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Siege’s Pulse to get balance changes applied

Yesterday during the finals of Rainbow Six: Siege Season 2, in which French side Yunktis came out on top and were crowned champions of the PC tournament; some balance changes were announced for the game that mainly has an effect on one of the characters: Pulse.

 

One of Pulse’s tools is a scanner that allows for the detection of heartbeats through walls, helping to pin point where enemies might be waiting out of sight. Currently the range is 13 metres but with the new balancing coming in the range is down to 9 metres. The speed at which Pulse can switch from scanner to weapon has also been increased, allowing for the full animation of putting one away to draw the other instead of skipping through and being able to quickly detect and mow down a target moving towards you from behind the drywall.

 

The other major change isn’t directly affecting Pulse, but given that most players of the character like to use the weapon being changed it still does concern Pulse. Semi-automatic shotguns are being changed, with their damage being cut by a huge 25-30% and the pellet spread of the weapons being increased to seriously hammer down the long-range accuracy and damage of the weapon.

 

The patch won’t be coming for another few weeks though, so enjoy your semi-autos while you can.

 

pulse


August 7th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

#Quakecon2016: Demo shows off Corvo’s new powers

Among the things that have already been shwon off at Quakecon this year, was a demo for Dishonored 2 – a Corvo High Chaos one.

 

For those not in the know, a High Chaos run in the previous entry meant that you solved problems as quickly and directly – which often meant a lot of killing of those in your way. Needless to say the demo for the new game showed that the same thing goes here.

 

In it, the powers that Corvo boasted in the last game were on show, but to a much enhanced and extended level. Combat in a high-chaos run can be brutal with them. Shown on screen was the signature ‘Blink’ move in which Corvo teleports himself quickly around, now able to be used to move in closely to a foe and take them from behind or slam into enemies to shove them back. The move also has the “stop time and redirect” improvement taken from the DLC for the last game, The Knife of Dunwall. Bend Time is also still in use, allowing time to be slowed for the set up of devastating combinations of attacks; as well as upgrades allowing Corvo to slowly advance time to better set up those combinations of moves. Possession was also shown off, with upgrades allowing Corvo to transfer from one host to another without needing to unpossess the first.

 

Dishonored2_BlinkKill_730x411

 

Of course, the combat moves and his sword and pistol are also useful for dispatching opponents bloodily and spectacularly. Some new non-lethal moves have also been added, such as a combat choke, nonlethal drop and more, for those who prefer to sometimes not go charging in all guns blazing. It’s a good wa to get yourself noticed and killed, you know.

 

The missions too are slightly different. While they do offer the same choice of approach for taking out targets, just as Dishonored did; there’s now choices of targets where you can do either or. The locations too are striking, with one such location infested with nests of Bloodflies. In that case, you can choose to destroy the nests or simply Blink past them. It’s up to you. Tall buildings surround you and the feel of them is slightly warmer, reflecting that some years have passed since the first game.

 

So now we’ve seen some of the gameplay for the game, it seems like Arkane are aiming to make the game much more extensive; building upon the foundations put in place by the first Dishonored game. Are you excited to play as both Corvo and Emily? Let us know below!

 

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Bethesda Blog “Dishonored 2 at QuakeCon – Corvo High Chaos Demo”: [x]


August 5th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

The Progress of BFF or Die

Even when a game is presented on a show, it doesn’t mean that it’s reaching the end of its creation journey. Sometimes when you’ll see is an earlier, still in development stage and that can mean that it’ll be a time before that game you hear about on a show is playable. However, that does leave time for a lot more things to happen during that journey of development.

 

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BFF or Die is one of many games that we’ve had onto our Indie Game Show in the past, and since its appearance it has gone through much and reached many eyes through the attention gathered from various media outlets. Although it still hasn’t set a release date, the friendly co-operative game that emphasizes teamwork will be available on many platforms including PC, Mac, Linux and the two main consoles (PS4 and Xbox One) and has accomplished quite a lot.

 

Started back in Feb 2015, the game is still in alpha, a version of which is available as a free download from multiple places to try out. Although you can play with just one player, the game is suited more for multiple players and goes all the way up to 4. The point of the game sees you guiding your alien characters through mazes to enable to to keep time travelling forward. While one player will hold the torch light, others will enter the maze to collect what they need while avoiding enemies and being able to make use of decoys, teleportation and more to enable them to escape forward in time. When a friend falls, the level won’t end and you will have to go pick them up – in this game no one must get left behind! So far at events over 800 people have played this game, and their feedback has been used to help shape the game’s development.

 

boo

 

BFF or Die has been chosen for inclusion in many displays of video gaming and technology; including within a 9 month long exhibition on the history of video games, showcased as part of the Square Enix Collective and most recently the developers have been invited to the next PAX in Seattle, USA to show off the game as part of the Intel booth at the event. The game has also won Best Multiplayer Game at the UK leg of Game On 2.0.

 

 

Having already cleared Steam Greenlight in 6 days, the developers of Honey Tribe Studio recently started up a Kickstarter for the game. Rewards for this include special 3D printed figures, access to an online multiplayer mode before it launches publicly and even tickets to the launch party!

 

If you’re interested, the game will also be shown a bit nearer to home soon at Multiplay’s Insomnia 58 event. I’ll be there again, and if you fancy giving this game a go come along. Having tried it in the past I’d say it’s certainly worth a go. Otherwise, check out the downloadable alpha in one of the links below.

 

intro

 

Alpha Demo: [Itch.io] [Indie DB] [GameJolt]

 

Kickstarter: [x]


July 31st, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Smite God Test Drive: Terra

HiRez have released another new god for Smite. This time it’s the Roman Guardian Terra. So lets see how she plays!

 


July 29th, 2016 by
Posted in Gaming, General, MOBA, Multiplatform, PC, Playstation, Xbox | No Comments »

Darksiders Gets A Remaster & A Ridiculous Name

darksiders warmastered

 

The original Darksiders was a pretty interesting game. Casting you in the shoes of War, literally one of the four horsemen of the Apocalypse, you had to find out what had happened to humanity. There was a lot of hitting things with a big sword, a lot of platforming and some pretty cool boss fights.

 

Now, Darksiders is getting a remaster…excuse me warmaster. Even though that isn’t a word, the game is getting rendering improvements, doubled texture resolutions and better shadow quality. It’ll support 1080p and 60fps on Ps4, Xbox One and PC. If you own a Wii U, it will be at 30 fps, so begin raging in the comments below. Oh, and this remaster (I’m not saying warmaster agai…damnit) of the 2010 original will be available on October 25th. So get ready to get out your giant sword and *sigh* step into the shoes of War.

DS1_Screenshot_2_med

 


July 28th, 2016 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

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