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Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Planetfall is another 4 X game like civilization, where you explore, expand, exploit, and exterminate your way to victory, either peacefully or through war. This entry in the genre though mixes things up by giving you tactical turn based battles like X-Com. You can fit your units with special mods and weapons, and level up heroes and commanders with special skills.
The core gameplay loop is the same as most 4x titles, you set your production, move units, set your research, and then end your turn, ad nauseam, until you reach victory or defeat, and while that might seem like a slow paced snooze fest, I found myself losing track of time and having a blast with each and every time I played the game. Thanks to the ability to customize the look and skills of my commander I found myself more invested in the fate of my faction and its colonies.
The single player campaign is your typical generic fair, and an entirely forgettable experience. The story is bland at best most times and I found myself not really caring about it, and wound up ultimately abandoning it and just focusing on the free for all skirmish/scenario mode where you just go head to head against AI or other players. honestly 4x games excel when it comes to the multiplayer experience and Planetfall is no exception. Strategy and planning are key to victory in multiplayer and it’s a blast to see all your hard work pay off when you eliminate a rival.
The factions of Age of wonders can be broken down into various sub races of humans, and one alien insectoid race, which was my favorite. Each faction has its own gimmick and special units, the amazons are all female and ride alien dinosaurs and are one with nature, the Syndicate is a shadowy criminal nobility like faction, with lots of cloak and dagger style abilities and gameplay.
The vanguard are your baseline typical humans and one of two factions that can enter overwatch, they will be the most familiar and recognized as they feel the most like units from xcom, The kir’Ko are my favorite, they are psionic insect people that vomit acid and use psionic guns and are the second faction that can enter overwatch.The assembly are basically undead cyborg people out to get everyone else’s organs, and then finally we have the Dvar, the russian space dwarves of industrial steamrolling inevitability, these guys are all about softening the enemy up them ramming into them for the kill.
If you love 4X titles you will love Age of Wonders Planetfall, but if you find them to not be your thing then I’d avoid this title like the plague. while it is a great entry in the genre, it does not stray far from the typical 4x formulae which is both to its benefit and its detriment.
Age of Wonders: Planetfall is available now from Triumph Studios & Paradox Interactive, on PC, XBox One and Playstation 4, for more info or to buy, head over to their website here!
I give Age of Wonders: Planetfall a strong 8 out of 10 for great visuals, a great soundtrack, and being a great 4x title I could completely lose myself in.
Grind for resources, manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery – a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
Swag and Sorcery is touted as a streamlined RPG developed by Lazy Bear Games and Uroboros Games, and published by tinyBuild. The latest game from the creators of Punch Club and Graveyard Keeper has received mixed reviews on STEAM, which seems to be a fair reflection based on my experience.
Your skills are required to track down the Emperor’s stolen suit which will fix all the Kingdom’s problems. (Damn, that must be a nice suit.) You hire adventurers and send them on dangerous quests. The intrepid travellers will complete the quest on their own, but this is far from an idle game. If their health runs out, the quest is failed and you lose any precious loot you picked up along the way. You can call them home alive and “supervise” by casting spells you research as the game develops.
Your hired heroes are far from just monster snacks, they are needed to craft items in the village, helping to unlock and improve more crafting buildings which in turn, allows you to craft bigger and better armour and weapons. You keep your workers healthy and happy by paying for time at the Church and Spa. Although I found the Church to be less essential as I discovered more craftable items, because your heroes regenerate health over time whilst in the village.
There is plenty to keep you busy in the game; between levelling up at the training camp, collecting loot on adventures, upgrading the village and competing in fashion competitions. Yes, you read that correctly. Periodically, fashion competitions crop up which you can enter for a fee. Judges have different preferences for colours and styles, and can be bribed with items. Bribing is a bit of a gamble though, as a liked item will help your cause, but a disliked item could ruin you. I think I found a bug in this part of the game though. The list of unlocked ‘Likes’ and ‘Dislikes’ for each judge seemed to reset before every competition, so unless I kept track it was a guessing game each time.
