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Game Trailer: Child Of Light – Lemuria Trailer

Child Of Light is an upcoming RPG from Ubisoft Montreal, utilizing the visually stunning UbiArt Framework.

 

The game looks stunning, and Ubisoft has just released a new trailer showcasing the world you will explore when the game launches on April 30th for PS3, PS4, Xbox 360, Xbox One, Wii U and PC.

 

Check out the trailer below:


April 16th, 2014 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

GameSpy Shut Down Could Affect Hundreds Of Games

In case you’ve been under a rock, heres a quick heads up: GameSpy Technology is shutting down on May 31. GameSpy has been around since 1997, when it was debuted as the server listing service for Quake server IPs.  The service provides multiplayer matchmaking, leaderboards and cloud storage across a range of platforms including Xbox 360, PC, Wii, Vita, PS3, Mac, Nintendo DS, iOS and Android. This technology has been integrated into over 1,000 games. And at the end of next month, GameSpy is coming to an end.

 

Gamespy logo

 

This certainly marks the end of an era. But, more importantly, it could mark the end of access to a significant amount of games, at least on the multiplayer front. While I don’t normally put a lot of stock in Reddit articles, one sub-forum has been busily compiling a list of games affected by the shutdown. The list is quite impressive. Here are a few highlights:

 

Arma, Arma 2, Borderlands, Halo: Combat Evolved, Star Wars Battlefront 2, Saints Row 2, Dungeon Defenders (Non Steam version).

 

Those are just games that are confirmed to be  affected. The “Status Unknown” sections is much longer, and MUCH scarier. Now, before you run about screaming that the sky is falling, a number of companies and publishers have come out stating that solutions are either in the works or already waiting to be implemented. These companies include Bohemia Interactive, Activision, Capcom and Epic. Still, a wide array of publishers including EA, Bethesda, 2K Games, Sega and Ubisoft have not announced plans to deal with the sudden cessation of GameSpy services.

 

For the Reddit thread detailing games and their current (probably) status, click here.

Farewell GameSpy, we hardly knew you. (But I hated you while I did.)


April 8th, 2014 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Technology, Xbox | No Comments »

Final Fantasy Lightning’s Return: Should she have stayed away?

Put simply yes she should have and I am personally so glad that she did. Let’s start from the beginning, picking up where the last game left off our iconic hero Lightning is awoken from her crystal slumber after 500 years by the God of Light Bhunivelze. He tells her that the world is ending due to an entity called the chaos seeping into the world and spawning creatures and that she is to be the saviour who will help him escort souls from the dying world to a new world he will create. In order to ensure that you agree and stay in line Bhunivelze says that if you save enough souls he will return your dead sister Serah to you.

 

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There are some interesting new features compared to previous Final Fantasy games that will feel slightly alien to long time players of the Final Fantasy series and even to avid players of this saga within the series. The first concept that feels odd is that you aren’t in a party any more. You are now a lone soldier running around saving whoever you choose to, only briefly teaming up with old members of your party to complete certain parts of quests. This also slightly changes the way that combat works in that rather than using paradigms where you have characters taking up different roles, you now have schema’s which are essentially outfits that you change into mid-battle that change your abilities depending upon what you made the outfit from. The second rather odd part is that rather than one big enemy who is trying to destroy the world, there are 5 main quests (souls to save) in 4 different areas which you can go to and complete as and when you feel like it. This then means that everyone else’s soul to save is an optional side quest, so if you don’t like side quests you probably aren’t going to want to do the many many hours’ worth of side quests. Fear not though because the final odd feature added to this game and the feature I absolutely hate in most other games is that there is a timer, not only for the quests but for the entire game itself. You start the game with 6 days until the world ends and by saving souls and defeating monsters, spawned from the chaos, you gain eridian which gains the world time. The goal being to collect enough eridian to extend the world’s time to 13 days, however this will involve doing the insane amount of side quests. The other part of this timer is that some quests will only be available between certain times of day and for a certain amount of time, meaning that you can sometimes find yourself waiting around to be able to access a certain area or start a quest. Also if you miss the quest someone you could have saved could die but this doesn’t really affect the game as far as I could tell. For those who don’t want to do the side quests you can just do the main quests and sleep through the rest of the days at an inn, however I’m not sure how this would affect the game.

 

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Despite these changes this is still a Final Fantasy game and it is still fantastic to play. I actually prefer the single character rather than a party as I feel it focuses the attention more on one story rather than having to keep track of a whole mess of separate stories that happen to intertwine. However it doesn’t take away other character’s stories it’s just that they’re put in as you meet characters and end after you finish their quest keeping the focus on Lightning and what she is doing. It also has a lot of references to the previous games which I love, including stuff like songs from previous games and even the return of the ridable Chocobo (with a slight twist), as well as maintaining its reputation for its large magnificently beautiful free roam environments. It also brings back certain creatures from previous games such as oozes and reavers, as well as what is by now a Final Fantasy standard of at the end of the game having a ridiculously hard boss, which I actually had to start a new game+ before I could beat them. A feature added to the game in conjunction with the timer is a kind of monster temple, which if you manage to extend the world’s time to 13 days on the last day there is a monster temple that spawns in the desert environment containing all of the last ones for all of the creatures that roam the world. I really liked this addition as it meant on the last day when I had nothing left to do I could fight all the last ones and fight the toughest creatures that could possibly spawn in the world all in one place.

