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Shades of Theme Hospital in the newest game from Double Fine, Spacebase DF-9, which tasks you with running your very own space station and trying to prevent everyone from dying.
You can play the new space simulator on Steam Early Access right now. It looks… amazing. And if that trailer hasn’t piqued your interest, check out this 39-minute walkthrough by creative lead JP LeBreton:
PRETTY COOL. The folks behind Spacebase DF-9 have got tons and tons of future content planned already, and their blog is already full of behind-the-scenes details and updates. Seems worth checking out.
Space Hulk developer Full Control has announced the strategy game’s first expansion “Fangs of Fenris,” which adds the bearded and rather tough Space Wolves chapter into the fight. See the first image of them here.
In a press release issued to VG247 this morning, Full Control confirmed that “Fangs of Fenris” will add the Space Wolves’ ‘Wolf Guard Terminators’ unit into the mix. The expansion is due ‘late 2013′ and will play out across three new missions.
Thomas Hentschel Lund, CEO of Full Control said in a statement, “When it came to selecting the first expansion chapter for Space Hulk we felt that the introduction the Space Wolves would be both a great addition to the game, and a nod to the fact that our studio is based in the heart of Scandinavia – the Viking kingdoms of the past.
“Devastatingly ferocious in attack and immovably resolute in defence, the Wolf Guard will be a fantastic addition to the Space Hulk universe introducing new gameplay styles and methodology into the classic turn based action”.
Now then, here’s a picture of that beard, I mean, Space Wolves chap.
GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply. As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.
Whilst you are free to lose yourself in this tranquil experience, other gods reign outside of the ever-expanding reach of your influence. If you so wish, you may challenge other gods and their civilisations to epic multiplayer battles that involve hundreds of Followers fighting in your name whilst you cast devastating god powers from the skies above. As you conquer more lands, your powers will grow allowing you to nurture the advancement of your own Followers.
Obviously GODUS was the release from Peter Molyneux’s Curiosity experiment earlier this year (a mobile “game”, where you chipped away at a maHOOsive block with other gamers and the final block being removed gave the person that did it some control over GODUS when it releases)
Now GODUS has ALREADY been up on STEAM since the 13th Sept on the Early access system, so this won’t be much of a preview, as its already out, technically, however, Early access games are essentially open beta’s at a cheaper price (sometimes… *cough*Planetary Annihilation*cough*), in this instance, £15. But when you buy the GODUS Beta in Early Access (available 13th September, 2013), you will get any subsequent updates plus the finished game completely free. So yeah, you can play now, bugs and all
Now from the game play they showed on stage, there are a few important things to talk about, firstly the god controls, this is a typical RTS, put a way point for your people and dependant on the place you put it, depends what they will do, build a village, attack enemies, etc etc
The difference here is, as a god, you can actually remould the terrain, meaning you can give your followers an advantage and the enemy obstacles, of course there are also other things, like the meteor shower, that looks fun, but what most people will probably do, is enjoy using the finger of god to swash enemy towns and villagers or even fling them across the map. Seriously, I just bought the game myself to squish people with my God Finger 😀
One of the other items they showed in the dev chat was how quickly they can change aspects of the game based on player data, it’s all in a basic spreadsheet D:
Also, evolution, when a red head appears, do you let him stay in your village to add red heads to the population, or kill him straight away to keep the population ginger free? hmm… decisions, decision…
I’m very interested in this, so I’ll leave it at at and go play it 😀 you should too!
So it’s a Friday afternoon and I am finishing up work for the day when Lonesamurai PM’s me saying “Hey want a beta key for War for the Overworld?” (I picked up a spare beta key for STEAM from the awesome guys at the stand at Eurogamer 2013 ~Lone)
To which I reply “Huh? Is that a new game or something” but already I feel something tingling at the back of my mind like you forgot to get a present for your anniversary or that you are on your way to work and realize that you have the day off.
Then suddenly before my eyes flash visions of imps, Horned Reapers and digging for gold all accompanied by an unforgettable evil narration.
I then dropped everything to install and play the beta that can ONLY be described as the TRUE spiritual successor to one of the greatest game I ever played in my teens. If you ever played either of the originals (and if you haven’t GO DO IT NOW!), then you will IMMEDIATELY be slapped in the face by the back of an evil hand as the waves of nostalgia overcome you.
The interface received a makeover but everything has retained the iconic feel of the original Dungeon Keeper games.
I quickly found myself digging out rooms to lure more monsters into my domain to create an army to thwart a rival “Under lord”.
I played through the 2 “Tutorial” levels of the Bedrock beta and found myself cursing for more story, to hear MORE of the evil tutor’s voice.
The only two times the experience was let down was when the so far fantastic voice acting had its standard lowered by a cliché and not quite as well done section of voice acting by a noble hero who descended into my dungeon (The Fool!!, he died a painful death I assure you!).
The other was that unsurprisingly the game appears to be missing some of the iconic imagery of its spiritual ancestors. The Horned Reaper and “The Mistress” two characters that became a bold symbol of the originals, however I do not hold that against the game as Intellectual Property is a big thing and not something companies would allow the use of lightly.
If I were to give the game a score purely from the beta it would be a solid 9.0 out of 10.0 with room for improved voice acting (to bring it up to the level of my under tutor) and also to beg whomever currently holds the rights to the images that Bullfrog made famous all those years ago.
When this comes out, it will fill a hole that was created by a simple trailer that came with one of his beloved games that until now had been turned into a lie…
For more info on the game, head over to https://wftogame.com/ and also follow Stumpy the Imp on Facebook and Twitter
(Massive thanks to the WFTOGame team at Eurogamer for the codes and putting up with my fanboy jumping around and to Movian, who I dangled this in front of on facebook to try 😛 ~Lone)
We saw a sneak peak of the companion in action at E3 earlier this year, but here’s a really good look at how the tablet version works
Introducing the simultaneous, asymmetric, revolutionary companion application of Tom Clancy’s The Division. Join your team of friends in the game as a drone, from a smartphone or tablet, anytime and anywhere.
more info on http://www.thedivisiongame.com