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I consider myself a collector of video games. Whether I got my games in a really good sale or from a game bundle; I’m currently sitting on over 300 games, many I have yet to try out. Guess it is time to delve into the pile and see if I can find some awesome games for you to play.
This week I chose to try out the game named Finding Teddy.
Finding Teddy is a Puzzle Point and Click game where you play as a little girl who is trying to find her teddy bear that was stolen by a monster from the cupboard in her room. She follows the monster though the cupboard and then finds herself in a magical world full of bizarre creatures and enchanting sounds. Now she must explore this strange land and help its inhabitants in order to rescue her Teddy.
The gameplay of this game is pretty simple. You mainly move around the world by clicking the sides of the screen to move on to the next area. You will quickly find that some areas you won’t be able to get to until you solve a puzzle or help one of the inhabitants. For example, one of the first “puzzles” you come across is trying to get bye a large blob creature blocking your path. If you don’t come to it with the right item it will eat you and digest you.
While these ‘bring object to creature’ puzzles are common in the game, one of the more unique types of puzzle that is common in the game as well is the musical puzzles. On the top of the screen you can reveal some lines of musical “notes” that you can press, each playing a different tone. As you go through the game you reveal more and more of these notes as you solve puzzles using them.
In this world the little girl is traveling though, the only way to communicate is by uses of these musical notes. This game contains no dialogue, only music. Even the sound effects in the game are just a series of musical tones. This is probably one of the things I enjoyed most about this game. It’s very calming and really adds to the atmosphere of the game.
One of the main problems I did find with the game was that at the beginning of the game you are just thrown into this world without really any idea how to move or how to even play. But after a bit of randomly clicking around the screen I quickly figured things out and was able to get the feel of it.
I would rate this game a 7/10. The games aesthetic and general atmosphere is very enjoyable. And while the puzzles weren’t overly hard, it feels good to figure them out and move on to the next area. So, if you are a fan of Point and Click games or just want a simple, calming game to spend a couple hours playing I would recommend this game to you. If you are not a fan of these sorts of games, it may not be for you.
You can buy it for PC, Mac, and Linux here. (Finding Teddy is currently on sale 50% off on Steam until 3/10/14)
It is also available for iOS and Android.
The folks over at HiRez Studios are always hard at work adding new Gods and tweaks to their 3rd person MOBA. Today, they’ve dropped a new trailer on YouTube for Scylla the Horror of The Deep.
The trailer below details the new God’s lore, moves and some different fighting scenarios.
Check it out, and don’t forget to tune in this week as our DJs will be telling you how you can win a code to unlock either Agni or Nu Wa as a playable character as well as an alternate skin.
Have you ever wondered what would happen if your typical student Dungeons and Dragons player got thrown into a castle straight out of one of the games he plays? Have you ever wanted to play a game as that typical student player? Well, you’re in luck. Such a game exists.
Unepic is the story of Daniel, your typical young male student who somehow during a bathroom break during a game session winds up in a castle occupied by a Dark Lord and his many monster minions. Not that your character realises that this is all for real, believing instead that his fellow players drugged his drink and therefore the adventure is all in his head.
The game itself is a 2D side-scrolling Metroidvania-type game, with an awful lot of castle to explore as you explore, smash, fight and in some cases trick your way through towards your ultimate goal. Inside the castle there are many items to be found and also equipped as well as upgradeable skills such as the various weapon types, magicks and constitution that can have some of the 5 skill points you gain on level up assigned to them, in the manner of how your typical tabletop RPG handles a character’s skill increases. Each type of weapon has strengths and weaknesses and certain monsters will take more damage from a certain type of weapon, but it will take trial, error and a few deaths before you can be sure of what works best as a weapon for each foe you encounter.
As with most games with a role-play element included, you have an inventory of items, which can hold a limited amount of items within it (and can be sorted with the k key, helpfully displayed in the Inventory screen). Fortunately throughout the levels you can find shops that will let you both sell and buy items. I recommend selling your extra items to the shopkeepers and vendors you encounter whenever you can, because even if the monsters you squish and barrels you smash drop coins or an item only about 50% of the time, it does eventually add up. Also, upgrade your armour as soon as you can, taking less damage helps a lot on those screens with multiple opponents if you’re a lot like me and prefer melee combat over ranged. Also special unique items and coins can be earned by taking on and completing quests for the odd non-hostile resident of the castle, and if you complete special quests you can gain access to certain branches of magic too.
