Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 


Today
  • 3am - Auto DJ
  • 6am - Auto DJ
  • 9am - Auto DJ
  • 12pm - Auto DJ
  • 3pm - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM - if we don't got it, it ain't worth playing. (That or Lonesamurai is slacking again :P)
Sanitarium.FM Site Search:  
EverQuest Next Cancelled By Daybreak Studios

Almost three years after its announcement, development has stopped on the next iteration of the long-lived MMO franchise.

 

EQ Next small logo

 

Daybreak Studios’ president Russ Shanks announced the news on the game’s official site:

 

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

 

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

 

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.

 

The future of the EverQuest franchise as a whole is important to us here at Daybreak.  EverQuest in all its forms is near and dear to our hearts.  EverQuest and EverQuest II are going strong.  Rest assured that our passion to grow the world of EverQuest remains undiminished.

 

EQ Next 1

 

EverQuest Next was an ambitious attempt to evolve the franchise. The first phase of that evolution was EverQuest Next Landmark, which was released as a beta in 2013. Landmark was focused on player creation, letting users craft huge structures and then sell the blueprints to each other.

 

EverQuest Next began development at Sony Online Entertainment, a corporate cousin to the PlayStation brand that was sold off last year to investment firm Columbus Nova and rebranded as Daybreak Studios.

 

EQ Next logo

 

In an interview with MMORPG, Shanks says that EverQuest and EverQuest II are still in active development. He also says that Daybreak will continue to explore ways to modernize EverQuest and notes the company’s current priorities:

 

The future of the EverQuest franchise is important to our company and you have not seen the last of Norrath by any means. It’s just as engrained in our hearts as it is for our players. We helped usher in the era of MMOs because we loved the idea of bringing gamers together within the game worlds in massive numbers, and we’ve continued to build on that over our 20-year history. The adventures within the worlds of EQ and EQII continue unabated today, and there is plenty of room for more.

 

Right now, we are focused on launching Landmark, advancing H1Z1: Just Survive, bringing DC Universe Online to Xbox One players, and launching H1Z1: King of the Kill on PC, PlayStation 4, and Xbox One.

 

EQ Next 2


March 11th, 2016 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

Overwatch release date announced after ad accident

Don’t you just love it when big sites and companies make little slip-ups?

 

Earlier an ad campaign for Overwatch went up on IGN before being taken down again quickly. The reason? It contained the release date for the game, as well as mention of a beta that would be starting a few weeks earlier. Whoops.

 

Spotted by Reddit user DeadpooltheGreat, they managed to capture some screencaps before IGN took down the adverts:

 

overwatch ads

 

Since the news was already out, Blizzard have since come out to confirm that the release date is indeed May 24th, and there will be a beta weekend for pre-orderers starting from May 3rd before the rest of the beta period from the 5th to the 9th will be a totally open, free for all beta before the game is taken offline again for the final few tweaks. The open beta will be on both PC and consoles and will feature everything that we’ve been shown – all 21 heroes, all the maps, full progression system. Also if you pre-ordered you’ll get an extra key to give to a friend to give them access to the first two days that are otherwise closed off.

 

There’s even been some videos put out to give all the information out:

 

 

 

Again, don’t you just love it when little slip-ups like this happen? Somehow it makes big reveals like this even better.


March 7th, 2016 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

XBox One Review:  Tiny Troopers

Cute, addictive and relatively challenging on the higher difficulties before you buy any upgrades, Tiny Troopers took a little getting used to for me but after investing an hour into it or so, I found playing it to be a pretty rewarding experience and well worth my time. It is obvious the game was originally made for the android market, but it works quite well as a simple arcade game played just to kill some spare time.

 

Tiny Troopers boxart

 

Loading the game up for the first time, my initial impression was that it was going to be quite low budget and simple ( not necessarily in a bad way ) with pretty basic controls. The controls, I found out, were simple enough – but were something I did not expect in the fact that the game uses the analogue sticks for basic firing, rather than the trigger buttons. After failing the tutorial first time round like an absolute noob ( I have had very little experience with games like this! ), I finally got the hang of the controls and dived into the Soldier campaign.

