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Disney is putting an end to their Disney Infinity toy-game line and discontinuing their “self-published console games business,” the company said today. After June, Infinity will stop getting new updates.
Disney is also shutting down Avalanche Software, the Utah-based studio responsible for Infinity. As a result, around 300 people will lose their jobs.
Along with cancellation of “Infinity,” Disney is closing Avalanche studio in Utah. Close to 300 jobs will be cut.
“This was a difficult decision that we did not take lightly given the quality of Disney Infinity and its many passionate fans,” Disney said in a statement.
There will be two new Disney Infinity releases in May and June before the series ends for good: one based on Alice Through The Looking Glass, and a second from Finding Dory.
“Our goal for Disney Infinity was to bring the best of Disney storytelling to life in homes around the world, and with your support we accomplished that,” GM John Blackburn wrote on their blog. “We hope you had as much fun playing the game as we had making it.”
This news comes just two months after Disney announced that there will be no new edition of Infinity this year, as there had been since the series launched in 2013.
Disney says they plan to continue licensing their properties to other video game publishers but will no longer make their own console games.
On a call with investors this afternoon, Disney boss Bob Iger said that “the risk had caught up with” his company and that they were pleased with the success of the first Disney Infinity, but sales went downhill after that. “[The video game] business is a changing business,” Iger said of the company’s pivot out of making games. “We did not have enough confidence in the business in terms of it being stable enough.”
It’s been a couple of weeks since the Fallout 4 Automatron DLc dropped on all platforms and I’ve been feverishly adding automatrons to all my settlements since then.
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!”
Automatron is a four mission DLC that kicks off at level 15 for the sole survivor. Now only four missions seems rather small and I thought so too, until I played it on stream the night it released and realised I had been playing for over 7 hours and the sun was coming up. You can see my live stream below, and no worries, I didn’t finish the final fight on stream, not only for spoilers, but also cos I was half asleep at the time.
What I will say about the ending though is that it gives a really interesting moral decision, one that I’m glad I chose the decision I went with and has not only left me with a fun set of armour for my companions, but also a new settlement and a new set of random radio quests for that added experience and looting opportunity.
One thing I would reccomend to anyone just starting Automatron though, if you don’t have the robotics perk, max it out! The Hack ability for robots works on ALL enemy automatrons in the DLC and adds for some hilarious outcomes when attacked by the new raider gang that use the robots!
Speaking of them, this new raider group is called the Rust Devils. They use robot parts to make weapons and armour, and the armour is comparable with good tier Synth armour, only being out done by Legendary Synth pieces later on, so unless you have a full set of heavy combat armour like I did when i started the DLC, it’s a great way to get some extra protection from the bots you have to face.
Of course, everyone knows by now what the biggest draw of Automatron is and thats the ability to build and upgrade your own automatrons and put them to work in your settlements! You kick off getting this workstation when you finish the first mission of the DLC and also gain Ada as a companion. you can use the workstation to upgrade Ada with any of the items available to you based on your perks, Science, Armoury, etc just like other workbenches, but you can also find parts from dead automatrons you find in random encounters. The other fun thing is that you can also upgrade Codsworth and Curie if she’s still in her Miss Nanny body (not her synth body, oh sorry, SPOILERS!)
The new settlement, without giving away spoiles, is both amusing, but also a pain in the ass to use properly, of course, this weeks new DLC, Wastelander (out Tuesday 12th April) will cure some of those annoyances with the new settlement build options, but right now, it is pretty useless beyond giving some minuteman style radio quests. It does however make a good hiding spot for the sole survivor, especially when the new survival update comes along aswell.
I have utterly love playing Fallout 4 since the beginning (surprising, since I never got into Fallout 4 and I was never a fan of Skyrim), but something about it has just grabbed me and won’t let go and Automatron has just added tot he experience in spades. I love updating my provisioners to using sentrybots instead of humans (they are far more valuable than being pack Brahman anyway)
One gripe I would give though is the other new settlement item you can use, the Eyebot Pod, which, in functionality sounds really useful, however, is pretty useless. It works by giving the eyebot the command to search for crafting materials or ammo, however, especially when it comes tot he junk for crafting, the amount you find fromt eh two part mission it gives you are miniscule compared to the power (6) that the pod needs. Of course, some will say that it’s also useful for getting you back to places you previously cleared out for other loot aswell, plus it can be useful for finding rare ammo like Railway Spikes and Cannonballs. But even those really aren’t worth it to be honest, so frankly, after testing, I scrapped the one I built.