Combat itself is fairly simple, with a key-bind system allowing you to switch quickly between weapons and heal up within seconds if need be. Melee involves hitting the space key to swing/swipe in front of you, which is enough to deal with most enemies. Sometimes it is better to use your bow though and Unepic has a targeting system that allows the nearest enemy within sight to be aimed at using the Tab button and Space again is the attack button although it does require you to be standing still so watch enemy projectiles while shooting!
Control-wise the game works beautifully, which is a relief during those moments when you need to turn tail and get to safety to heal up before finishing off a tricky group of opponents and that requires a dash across a room and a leap up onto a high ledge. The way that the controls are set up too is also well-done, fairly easy to figure out with a minute or two of experimentation (and the first bit of the game teaches you how to do things such as pick up loot and aim your bow’s arrows). The only minor niggle I have about it is that up is the jump key but as space is attack and enter is used to interact with items and pick up loot it does make sense. It just takes a little getting used to at first.
I would certainly recommend picking up this game if you enjoy RPGs, DnD or platformers, as this is a wonderful little game. It has a great sense of humour, an interesting story and is full of little nods to other games and shows, some that come out of nowhere. Currently in Early Access on Steam, the single-player is said to be fully complete and there is a multiplayer option too for when you want to play with a friend. And what’s more, it comes with ten different language options and will soon be available on the WiiU as well.
I give Unepic an 8/10 and look forward to getting past the second boss fight soon.
There’s always an element of chance when it comes to loot drops in MMO and similar games. While you know it is possible to get something useful, there are always times when you have runs of majorly bad luck and land only items that you can’t use with your class and race set-up or worse, are completely not worth the effort.
Knowing this, a while ago Blizzard introduced a ‘currency system’ to their raid system so players who fought the same raid boss multiple times trying to get certain items but never did could instead use the accumulated ‘justice points’ or ‘valor points’ to buy that item instead. But now, they feel that the system has evolved in such a way that the currency will no longer be necessary to counteract the bad luck RNG, so will be removing it from Warlords of Draenor.
“The traditional role of valor was to offer compensation for bad luck – and that goes all the way back to badges in Burning Crusade,” said lead encounter designer Hazzikostas. “The bonus rolls system that we have these days actually goes a long way towards helping counteract that. We think we can take the bonus rolls system and make it a little bit more intelligent, so that it tries to avoid giving you duplicate loots… It removes a little bit of the grind and a little bit of the awkwardness of the current valor system.”
The rolls system was introduced in patch 5.0 and gives players a chance to ‘reroll’ loot received, with the chance of the new loot being something more useful to your character’s class and set-up increasing with each new roll.
A two-currency system also operates on the PvP part of the game and while Blizzard feels that PvP still needs currency, they are hoping to remove one of the currency systems from PvP too to further simplify how the game works.
“We are trying to get rid of one of the two, but at the end of the day a purely random system probably would not work as well for higher PvP gear,” Hazzikotas said. “Conquest makes a lot of sense.”
Today sees the release of a new Minecraft version! Not 1.8 though, rather 1.7.5 with a promised 1.7.6 version to follow soon.
Minecraft version 1.7.5 brings with it some server-side optimisation and fixes as well as a stamping out a few game bugs. The main thing that 1.7.5 brings to the game of Minecraft though has to do with Minecraft Realms. Several of the community’s most popular mini-game maps, such as Survival Games etc. are now available to add to Realms as ‘mini-games’ for the Realm community to try. Mojang are also using this update to pave the way for more countries to have access to the Realms feature, planning to roll it out across the Nordic countries in Europe within the next week.
Mojang are also going to soon release a 1.7.6 version in March which will bring with it support for the new skin system that is currently only accessible if you are running snapshots with your game, as well as beginning to set up the system to change game names (although they say that actually changing names is still a way off). They will also continue to work on 1.8 snapshots as well.