 

Tiny Troopers 1

 

There are two campaigns, Soldier and Spec Ops and each level has 5 difficulty settings. I spent most of my time flying through each level on the third difficulty level and this seemed challenging and engaging enough for me – however once you upgrade your armour and basic troop level I’d recommend cranking up the difficulty to keep it engaging, as you soon become invincible otherwise. Each level has a different objective which ranges from destroying enemy buildings, saving civilians by eliminating all enemy troopers ( friendly fire to be avoided ) or securing locations. The interesting thing I found about the game was that you can control more than one character at once ( depending on the level ) – again this took some getting used to, and I couldn’t help but feel slightly guilty when I lost any of them. You do have the option to spend medals to revive fallen troops at the end of the level if you do lose any that are a decent rank allowing you to use them in the next level. Defeating enemies ( and getting a high combo ) as well as finding collectibles gives you in game currency called Command Points which you can then use to upgrade your weapons, armour and basic troop load outs, as well as purchase special characters with bonus special weapons. During a level you are also able to use your hard earned Command Points to buy special weapons ( such as grenades ) and health packs which are then air dropped to you instantly ( I couldn’t help but think of Worms at this point )

 

Tiny Troopers 2

 

As well as the two main campaigns, there is also a zombie survival mode very reminiscent of the original Nazi Zombies from Call of Duty World at War. I found this to be the best part of the entire game, as the first zombie level I tried was so similar to Der Riese from World at War I couldn’t help but feel this must have been intentional. As you progress through the waves of zombies, you get extra weapons and unlock new areas which eventually allow you to assemble a full team of four troopers. Addictive and fun, the zombie mode is great.

 

Tiny Troopers 3

 

All in all, I’d definitely recommend giving the game a go if you’re up for something simple and fun, but I feel it’s best to be enjoyed in small bursts so as to keep it from getting boring and repetitive. For its £7.99 price tag, you can’t really complain and it’s an easy 1000G for those of you who are achievement hunters too.

 


Tiny Troopers Joint Ops gets a solid – 6.5 out of 10

Good clean fun, but not ground breaking!
Check price and availability in your Xbox LIVE region

 

 


March 4th, 2016 by PhaseChan
Posted in Gaming, General, Multiplatform, Xbox | No Comments »

Microsoft Slammed in Guardian Op-Ed By Epic Games Founder

This week, Microsoft has touted a new initiative that they’ve said will unify platforms, making it easier to for developers to release games on both PC and Xbox One. But at least one major developer isn’t thrilled with Microsoft’s plans.

 

Epic_logoV2

 

In an opinion piece published in The Guardian this morning, Epic Games co-founder Tim Sweeney absolutely railed against Microsoft, calling upon other developers to fight against the corporation for “moving against the entire PC industry.” Specifically, Sweeney criticized Microsoft’s new Universal Windows Platform, which allows developers to build games and apps that can run across all of Microsoft’s hardware including Windows 10, Xbox One, and any Windows-branded tablets and phones.

 

gears-of-war-ultimate-edition-for-xbox-one-gc-sale-01

 

The problem, Sweeney wrote, is that with UWP, Microsoft has created a closed ecosystem where developers must use the Windows Store and go through Microsoft’s certification processes to release games on that platform. Sweeney said he sees this as contrary to the spirit of PC development—a huge blow for Microsoft, as Epic is one of the biggest companies in the space. Epic is best known not just for their developer toolset, the Unreal Engine, but for creating the popular Xbox franchise Gears of War, which Microsoft purchased in 2014.

 

“They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers,” Sweeney wrote.

 

Microsoft disagrees with this assessment. Windows vice president Kevin Gallo told The Guardian in a response to Sweeney’s op-ed that Microsoft is not, in fact, building a closed platform. “The Universal Windows Platform is a fully open ecosystem, available to every developer, that can be supported by any store,” he said. “We continue to make improvements for developers; for example, in the Windows 10 November Update, we enabled people to easily side-load apps by default, with no UX required.”

 

Sweeney had criticized Microsoft for making it difficult and confusing to install UWP-developed apps outside of the Windows Store, pointing out that any user who wants to do so would have to dig through a series of convoluted menus and options. “It’s true that if you dig far enough into Microsoft’s settings-burying UI, you can find a way to install these apps by enabling ‘side-loading,’” Sweeney wrote. “But in turning this off by default, Microsoft is unfairly disadvantaging the competition. Bigger-picture, this is a feature Microsoft can revoke at any time using Windows 10’s forced-update process.”

 

The whole op-ed is brutal and worth reading, encouraging developers and customers to fight against Microsoft’s new initiative.

 

“As the founder of a major Windows game developer and technology supplier, this is an op-ed I hoped I would never feel compelled to write,” Sweeney wrote. “But Epic has prided itself on providing software directly to customers ever since I started mailing floppy disks in 1991. We wouldn’t let Microsoft close down the PC platform overnight without a fight, and therefore we won’t sit silently by while Microsoft embarks on a series of sneaky manoeuvre aimed at achieving this over a period of several years.”

 

Of course, all of Epic Games otehr games, the new Unreal Tournament, Paragon, etc are ONLY available through Epic’s own launcher, which also make you wonder if this is a case of pot and kettle…

 

What do you think?