All in all this is a great DLC, certainly worth the season price cost (I’ve played full price games with shorter storylines than this…) but even after the DLC price increase,
looking at the other DLC’s and free updates that are on the way? totally worth it! A Solid 9 out of 10!
People who pre-ordered Wolfenstein: The New Order have been blasting their way around Doom’s closed beta since March 31. Soon everyone will be able to join them: open beta falls April 15-18, no codes required.
For the duration, you’ll be able to play Team Deathmatch and Warpath (a moving king of the hill mode) on the Heatwave and Infernal maps.
Three DLC packs will follow launch on May 13 and, depending on how Bethesda handles matchmaking between owners and non-owners, their contents may not be well received. The first pack which goes live in summer includes:
… Three new maps
… One new weapon
… One new playable demon
… One new armour set
… One new piece of equipment
… New hack modules and taunts
… New customization colours and patterns
Each DLC pack will cost $14.99 (£11.99 [UK]), or you can get them all at a discount with the Season Pass for $39.99 (£29.99 [UK]).
Almost three years after its announcement, development has stopped on the next iteration of the long-lived MMO franchise.
Daybreak Studios’ president Russ Shanks announced the news on the game’s official site:
I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.
For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.
For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.
The future of the EverQuest franchise as a whole is important to us here at Daybreak. EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.
EverQuest Next was an ambitious attempt to evolve the franchise. The first phase of that evolution was EverQuest Next Landmark, which was released as a beta in 2013. Landmark was focused on player creation, letting users craft huge structures and then sell the blueprints to each other.
EverQuest Next began development at Sony Online Entertainment, a corporate cousin to the PlayStation brand that was sold off last year to investment firm Columbus Nova and rebranded as Daybreak Studios.
In an interview with MMORPG, Shanks says that EverQuest and EverQuest II are still in active development. He also says that Daybreak will continue to explore ways to modernize EverQuest and notes the company’s current priorities:
The future of the EverQuest franchise is important to our company and you have not seen the last of Norrath by any means. It’s just as engrained in our hearts as it is for our players. We helped usher in the era of MMOs because we loved the idea of bringing gamers together within the game worlds in massive numbers, and we’ve continued to build on that over our 20-year history. The adventures within the worlds of EQ and EQII continue unabated today, and there is plenty of room for more.
Right now, we are focused on launching Landmark, advancing H1Z1: Just Survive, bringing DC Universe Online to Xbox One players, and launching H1Z1: King of the Kill on PC, PlayStation 4, and Xbox One.
Reported today is news on the availability of Fallout 4 mods coming to game consoles. Fallout 4 is a post-apocalyptic role playing game, set across a sprawling world and influenced by the post-war 1950s. The game gives players a huge amount of content to explore and many hours to invest. However, the PC community has been taking things a step further since its availability on that platform.
The PC gaming community is known for making mods to games. Mods are basically community developed game add-ins that can enhance gameplay or add in additional content for almost any purpose. For console gamers, the ability to use Mods has never been available for any game. Things may be looking up for those wishing to have this feature on their Xbox One, however.
In a recent tweet, the official Fallout Twitter account, responded to a fan’s inquiry about Mods on consoles, with:
@Godly_shit1 we’ll be sharing more details soon. stay tuned.
While not official confirmation about this feature coming to consoles or when a date has been set, we can have at least a tiny bit of hope that it’ll be sooner, rather than later. With the Xbox One now running Windows 10, we do know that the Xbox One would receive this feature due to running the same OS as its PC counterpart. The goal for Bethesda would be to add these Mods seamlessly into the gameplay with upcoming DLC packs.
With this new information, what mods from the PC version of Fallout 4 would you like to see on the Xbox One or Playstation 4? Let us know in the comments.