Gold is the main currency in the game, but recipes for more outfits and accessories are acquired with raw and crafted materials, so you can soon find yourself running low on essentials. While Reputation with the kingdom is earned by winning fashion competitions and working on improving the village.
As well as set goals to complete for rewards and advance the game, random encounters can occur at any time. This can be a travelling merchant offering an unknown item for payment up front, or a suspected thief captured by villagers who require you to pass judgement. These encounters are a gamble. The merchant could be offering a bargain or be ripping you off. Your reputation could suffer by releasing the thief, or you could be sued for wrongful execution. Either way, the random outcome definitely makes the game more interesting.
The game can be grindy and due to lack of information on some screens, you can end up screen-hopping and mumbling stats to yourself as you try to equip your heroes correctly for the upcoming adventure, or to remember who is the most efficient crafter for a certain building. Having loved Graveyard Keeper, I have no doubt that quality of life fixes will be plentiful from the developers, and at the time of writing this article, have already begun.
The story dialogue is witty, but forgettable and the gameplay can become frustrating. For example, you have to complete a quest level several times to even get a chance to face the boss. If you forget to equip a health potion on the boss quest, and fail horribly, you have to keep replaying the same quest over again to be able to fill the boss battle opportunity bar. That said, the game is saved by it’s cute cartoon styling and massive range of activities. You will not be lost for something to do in this game.
I am definitely looking forward to more updates and bug fixes, and this is not a game I will be giving up on just yet. I can’t wait to see Swag and Sorcery reach its full potential.
Swag and Sorcery is available now on STEAM. and at only £9.99, not a bad investment
As it stands at review, a solid 6 out of 10 from me and at only £9.99, not a bad investment with regular updates still coming.
In AVARIAvs, players choose a party of 3 heroes to battle against an opponent’s party. During battle, opposing players choose their actions simultaneously and then witness the mayhem of their decisions. Combat rages on until one winner reigns victorious by decimating their opponent’s HP to zero.
Be warned however, matches that do not conclude promptly may be subject to JUDGEMENT…
AVARIAvs Is a turn based pvp game, where you make a team of three characters and battle it out online or side by side from your couch. Think of it as using a JRPG like Final Fantasy 7’s classic turn based combat to fight pvp matches, but both sides turns take place at the same time based on which character has the highest speed and plays out in real time!
In Avaria the players can select premade teams of 3 characters or build two custom teams from the 16 characters offered in the game. However you currently can only have a single character from each faction. As the match progresses a judgement system is activated to kill off characters to keep the match from dragging on, I have only ever seen the judgement affect the losing team.
The graphics and art for the game are amazing, while the sound track is a perfect fit for the game. Combat animations are spot on and a pleasure to watch while the match speed and turns have the perfect pacing. AVARIAvs hits all the bells and whistles I was hoping for from a competitive pvp game that is not a another moba or battle royale. This is something new, refreshing, fun, tactical, and awesome. I can see this game easily becoming the next League of Legends in popularity and Esports.
AVARIAvs is available now on STEAM. For more info, check out the links in the description below and remember to check out Sanitarium.FM and join our discord for more gaming news, info and community chat, over on Discord
Check out the video version of this review here –
AVARIAvs is an easy 10 out of 10 as a truly unique, and fun, experience that gets the competitive juices flowing and never fails to deliver on a good time. Get out there, represent your favorite characters, and fight to the death in AVARIAvs folks.
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
Satisfactory is satisfying and out now in Early Access from Coffee Stain studios, the same studio responsible for “Sanctum” and “Goat Simulator”.
Satisfactory is a survival game about exploring an alien planet, taking its resources and building massive factories. It is one part survival and exploration game and one part factory sim. The game is satisfying to say the least.
I decided to choose the first starting area offered of the three biomes, a grass land with plenty of flat land to build on and a decent amount of resources but long distances of travel.
