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Warhammer 40,000: Space Wolf announced, is a turn-based collectible card game

Space-Wolf-610x346

 

There was a time when getting a license out of Games Workshop was harder then getting a Chaos Marine out of his armour. Now they’re distributing them more liberally; and plenty of chapters are being given the chance to prove their devotion to the Emperor. Space Wolf is the latest Warhammer 40K game to be announced: a PC and iOS collectible card game from mobile developer Herocraft.

 

“HeroCraft have presented us with a unique and exciting vision for a game based on this most evocative and barbaric chapter of Space Marines – the Space Wolves.” says Games Workshop’s head of licencing Jon Gillard. “Given that, their clear passion for the IP, and their experience in the market, we are only too happy to be working with them on this project.”

 

The team promise a branching campaign against Necrons and Word Bearers; and multiple strategic paths, including Grey Hunter, Wolf Scout, Blood Claw, or Wolf Guard. Rather than focus purely on duelling, the decks players construct will be used to tactically command squads through interactive 3D environments.

 

Space Wolf is due out in 2014.


August 16th, 2013 by Lonesamurai
Posted in Gaming, General, MOBA, Multiplatform, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

SimCity Update 7 Changes Currently in Testing
From: EA Forums

  • New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.
When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.
Note: Existing road layouts cannot be raised or lowered

    • New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.
    • New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.
    • Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.
    • Fixed an issue where the fire animation would sometimes continue when fire was extinguished.
    • Parks: Sports parks are now accepting Sims 24 hours a day.
    • Airship: The number of Airship passenger trips should now be correct over multiple days.
    • Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.
    • Freight: Freight trucks now only leave factories if they have a valid delivery destination.
  • Gifting: Money gifting should be more reliable.

 

 

*Remember, you can join us on the Sanitarium.FM Region on SimonCity by dropping Lonesamurai a friend request and he’ll invite you!


July 31st, 2013 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC, Real Time Strategy | No Comments »

SimCity ‘5.0’ patch details released

Maxis has been busy patching up SimCity once again, this time readying it’s latest fix in version 5.0.

 

There is certainly plenty new to been seen in version 5.0, such as better trading, improvements to great works and fixes for garbage and recycling trucks.

 

Here’s the patch notes.

 

 

SimCity Update 5.0 patch notes

  • New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
  • New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
  • New: Added a filter for friends’ regions in the join region section.
  • New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
  • New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
  • New: Regional Achievement: Added a new regional achievement, Field Trip!
  • Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
  • Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
  • Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
  • Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
  • Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
  • Great Works Improvements: Tuned the Solar Farm.
  • Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
  • Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
  • Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
  • Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
  • Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
  • Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.

June 10th, 2013 by Lonesamurai
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

SimCity DLC ‘Amusement Park Pack’ Brings the Rides May 28

A leaked product page and confirmation from Maxis has revealed SimCity’s next add-on will be the Amusement Park Pack.

 

A video from webshow Hypnotoad Productions outed the DLC after spotting screenshots of it on Green Man Gaming, an online downloadable game retailer.

 

“Some of you may have seen thrilling new SimCity content that arrived too early at the gate. It’s coming May 28th. We think you’ll be amused,” a post made earlier today on the SimCity Facebook page reads.

 

Check out the youtube video below for the leak info of what the Amusement Park Pack adds to SimCity?

 


May 17th, 2013 by Lonesamurai
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

PRESS RELEASE – CALLING ALL BETA APPLICANTS! SIMCITY BETA REGISTRATION ENDS JANUARY 21!
BETA STARTS JANUARY 25!
PC Fans Get a Chance to Play SimCity with Its Ground-Breaking Simulation Engine GlassBox in Advance of Its March 8 Launch

GUILDFORD, UK – Jan. 18, 2013 – The day that Mayors have been clamoring for is almost here – Electronic Arts Inc. (NASDAQ:EA) today announced that the SimCity™ beta will run from January 25 – January 28. Those who previously signed up are already in consideration for access to the beta, limited slots are still available for late applicants. Eager fans who want to get an advance look at SimCity have a limited time to sign up at www.simcity.com/beta before the application process ends at 2am, GMT on January 21*. Developed by Maxis, SimCity will be available March 8 and is available for pre-order right now.
“It is always an exciting moment to share a game that is still in development with its biggest fans prior to launch,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “This beta will help the team improve the live service aspects of SimCity to ensure a smooth and user-friendly experience at launch. I want to thank everyone for signing up – we are excited to share one of our most beloved franchises with our fans.”
Running from 5pm GMT on January 25 until 8am GMT on January 28, the SimCity beta offers fans the chance to play a one hour slice of the game** and to deliver feedback that will help shape the final product. As a live service, SimCity will continue to provide updates that evolve the experience, delivering a dynamic platform that grows and expands over time. For more details about the beta head over to www.simcity.com/beta.

 

Developed by the renowned Maxis studio in Emeryville, SimCity delivers unprecedented depth of simulation with the new GlassBox Engine, where everything is simulated, up to 100,000 individual Sims in a city, to every Kilowatt of power pulsing through a region of cities. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where multi-city gameplay across regions delivers a larger playing field. Play a single city or up to 16 cities at once each with different specializations, it’s your choice. What kind of Mayor will you be?

 

Multiplayer is also a first for the series, which adds a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements and to top leaderboards. Whether you play by yourself, with your friends or the rest of the world, SimCity introduces an infinite world of possibilities.

 

SimCity has been rated PEGI 7. To stay up-to-date on the latest regarding SimCity, and to pre-order now, please visit www.SimCity.com and http://www.facebook.com/SimCity

 

*Conditions and restrictions apply. See www.simcity.com/beta disclaimer for details.
**Beta players can play the one-hour slice of the game multiple times during the beta period.


January 18th, 2013 by Lonesamurai
Posted in PC, Real Time Strategy | Comments Off on PRESS RELEASE – CALLING ALL BETA APPLICANTS! SIMCITY BETA REGISTRATION ENDS JANUARY 21!

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