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Original: It’s not an official announcement, but MSI is boasting that they’ll have Final Fantasy Type-0 running on their GS60 Red and GS70 Silver laptops at their Computex booth. Given that those are both PCs, it would suggest that Final Fantasy Type-0 is coming to PC.
Originally a PSP game, Type-0 is a mission-based RPG with occasional bits of RTSing. It was recently re-released in an HD version for the non-portable consoles, so a PC version would make sense. The trailer below confirms that, yes, Type-0 is pretty much as weird as any other Final Fantasy game, and I can’t wait to play it 😀
Divinity: Original Sin, a PC game that was released last year, has been announced to have ports coming to both the Xbox One and the Playstation 4. It’ll be an overhauled version of the original and what’s more, it’s also coming to PC!
Divinity: Original Sin: Enhanced Edition will be free for all owners of the original game and is essentially the result of a patch gone too far according to developer Larian. Developed for over a year, the re-release will overhaul the graphics and add a 360 camera as well as an entirely new ending, new game modes, locations and quests. DirectX 11 will be supported, although support for 32-bit Windows will be dropped.
The vanilla version will remain available for those unwilling or unable to upgrade their game too.
MMOs are finding a home on console, and Neverwinter is seeing success over on the Xbox.
The MMO world is currently in a bit of a lull, but Neverwinter is reporting quite a bit of success following its launch on Xbox One.
According to the official site, over 1.6 million players have downloaded the game, creating some 2.3 million characters, and slaying over 1 billion enemies. They even put together an infographic to show it all off.
If you’ve been playing games for almost any length of time, chances are you know about the Castlevania series. Even if you haven’t played any of the games yourself, the influence that Castlevania has had on gaming is tremendous. There’s a reason we call games with an emphasis on exploration and upgrading your skills “Metroidvania”.
Koji Igarashi is best known for his work on many of those same games. Of course, like many other developers he has moved on from Konami. And he’s taken his love for the 2.5D action genre with him. Enter Bloodstained: Ritual of The Night. While the game is still very early, it seems to be the same situation that led to Mighty No. 9. In fact, Inti Creates is helping with the game. For those that don’t know, Inti Creates made Mega Man 9 and are also doing Mighty No. 9. Even Michiru Yamane is set to compose the score for the game, as he has done for countless other Castlevania games.
The setup for Ritual of the Night is rather familiar. At the end of the 18th century, some alchemists made a guild called….wait for it…the Alchemist’s Guild. Being a guild, naturally they got way to power hungry and started trying to combat the rise of science. Apparently, they thought that using children to lure demons to Earth would be a good way to accomplish this. To nobody’s surprise, the Guild vanishes, a castle filled with demons appear and its up to you to go kick some ass.
While this might not be the most unique setup for a game, I don’t care. Bloodstained looks to bring back the traditional Castlevania style in a gorgeous new package. Since being crowdfunded to the tuned of $500,000 the game has been confirmed for PS4, Xbox One and PC. Now, which will you choose when you pick up the game?
Robot Entertainment’s new spin on the MOBA is in closed beta, and we were lucky enough to get our hands on a key. Here are Digmbot’s first impressions of the new game.