The other two biomes were a lush forest with plenty of biomass (used to make power and fuel) but few building opportunities and a rocky desert with a mix of the two but little biomass.
The game launched into early access with –
• 6 tiers full of milestones that unlocks machines, resources, equipment and vehicles
• 3 different starting areas/biomes on a large handcrafted world (30km2)
• Vehicles with automation capabilities
• Equipment and weapons
• Alien creatures
• Multiplayer
With the following coming as the game reaches full release:
• The rest of the FICSIT milestones and tiers
• More machines, resources, vehicles, equipment and weapons
• Improvements on core gameplay, systems, UI/UX, Quality of Life
• Iterate on world, exploration, landmarks, rewards and creatures
• Full narrative
• More optimization
• Dedicated server support
• Mod support
My first game session started out as many survival games, stranded alone somewhere with nothing and you have to gather resources and craft what you need as you go.
After about 30 to 45 minutes I had the start of an automated factory going. After two hours though, I had miners set up gathering an endless supply of copper and iron ore, feeding it onto conveyor belts and into my smelters & to be turned into ingots, then further down the assembly line they would be turned into other building resources I needed to further automate things.
The game has a simple gameplay loop that is easy for me to lose my self in and it can be relaxing while trying to solve logistic problems such as how to get resources from point A, at the top of a mountain, to point B far below and away the most efficient way possible. This is the core of the game.
It takes time to get really built up, two days in and I am still working on getting my factory running and unlocking milestones, this games progression system. Milestone can be thought of as levels with in each tier that give you blueprints and upgrades. it is very simple and helps to give the player guidance towards what to while building the factory.
If I had to rate the game in its current early access state I would give it a 5 out of 10, but, as it’s an early access title and many features, such as the narrative & several tiers of upgrades and buildings, are simply are not in yet and early access is expected to last at least a year.
Check out my first look preview video below for a better idea –
Satisfactory is one to watch for gamers interested in this style of game or newcomers looking for something different but fun.
Want to play youtself and support the developer in Early Access, or just wishlist for later, head over to the Epic Game Store page or the games website
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling for PC, Mac and Linux.
Sunless Skies has released, and it has had some major updates since the early access preview here.
One of the very first things noticeably different is the new tutorial and story added at the very start of the game, which also highlights the new story UI.
Speaking of the UI, the whole thing in general has had an overhaul. It is now easier to read and lends itself better to the dark aesthetic of Sunless Skies.
New weapon types have been added, with two versions of each to choose from. First off there are the Portsmouth House ‘Albertine Candle’ and the Portsmouth House ‘Her Renewed Majesty’s Jubilee’ rockets, and then the Wit & Vinegar ‘Sneeze-Lurker’, Wit & Vinegar ‘Zounderkite’ mines respectively. Added to this is the powerful new exotic weapons added throughout the game just waiting to be discovered by the player.
New content has been added to the Blue Kingdom and High Wilderness, including some new officers the Clay Conductor and two Blue Kingdom officers; the Forged Companion and the Felined Eccentric.
The wealth ambition received some adjustments and your captain can now retire in Eleutheria, while Narrative Director Chris Gardiner worked on the final ambition The Stars are Dying for launch.
Part of the new content added was smuggling! It was one of the stretch goals on the Sunless Skies kickstarter and offers more opportunities for nefarious deeds in the high wilderness. Smuggling will unlock midgame for those captains looking to make some extra cash and don’t mind a dangerous pirate lifestyle. Just look for the Gloomy Middleman in London to start the storylet quest to unlock smuggling. Alternatively If your captain has Villainy 3+ or Veils 40+, the Gloomy Middleman will approach you directly. Once unlocked, Contraband items will appear in one shop per region across the Reach, Albion and Eleutheria. You will need to pay attention to Prospects to make a profit. Smuggling also adds hidden compartments for your locomotives equipment to hide contraband from customs.