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Goblins vs Gnomes – Weekly new Card Roundup 24/11/14

It’s Monday, so that means it’s time for the Goblins vs Gnomes Weekly New Card Roundup! Here’re all the cards that have been revealed in the last week:

 

 

gahz'rilla  Gahz’rilla

Legendary Beast Minion, 7 mana cost, 6 attack and 9 health. Doubles its attack every time it takes damage.

 

 

coghammer  Coghammer

Weapon, 3 mana cost, 2 attack and 3 durability. Battlecry gives a random friendly Minion Divine Shield and Taunt.

 

ironsensei   Iron Sensei

Mech Minion, 3 mana cost, 2 attack and 2 health. Gives another friendly Mech Minion +2/+2 at the end of your turn.

 

callpet  Call Pet

Spell, 2 mana cost. Draws a card and makes it cost (4) less if it’s a Beast Minion.

 

mechbearcat  Mech-Bear-Cat

Mech Minion, 6 mana cost, 7 attack and 6 health. Every time it takes damage you can add a Spare Part card to your hand.

 

toshley  Toshley

Legendary Minion, 6 mana cost, 5 attack and 7 health. Battlecry and Deathrattle adds a Spare Part card to your hand.

 

cobaltguardian  Cobalt Guardian

Mech Minion, 5 mana cost, 6 attack and 3 health. Whenever a Mech is summoned, gain Divine Shield.

 

musterforbattle  Muster For Battle

Spell, 3 mana cost. Summons three 1/1 Silver Hand Recruits and equips a 1/4 weapon.

 

anodizedrobotcub  Anodized Robo Cub

Mech Minion, 2 mana cost, 2 attack and 2 health. Taunt. Has choice – +1 Attack or +1 Health.

 

felcannon  Fel Cannon

Mech Minion, 4 mana cost, 3 attack and 5 health. Deals 2 damage to a non-Mech minion at the end of your turn.

 

screwjankclunker  Screwjank Clunker

Mech Minion, 4 mana cost, 2 attack and 5 health. Battlecry gives a friendly Mech Minion +2/+2.

 

whirlingzapomatic  Whirling Zap-O-Matic

Mech Minion, 2 mana cost, 3 attack and 2 health. Windfury.

 

showchugger  Snowchugger

Mech Minion, 2 mana cost, 2 attack and 3 health. Freezes any Character it attacks.


November 24th, 2014 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

PayPal e-mail reveals dates of Steam’s Autumn Sale

Paypal have been sending round an e-mail to their customers, and for PC gamers it’s something to be interested in. If you use Steam that is, as many do.

 

The e-mail contains details of of Steam’s upcoming Autumn sale, and according to it, it will commence this Wednesday – the 26th and will run through until the beginning of the next month ending on Monday December 1st.

 

The e-mail itself was an advertisement for PayPal as a medium for buying up Steam Wallet codes:

 

steamfallsalepaypal2

 

If you wanted an excuse to buy some games for yourself soon, or you were hoping to get friends and family digital copies of games for the upcoming present-giving holiday that is Christmas this is your chance to get some good deals.

 

Remember to wait for the discount to be big before you commit to buy!


November 24th, 2014 by
Posted in Gaming, General, PC | No Comments »

Evolve’s DLC maps will be free say Turtle Rock

Evolve is getting a lot of people hyped. The idea of the 4 vs 1 where the four fight the one playing the ‘boss’ monster is very appealing and enormous fun to play. The studio behind it Turtle Rock have also made their position on DLC clear – they don’t plan to charge for new maps but they will for new hunter characters and monsters.

 

Explaining their position in an interview with IGN, creative director Phil Robb says that it’s to do with keeping the community together. “We never want anyone to get booted off of a server because they haven’t bought something.”

 

Although new hunter and monster characters will be available for purchase, that’s not going to be an issue for matchmaking either. “if you don’t buy them, if your buddy wants to buy the DLC, that’s cool, and your game will be enhanced through his purchase… So, you won’t be able to play as those characters, but you will certainly be able to play with those characters.”

 

It seems like a good way to handle multiplayer with DLC, and makes me even more excited for the full release of the game in February next year.

 

Thumb_evolve_060414_1920


November 23rd, 2014 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Blizzard revise loot systems for WoW

Loot is a big thing for MMOs. Having the right loot can mean the difference between a decently equipped character and the perfect setup. Having enough relevant loot for raid parties is also a big deal, which is why its always been a hot topic within World of Warcraft over its ten years of running.

 

Mists of Pandaria brought with it a new loot system called “Personal Loot”, a system which gave each player an individual chance of receiving items appropriate for their class and spec. It was successful enough to be continued on to the latest expansion of Warlords of Draenor for their five-man dungeons.

 

Recently though it was reverted back to an older system – the “Need Before Greed” one, with Blizzard citing that it was down to ‘community’ and ‘team’ feedback. The community responded with outcries and petitions, asking Blizzard to change their mind and less than 24 hours later the “Personal Loot” system is back for instance queue found groups. Both systems have also had an increase in the reward total.

 

wow-highmaul-epl-1121

 

Community manager Rygarius stated “We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players.”

 

The drop rates have been changed now so that Personal loot will now always drop an item for every player when killing the final boss of an instance, and Need Before Greed will drop three items instead of just two for final bosses as well.

 

Are you happy with these changes? Glad that Personal Loot is back in place? Tell us below!


November 23rd, 2014 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Civ Online trailer demonstrates player creativity and destruction

Did you know that Civilization has an MMO form? Civilization Online has been a thing for about a year now, currently in closed beta in Korea. It’s a collaboration between 2K and XLGAMES and at this year’s G-Star event they showed off a new trailer.

 

In this trailer it demonstrates both sides of the play-styles in the game. The creative part and the destructive. For in other words, watch as players build something beautiful then bomb the living daylights out of it.

 

 

There’s been no word yet on a western release for the title, or any sort of pricing model or launch date. Sounds interesting though.

 

CivOnlineParis


November 22nd, 2014 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

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