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E3 is next week and we’ll be bringing you all the news as it happens. With any luck we’ll also be able to stream all of the conferences live on the site, although if not you still won’t miss anything as we’ll post the major news, round up each conference and also bring you a round up of all the trailers.
To ensure you can keep track of all that’s happening we have listed the times of each conference below, along with the Twitch TV schedule which is planning to stream lots of games throughout the week.
MONDAY JUNE 9th
TUESDAY JUNE 10th
Monday 9th June (Times shown in Pacific Time, +8 hours for GMT (5.30pm start in GMT))
9:30am – Xbox E3 2014 Media Briefing 11:00am – Xbox E3 2014 Media Briefing Post show 11:30pm – Hotline Miami 2 (Dennaton Games/Devolver Digital) 12:00pm – EA World Premiere: E3 2014 Preview 1:00pm – EA Special Event 2:00pm – EA World Premiere: E3 2014 Post show 2:30pm – Bethesda (Unannounced title) 3:00pm – Ubisoft 2014 E3 Media Briefing 4:00pm – Ubisoft 2014 E3 Media Briefing Post show 4:30pm – Witcher 3 (CD Projekt RED) 5:00pm – Dying Light (Techland) 5:30pm – Final thoughts 6:00pm – PlayStation E3 2014 Press Conference
Tuesday 10th June
9:00am – Nintendo Digital Event 10:00am – Deep Silver (Unannounced title) 10:15am – Deep Silver (Unannounced title) 10:30am – Dragon Age: Inquisition (EA) 11:00am – Ubisoft (Unannounced title) 11:20am – The Division (Ubisoft) 11:40am – Farcry 4 (Ubisoft) 12:00pm – Call of Duty: Advanced Warfare (Activision)
12:20pm – Microsoft Studios (Unannounced title) 12:40pm – Microsoft Studios (Unannounced title) 1:00pm – DRIVECLUB (SCEA) 1:20pm – Evil Within (Bethesda) 1:40pm – Lords of the Fallen (NAMCO) 2:00pm – Destiny (Activision/BUNGIE) 2:20pm – The Order: 1886 (Sony Computer Entertainment) 2:40pm – Nintendo (Unannounced title) 3:00pm – Evolve Special Tournament (2K) 4:00pm – Super Smash Bros. Invitational (Nintendo)
Wednesday 11th June
10:00am – Alienware 10:30am – Twitch Time 11:00am – Sunset Overdrive (Insomniac Games/Microsoft Studios) 11:20am – Microsoft Studios (Unannounced title) 11:40am – Killer Instinct: Season Two (Iron Galaxy/Microsoft Studios) 12:00pm – Square Enix (Unannounced title)
12:20pm – Warhammer 40k: Eternal Crusade (Square Enix) 12:40pm – H1Z1 (Sony Online Entertainment) 1:00pm – EA (Unannounced title) 1:20pm – Batman: Arkham Knight (Warner Bros. Interactive Entertainment) 1:40pm – Middle-earth: Shadow of Mordor (Warner Bros. Interactive Entertainment) 2:10pm – Nintendo (Unannounced title) 2:30pm – Warner Bros. Interactive Entertainment (Unannounced title) 2:50pm – Crytek (Unannounced title) 3:00pm – Sony Computer Entertainment (Unannounced PS4/PS3 title) 3:15pm – Sony Computer Entertainment (Unannounced PS4/PS Vita Digital title) 3:30pm – Hohokum (Honeyslug, SCE Santa Monica Studio/Sony Computer Entertainment) 3:45pm – Helldivers (Arrowhead Game Studios/Sony Computer Entertainment) 4:00pm – Alien Isolation (The Creative Assembly/SEGA) 4:20pm – Civilization: Beyond Earth (2K) 4:40pm – Diablo III: Reaper of Souls – Ultimate Evil Edition on PS4 (Blizzard) 5:00pm – Evolve Special Tournament (2K)
Thursday 12th June
10:00am – Tetris w/creator Alexey Pajitnov 10:15am – Zombies Monsters Robots (Ying Pei Games) 10:30am – Guinness World Records – certificate presentation 11:00am – Fable Legends (Lionhead Studios/Microsoft Studios) 11:20am – Microsoft Studios (TBD) 11:40am – Project Spark (Team Dakota/Microsoft Studios) 12:00pm – Nintendo (Unannounced title) 12:20am – Square Enix (Unannounced title) 12:40pm – PlanetSide 2 PS4 Edition (Sony Online Entertainment) 1:00pm – 505 Games (TBD) 1:20pm – Warner Bros. Interactive Entertainment (Unannounced title) 1:40pm – Borderlands: The Pre-Sequel (Gearbox/2K) 2:00pm – Ubisoft (Unannounced title) 2:20pm – The Crew (Ubisoft) 2:40pm – Nintendo (Unannounced title) 3:00pm – Tecmo Koei (Unannounced title) 3:20pm – Disney Infinity 2.0: Marvel Super Heroes (Disney Interactive) 3:40pm – SEGA Sonic BOOM! (SEGA) 4:00pm – Evolve Special Tournament (2K)
Let us know what you’re looking forward to in the schedule!
June 4th, 2014 by Lonesamurai |
| Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Technology, Xbox | No Comments » |
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A multi-layered series that looks back to the formative years of Ryu and Ken as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as “Ansatsuken” (Assassin’s Fist). The series follows them as they learn about the mysterious past of their master, Goken, and the tragic, dark legacy of the Ansatsuken style. Can their destiny be changed, or will history repeat itself?

