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New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.
When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.
Note: Existing road layouts cannot be raised or lowered
New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.
New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.
Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.
Fixed an issue where the fire animation would sometimes continue when fire was extinguished.
Parks: Sports parks are now accepting Sims 24 hours a day.
Airship: The number of Airship passenger trips should now be correct over multiple days.
Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.
Freight: Freight trucks now only leave factories if they have a valid delivery destination.
Gifting: Money gifting should be more reliable.
*Remember, you can join us on the Sanitarium.FM Region on SimonCity by dropping Lonesamurai a friend request and he’ll invite you!
Ocean Quigley, the creative director for SimCity, and the owner of one of the greatest names I have ever heard, announced via twitter today that he has left Maxis and founded his own game development studio, known as Jellygrade. And he won’t be doing it alone. Leaving along side Quigley are lead architect Andrew Willmott, and lead gameplay engineer Dan Moskowitz. No word from Maxis on what losing three of its best means for the future of SimCity, but Quigley and Co. have already announced that they have begun work on an iPad game that will simulate the origins of life on Earth, using water, lava, rock, and primordial creatures. Having worked on SimCity, the Sims, and Spore, I’d say that this team is very well equipped to tackle such a project.
Here’s some exciting news from the eSports front: The U.S. Government will now be issuing visas for professional League of Legends players to compete in tournaments in the United States. While this may seem like a minor advancement, this secures League of Legends as an official “sport” that people compete in professionally. Sure, it’s only in an official capacity, but that puts the Legends Championship Series in the same legal bracket as more traditional sports organizations like the NBA or the NFL. This is a huge step forward for not only League of Legends, but all of eSports, so congratulations to Riot and LCS on making this happen, and here’s hoping we can look forward to more news like this soon.
Maxis has been busy patching up SimCity once again, this time readying it’s latest fix in version 5.0.
There is certainly plenty new to been seen in version 5.0, such as better trading, improvements to great works and fixes for garbage and recycling trucks.
Here’s the patch notes.
SimCity Update 5.0 patch notes
New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
New: Added a filter for friends’ regions in the join region section.
New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
New: Regional Achievement: Added a new regional achievement, Field Trip!
Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
Great Works Improvements: Tuned the Solar Farm.
Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.
A video from webshow Hypnotoad Productions outed the DLC after spotting screenshots of it on Green Man Gaming, an online downloadable game retailer.
“Some of you may have seen thrilling new SimCity content that arrived too early at the gate. It’s coming May 28th. We think you’ll be amused,” a post made earlier today on the SimCity Facebook page reads.
Check out the youtube video below for the leak info of what the Amusement Park Pack adds to SimCity?