whenever you summon a minion with Deathrattle gain +1/+1” which in special Deathrattle decks could lead to an Undertaker getting buffed to hell in one turn. Blizzard have now revised it to merely “Whenever you summon a minion with Deathrattle, gain +1 Attack”. This means while it will still be a powerful card if played right, its less of a fully-armed fortress and more of a glass cannon now.

 

undertaker

 

Blizzard’s community manager Zeriyah explained the need to make the change saying “Undertaker was frustrating to play against. It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game. With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions.”

 

The Undertaker’s been a bit of an issue for a few months, having been released in the Naxxramas event and some of the cards included in December’s expansion, Goblins vs. Gnomes were noticeably set up to counter Deathrattles in an attempt to solve the problem. Seems it wasn’t enough though so the Undertaker’s health buff had to go.


January 28th, 2015 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Free Download of Dragon Age: Inquisition’s Tavern Songs, Before Feb 9th

Dragon_age_3_1

 

Now you can get drunk with you favorite Dwarf and sing along with the songs you heard in Dragon Age: Inquisition. Bioware created a place on its website where you can download the tavern songs for free.

 

The songs include “I Am The One,” “Grey Warden,” and “Empress of Fire” among others, and you have until February 9th to download the MP3s.


January 27th, 2015 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Music, PC, Playstation, Xbox | No Comments »

FNAF3 is revealed with an atmospheric trailer

After a few weeks of speculation over the mysterious first teaser image, as well as the implications of a second image that showed the faceplates of the second game’s ‘Toy’ animatronics in a box (as well as the mystery creature from the first image when brightened). Now a trailer has been released by the games’ maker and you know what the most shocking thing was to me?

 

That mystery figure wasn’t the infamous Golden Freddy… what is though is just a little bit terrifying.

 

 

The game’s also on Steam Greenlight, which also reveals a lot of teaser images as well as the story this time round:

 

“Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of “Fazbear’s Fright: The Horror Attraction” are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin. 

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made… 

The attraction now has one animatronic.”

 

There’s no more information to go off yet besides what we can get from the trailer and the two teaser images, but it should be interesting. I hope it will provide a satisfactory end to the games though, because as a fan of them I think 3 games might be just enough for Freddy… or whoever this animatronic is.


January 27th, 2015 by
Posted in Gaming, General, PC | No Comments »

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