Well, time for our first on demand/youtube review and what a doozey of a review aswell…
Season 1 of Street Fighter: Assassin’s Fist, the follow on to the Youtube short from 2010, Streetfighter: Legacy, which showed a night time fight between Ryu and Ken and got the whole of Street Fighter fandom around the world salivating for a real live action Street Fighter spectacle (especially after the travesty that was Street Fighter: The Legend of Chun-Li)

This is very much a prequel to the First Street Fighter: World Warriors game/story and the years of Ryu (Mike Moh) and Ken Master (Christian Howard) training, aswell as the young life and training of their Sensei Goken (Akira Koieyama) and his brother Goki (Gaku Space), and his betrayal of Gotetsu (Togo Igawa) to become Akuma (Joey Ansah), the Demon of the No Hado!

The first thing that strikes straight away is the choreography of the training and fight scenes. The training is utterly wonderful to watch and the fight scenes, especially the CGI added for the ingame moves, like the Hadouken and ShoRyuKen look cool.
Filmed in Sofia, Bulgaria, the locations are stunning too, the perfect backdrop for the training of two young world warriors into the video game characters we’ve been knocking heads with for nearly 30 years now

What I WASN’T expecting, yet supremely surprised about was the introduction of Ken’s father (Mark Killeen) in Episode 4: A Rough Night, a boxer, who spends a day training with Ryu and Ken and showing them a few of his moves. What really stood out most in this episode was the bond and training these actors and fighters have, the moves and dialect is fluid and warm and the fighting/training is quick and beautiful to watch aswell.
But they also get a taste of street fighting at a local bar against some American GI’s (and leave them in a mess of course) in this episode, of course we see Ken in full flow offering large bets, while Ryu looks out of his depth and uncomfortable being thrown into the ring. Everything we know about these characters is there and real.
The real stand out throughout the series though is Goken, more than just their teacher, he’s a father figure and one that is respected and loved by both teenagers, and the flashbacks to his own training and trials with his brother Goki under the training of Gotetsu is part of the Street Fighter legacy that hasn’t been deeply looked into before now and it was good to get to know.

