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The racing MMO The Crew starts its console beta tomorrow according to a tweet from Ubisoft. If you’d like to participate in the console beta and you are a PlayStation 4 or Xbox One owner, you can sign up on the official site.
The PC beta is already underway, and the game is set to launch on November 11th.
One of Sundays highlights from EGX 2014 (Apart from LEGO Batman 3 of course) was HellBlade, from Ninja Theory, the studio behind DMC (Devil May Cry), Enslaved and Heavenly Sword.
Hellblade, from the look of it, is quickly shaping up as a good looking RPG in the vein of Skyrim or Dragon Age, but from a team of only a handful of dedicated, and fun people at Ninja Theory.
However the Dev session today was more about the MAKING of the game and almost Ninja Theory’s new manifesto for better games development and the future of games development going forward.
Dominic Mathews () took us through a really easy to follow, but informative chat about what they are calling, “Independent AA” Development”, basically producing triple A games but with the ethos and love of an Indie dev studio.
Not only that, but also starting apprenticeships and even training new games devs, whether those people then stay with Ninja Theory or move on to other houses, or even start their own. A very interesting call to arms for the video game industry going forward (and one desperately needed in these times of big companies buying up Indie stars like Mojang)
In their own words:
What is the Independent AAA game? It is about creating, funding and owning IP of AAA quality but with the more focused game design, lower price point and open development process that defines indie games. It’s about taking creative risks and making spectacular, exciting and unique game experiences that can compete with AAA and engages fans directly.
They did show the same teaser they showed at E3, but as the game only started development in march this year, we saw no gameplay this time. You can see the teaser here:
What we DID find out though, is that although HellBlade will start as a Playstation exclusive, we may see the game on XBox and PC later on, which I very much hope is the case.
The game, AND the idea for Independent AAA sound great and I’m looking forward to following HellBlade as it grows, so keep checking back for more news as and when we get it!
You can see the Developer session from EGX2014 below:
Omega Mode is free DLC for Street Fighter IV takes all 44 characters and gives them different (I’m hard-pressed to say new) abilities making them feel bigger, better, or in some cases, like the old versions of themselves. Capcom had a little something to say about it on its blog:
“As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance.”
The video above gives far more detail and pretty moving pictures, so watch it and let us know what you think in the comments. Then look for the Omega Mode DLC later this year.
Forza 5 launched with some nasty micro-transactions, made more upsetting by the fact that people already spent $60 to buy it.
Players were pissed, and creator Turn 10 spent months re-tuning the otherwise solid racer. What does this mean for open-world spin-off Forza Horizon 2? No micro-transactions whatsoever. At first.
Ralph Fulton, of Playground Studios’ (Forza Horizon 2’s primary developer) talked openly about the prospect of being able to spend real money on things—cars, upgrades, and the like—otherwise earn-able in-game at a recent preview event in San Francisco, and he didn’t mince words: the firestorm that came down on Forza 5 provided a valuable—though indirect—learning experience for the Horizon team.
“Obviously we couldn’t help but notice what happened with Forza 5,” he said. “Absolutely. But at the same time, I did feel bad for the team [at Forza Motorsport creator Turn 10]. They worked incredibly hard on that game and then things erupted.”
Their solution, then, is to launch at the end of this month with no in-game micro-transactions, no cars buy-able for real money, whatsoever.
You either earn your way to the top or stall out at the starting line. Why? Playground wants to make sure the game’s economy isn’t broken—that is, obnoxiously slow for people who don’t spend real money—like Forza 5’s initially was. They also want to show fans that this game is designed to be fair and rewarding first and foremost, that it won’t repeat the sins of its series cousin.
“We’re not trying to short-change anybody out of the experience,” he said. “We want a massive amount of content available to everyone on day one.”
“There’s a twofold strategy to that. First, we want to make sure our economy is as we planned it. From the start, we want to make sure progression, the economy, the amount of credits you get in the game—that all of that is fair and rewarding. Our job is to make you feel good about your progression. We need to make sure that’s the case once the game is out in the wild and people can play it.”
“The second half of that is to demonstrate to everyone else—to the players—that we have a game which is balanced such that you never need to spend a penny on it. It will reward you. You will feel great. You’ll feel like a rockstar for the progression you make through it.”
How exactly will that work, though? What’s the difference between “feeling like a rockstar” (or, you know, a famous race car driver, which might have been a more apt analogy) and feeling like you’re being swindled by a used car salesman? Fulton explained it like this:
“We tried to make the game really generous. We give you two or three cars in the first hour. The wheelspin mechanic [that gives you a random reward when you level up] is really important too. Everybody loves a slot machine, and you have that sense that you’ll be leveling up every 15 or 20 minutes. With that, you have this next opportunity to get more cash or even to get a car.”
Horizon 2’s world is allegedly three times larger than that of the first Forza Horizon, too. Fulton boasted that doing everything in it would take at least 100 hours.
Of course for now, that’s just a boast… empty air, no substance. What I can say with certainty is that in my experience of the game’s first hour, rewards came fast and furious. I leveled twice and got pretty good in-game money both times. I also won a championship in my muddy, thoroughly-dented-from-driving-like-a-maniac Camaro, which netted me even more glittering prizes. Also my car’s mutant healing factor kicked in after I crossed the finish line, so I didn’t have to pay pesky repair fees or anything like that.
As is, Forza Horizon 2’s economy—at least, at this early point—inspires confidence. We’re not entirely in the clear, though. Assuming players largely get on well with Forza’s new, more generous side, Playground hopes to add micro-transactions at a later date.
“I’m sure there will come a time when we want to offer our players more choice,” said Fulton. “But we won’t do that at first. The crucial thing is to make this point [about our economy] to our fans.”
An admirable goal. I’ll confess, I’m not in love with the idea of putting micro-transactions in a $60 game at all, but—for the time being—it’s looking like The Way Of The Future. Here’s hoping more creators opt to nail down the, you know, fun side of their reward systems first and then sweat the other details. If Playground keeps to its word, Forza Horizon 2 will at least provide a good model to follow.
Coming up in September, Xbox Live Gold members can look forward to three new free games on Xbox One and Xbox 360. Super Time Force is coming to Games with Gold on Xbox One as a free download, replacing Strike Suit Zero (so grab it now if you haven’t already). Crimson Dragon will continue to be available for Xbox Live Gold members as a free download for Xbox One.
On Xbox 360, starting Monday, September 1st, Monaco: What’s Yours is Mine (normally US $14.99) will be free for Xbox Live Gold members through September 15th.
Then, on September 16th, Xbox Live Gold Members can download Halo: Reach (normally US $24.99) for free through September 30th.
*Titles are available as free downloads for qualifying Xbox Live Gold members in all markets where Xbox Live is available. Some regions may offer different titles depending on market availability.
Woah… HALO Reach for free? Well I know what I’m getting (and trading in my disc copy)