 


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All in all I’d say that although there were a few additions to this game that felt strange at first they all actually work really well, even the timer, taking nothing away from the game on its own or from the saga as a whole. So if you’re a Final Fantasy fan and you don’t already have this game I implore you to get this as it rounds this saga off beautifully.

 

Overall I would give Final Fantasy: Lightning’s Return a score of: 8.5/10


April 2nd, 2014 by
Posted in Gaming, General, Playstation, Xbox | No Comments »

Opinion: What Does The Future Hold For The Horror Genre?

At the recent Eurogamer Expo event in Birmingham, 4 developers from the world of horror games took part in a developer session all about fear and horror in games. This got me thinking, what is the future of the horror genre going to look like?

 

The possibilities of what a game can do has come leaps and bounds in recent times, the new generation of consoles and graphics cards are letting developers create photo-realistic creatures that move and act so fluidly that it’s easy to forget they’re only computer generated. But it isn’t just the appearance that’s been improved; creatures in video games are now being made to act and think, you can’t rely on memorising set paths anymore.

 

What does this all mean?

 

Well, if you take a look back to a game like Bioshock, here the true scares come from the scripted events. The first time you play it through and the dead body on the table leaps at you when you get close, the first time you encounter the creepy little sisters or their Big Daddys, it’s terrifying. Setting this script lets the developers create these perfect moments for the scares to happen, they can orchestrate it so that everything is working as they want it to be.

 

BioShock Xi

 

Surely this must be the best way to scare someone? Removing all the error, the chance that the dead body may not notice you and might end up being no more than a corpse in the corner. Why are they going away from this perfect construct, removing the script and letting the players ad lib their own story? Suspense.

 

Suspense is where the real fear lies and game developers know this now, whether they knew it already and needed the tools to create this ultimate fear is unknown, but what I do know is that suspense is the future. Ok, so that dead body can end up being useless, but now, with the player knowing that anything could happen at any moment, every moment becomes the time when a creature could appear. As broken as DayZ is in it’s current state, with zombies walking through walls and all, the suspense is incredible. When I think of a game with suspense, what comes to mind is dark, dank, confined spaces; a room cluttered with junk dimly lit with limited ways of escape. But DayZ is set in wide open fields, the map is huge and scarcely populated with urban areas, yet all the time you’re on your guard and that’s what makes a horror game. Never letting you feel safe.

 

DayZ Xi

 

One final mention is to VR, I’m still not sure just how big of an impact it’ll have in gaming, but the one genre that would benefit the most from it, is horror. Putting you into that scenario and making you believe that you are really there is a huge thing, when a monster jumps at you, it won’t stop at the edges of your monitor… oh no, it won’t stop at all. What you see won’t be a figure on a screen, it’ll be there, in front of your entire vision, close enough that you should be able to feel it’s breath hitting you in the face.

So whether it’s still a hit or not after it’s recent set-back, I still can’t wait to see what it brings to the world of fear.


April 2nd, 2014 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Killzone: A Helghasty Adventure is announced (as a joke)

Sometimes the good April Fools Day jokes have a slightly longer setup time than average.

 

A few days ago, Killzone.com had an article uploaded with pictures of what looked like posters for a supposed Killzone movie that was due to be made and released at the end of the year: Killzone: A Helghasty Adventure. With a trailer to release on April the 1st.

 

The announcement of the movie lists the story as being set after the Helghast settle on the planet Vekta and follows “the adventures of Ghoran – an Insurgent who has to prevent Kellan from stopping the war, and Halla his rogue Vektan accomplice.” It also lists the two main stars as “Johnny Dep and Helena Bonam Carter” with the director being “Tim Burtun”. Parts of the article also suggest that it would be an animated or claymotion feature, similar to the real Burton’s films in the past.

 

 

Comments on the site show that most people have realised this isn’t a real thing but the fact that it was announced on the 29th of March seems to have caught a few people out, with one or two in the middle about whether this is or isn’t a joke. Some have even begun to discuss who they would like to see direct and star in a Killzone movie, which I suppose Guerilla Games could take as some sort of feedback in case they were ever planning on making a real one.

 

Either way, that poster is well-done. Kudos to the artist for capturing that Burton-esque feel.

 

 

Announcement post is here.


April 1st, 2014 by
Posted in Gaming, General, Playstation | No Comments »

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