Goki’s transformation into Akuma is good to watch aswell, almost a rocky level montage of his body falling apart under the power of the No Hado and his transformation into the demon Akuma is great to watch.
The one thing that I don’t get with this series is why its even a series. All 12 episodes were released right away and at 9/10 minutes an episode, I have to ask why… If this was released on DVD/BluRay as a feature length episode, like , Then I would buy it in a heartbeat.
Here’s hoping Machinima see sense to release it as a movie.
Now, to get back into the dojo myself, this gave me a definite recharge to my No Hado!
~9.5/10 Utterly Amazing!
May 24th, 2014 by Lonesamurai |
| Posted in DvD Review, Gaming, General, Movie Review, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments » |
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Got Steam? Have you got multiple computers at home (or wherever you usually do your gaming)? Are they networked? If you answered “yes” to all of these, then this news might interest you.
Three months ago, Valve enabled ‘Family Sharing’ for all Steam users, to allow customers who know each other to share their libraries of games among one another (with some restrictions). Today Valve have launched a feature that takes it even further, letting users stream installed Steam games on any machine with any other computer on the same local network.
By logging into the same Steam account on two connected computers, Steam will now allow a remote computer to install, launch and play games by streaming them from the computer they were first installed on, allowing less powerful computers and laptops to stream games from a high-end gaming computer (for example) and enjoy the games just like they were installed on that computer, but with performance closer to that of the high-end computer since it’ll do all the work instead. Assuming a solid internet connection, this potentially means even an old junker can now play top-end Steam titles with little effort required.
Games can be transferred from the host computer to another – and vice versa – at any time, even mid-play. Bandai Namco Games has even stated that with a proper set-up, gamers might even “forget” they’re playing the game remotely instead of locally – or so claims a quote attributed to the company on Steam’s in-home streaming page.
While the feature at the moment is restricted to Windows-based PCs, Steam state they will attempt to introduce it to MacOS and Linux versions of the system in the future – given the company’s desire to improve gaming on non-Windows PCs, I expect we’ll hear about this very soon indeed. We assume this will also include SteamOS, being a Linux variant of Valve’s own design – if so, the new Streaming capabilities open up a whole realm of possibilities. Raspberry Pi-based SteamOS Gaming Computer for little more than the cost of a screen, keyboard and mouse, anyone?
May 21st, 2014 by CrimsonShade |
| Posted in Gaming, PC | No Comments » |
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It may seem hard to believe, but as of tomorrow (15th May 2014), Diablo 3 will be two years old. Cake and singing songs just isn’t in the style of the popular dungeon-based Hack-and-Slasher, however. Nor is a single day of celebration enough. No, Blizzard has something better in mind.
To celebrate the game’s second anniversary and the community that made it all possible, Starting tomorrow and running until May 22, players who log in to defend Sanctuary will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items.
While the buffs will apply to all characters; and will stack with other buffs a Player may have to add further bonuses to their drop rate etc, those with a console version of the game are unfortunately excluded – this event is for PC & Mac only. However, as Console releases already have better drop rates than the PC equivalent, this is hardly a big loss. What MIGHT be a big loss is the timing, as many Diablo 3 players are complaining the week-long event falls into a period where many students are completing major exams – thus limiting the time they have to take advantage. However, the most hardcore of Diablo 3 players are already clearing their schedule to make room for a whole week of non-stop action.
Whether you’re a casual or hardcore Diablo 3 player, looks like Diablo’s demons better prepare for a lot more bloodshed than usual.

May 14th, 2014 by CrimsonShade |
| Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments » |
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“We are making a new Unreal Tournament”. Seven words that will make many a gamer either punch the air with excitement or give them cringing reminders of just how much the more recent entries sucked and hopes this won’t be another of those. Epic Games’ community manager Stacey ‘Flak’ Conley used those very seven words to confirm the company’s plan to build what they’re already describing as their “next-gen competitive shooter”, which is planned for Windows, Linux, and Mac.
However, this time the game is taking a whole new approach, with a different business model and more focus on the Community. The Unreal series of games have maintained a long tradition of mod support, which is partially responsible for its enduring reputation; and now, the company wants to involve its loyal community from the beginning, letting them contribute ideas from the very first line of code, using forums and Twitch streams to keep in touch. As for modding itself, Players will be able to make maps, weapons, and near total-conversions to add into the game even if they can’t get them into the main code.
“Unreal Tournament is the perfect kind of game to do this with,” project lead Steve Polge said. “It’s always had a very open community.”
To facilitate the distribution of mods in the new game, the new Unreal Tournament will feature a marketplace from which they can all be downloaded. Modders will have the option to make their mods available for free or at a price, letting mod authors get recompensed directly for their work for the first time. The biggest news however is that Epic Games won’t be following suit and using the marketplace to implement micro-transactions into the game. In fact, the company don’t plan to make money from the game directly at all if reports are to be believed – not only is the new Unreal Tournament going to be free to play, but all Epic Games-published extra content will be offered freely as well!
The studio warned that the game will take many months to be playable, and will start off with a focus on standard Deathmatch only. Other series-standard modes like Capture the Flag and Onslaught will be added over time. Not that long-term series fans shouldn’t be used to waiting: The last major title in the Unreal series of shoot-em-ups was seven years ago, when Unreal Tournament III hit stores in 2007 releasing on PC, Xbox 360 and PS3.
May 8th, 2014 by CrimsonShade |
| Posted in Gaming, General, PC | No Comments » |
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