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Child Of Light is an upcoming RPG from Ubisoft Montreal, utilizing the visually stunning UbiArt Framework.
The game looks stunning, and Ubisoft has just released a new trailer showcasing the world you will explore when the game launches on April 30th for PS3, PS4, Xbox 360, Xbox One, Wii U and PC.
By now most of you will have become aware that the creator of X-Com, Julian Gollop is on Kickstarter hoping to fund his new project Chaos Reborn. This is exciting mostly because the game will be the first one he has made for the PC in about a decade, having been working with Ubisoft to develop games for handheld platforms since then. So what made him change his mind about handhelds being the last stronghold for turn-based strategy gaming?
In an interview with PCGamesN Gollop said that he felt PC had become home to complicated 4X games and war shooters, not leaving a lot of room for the sort of turn-based game that he was interested in. On the other hand the DS had Fire Emblem and others games that he was a fan of, and so found himself working as an independent developer and publisher at Ubisoft Sofia, where his last game was Ghost Recon: Shadow Wars a 3DS launch title.
Of course, now that the X-Com reboot has been a success with the game and its DLC gaining popularity for the turn-based strategy game again Gollop has decided to return to PC with Chaos Reborn. He was also very positive about Unity, which already supports the browser based prototype of Chaos. “It has made this cross-platform development much, much more economical,” he says, hoping that Unity will allow for cross-platform play between PC and tablet versions of the game, commenting that the engine was becoming more of a platform in its own right in a sense.
The Kickstarter is still active and there’s still a little bit more needed to reach target so go give it a look and support it if you like turn-based games with a little luck thrown in for good measure.
PAX East usually has more than it’s fair share of big announcements, and this year was no exception. On the final day of the convention, Respawn Entertainment revealed the first DLC for Titanfall.
Called Titanfall Expedition, the DLC is scheduled to drop (pun intended) in May with three maps that take place after Titanfall’s campaign story.
The first map is “Swampland”, a map with a ton of trees that promises to give players some crazy wallrunning paths. The second, “Runoff”, has a ton of pipes and water. The final map, “War Games”, takes place within a titan pilot training area.
Respawn is also adding what is perhaps the most requested feature – the ability to customize titans with decals. They are also adding the ability to meet up with new Titanfall players using identical hash tages. This is an effort to allow players to coordinate so that they can choose teammates. The developer also added a Private Match mode in a recent patch, so it seems Respawn is serious about pushing the community aspect of Titanfall.
Titanfall Expedition will be available as part of the game’s Season Pass ($24.99 for all three confirmed DLC packs), or as an individual download for $9.99.
Will you be climbing back into your Titan for this DLC?
The Indie Game Show with DJs Digmbot and PredictedCyborg Sunday night, 6pm til 9pm GMT, 1pm til 4pm EST.
Tonight on the Indie Game Show…
Not Games and NotGTAV!
This British-based group are dedicated to taking the mick out of games we have played and loved, setting them in the UK and putting their own unique spin on them. Their game – NotGTAV – is available on their website for just £1.99
They do this all for a great cause, raising funds for a charity called Peer Productions which works with vulnerable young people to talk about issues such as teenage pregnancy and addiction using plays and films as a medium, and works to get these young people into drama schools or other higher education after high school.
Fans of Sid Meier’s Civilization series, prepare to be blown away. Maybe literally if you happen to be standing too close to the rocket jets as they launch.
Today a trailer was made public for what appears to be the latest in the game series, that takes the well-established game mechanics of the series… and then sets them on strange alien worlds. That’s right, Civilization is going into space with Civilization: Beyond Earth.
The trailer itself is beautifully done and visually seems set in a not too distant future where mankind leaves the homeworld to seek new, uninhabited worlds to settle and develop further. Given that civilizations in this game start from the end point of the last game technologically (with rockets), the tech tree in this new game are taken from various sources of science fiction with such things as bio-genetics and cybernetics (yes!) being available in a ‘tech web’ system that guarantees no two civilizations will develop the same way. Ideologies also play a part in the game, affecting the development bonuses and appearances of units and buildings for the civilization that chooses them.
The game will release in the US, UK and Australia sometime during the third quarter of this year, so keep your eyes peeled for more news and information on the horizon. It’s sure to be one hell of a journey once we finally get into this game and launch our rockets to the wide reaches of outer space…