March 4th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Technology, Xbox | No Comments »

Split Opinions: The Division

 

 

the division

With The Division coming out soon, Digmbot and  Artemiss join up to offer their opinions on what they’ve experienced so far with the game.

Digmbot

Tom Clancy’s Division is coming out in just a few days, and I’m remembering my own time spent with the beta. There was one extremely frustrating stream, and about 4 hours of off stream play. Perhaps the one thing I could say about The Division is that the shooting mechanics aren’t awful. They aren’t particularly good either, but they aren’t terrible. The game is competent. It aims to put you into an open world New York rife with waist high cover for you to crouch behind while you shoot at enemies and then loot them, and it does so. It aims to include RPG elements, and it does so.

 

The glaring issue I have with this is that it is not fun. The game controls fine. It isn’t particularly satisfying feeling to slowly dodge roll into cover, or clamber precariously over a car hood, but it does it when I press the button. It just feels chunky and slow. The cover mechanics such as switching between cover or vaulting over are as tried and true as the come. So is blind firing from behind cover. New York is certainly nice to look at, though not on the level they promised us in the original trailer. But all graphical complaints aside, The Division is uninspired. It takes all of the checklist boxes of an open world game, a cover based shooter, and a loot based game and doggedly ticks them off. The setting, which is admittedly intriguing can’t – for me- save gameplay that is utterly dull as dishwater. Even the loot is uninspired. In most loot based games (Diablo and Borderlands come to mind), there is an immediacy to the loot. Shiny new toys! That do crazy things! Destiny pulls this off especially well from a visual standpoint. Guns look awesome in Destiny. And in Borderlands they do insane things like shoot lightning. In The Division the guns…make slightly larger numbers pop up above enemies head’s when you shoot them. They might reduce recoil slightly. They might up your ammo count by 5 rounds in a magazine.This isn’t compelling loot. When I play Borderlands, as soon as I grab a new gun I immediately open my menu to stare at it and see if I should equip it. When I was playing The Division, I usually remembered I had new loot after 20 minutes or so when I opened the inventory for some reason and saw the little tag. It’s just not compelling, which to me is a huge problem in a loot based game.


Let’s move on to the other thing that I find most egregious about Tom Clancy’s: The Division- bullet sponge enemies. Over the years Tom Clancy games have conditioned us to expect realism. Rainbow Six, Splinter Cell and the like have made it clear that these are games grounded in reality. If you shoot someone in the head with an AK-47 in Splinter Cell or Rainbow Six, they will die. In The Division, they will continue walking straight towards you as if nothing happened. Common thugs wearing nothing but hoodies can take 10 to 15 rounds to the face. This is a subjective thing, I get that. But the name Tom Clancy and bullet sponge enemies do not belong in the same game. And even beyond the idea that this is  Tom Clancy game, video games in general have conditioned me to the idea that if I shoot a baddie in the head with a real gun, he’s going to go down. If I shoot him with a hyper powered badger gun in Borderlands, ok he might not go down. Because he has shields and is a mutated psycho on the moon of a distant world. But not an AK-47 in a real looking game. Get the idea? It’s a dissonance that I can’t reconcile and it ruins a core mechanic of the game for me.

 

The last thing to touch on is The Dark Zone. This is the PvP area of the game, and is probably the only bit of credit I would give the game in terms of new ideas or originality. Once in the Dark Zone you and other players can team up or duke it out over loot that you can scavenge from NPCs and objectives in the zone. All of this loot is contaminated though and must be airlifted out via helicopter. Once this is done, it will be decontaminated and you can then equip it. This is a cool idea that is utterly ruined by the asinine restriction that you can only place four packs on the helicopter’s line at a time. Of course, it drives emergent stories by having players turn on one another in order to make sure their loot get out at all costs. But the other thing it does is punish you for someone else being an asshole, which is not good game design. Of course killing too many other players will mark you on the zone map and incentivize other players to take you down, something very similar to DayZ’s bandit system. I find the idea of these emergent stories to be probably the most interesting part of The Division, and especially of the Dark Zone.

 

I’m sure there are plenty of elements of The Division that will be discovered after launch that I didn’t get to experience yet. The problem is that what I did experience was bland enough, dull enough, cookie cutter enough and just plain not fun enough that I don’t care to experience those other moments. For me, The Division is a generic military third person shooter with some RPG elements shoehorned in that doesn’t really do anything new. I’ll pass. Maybe one day they’ll put Destiny on PC. At least it has Star Wars style speeder bikes..

the division 2

ArtemissBow (aka Ranger)

Admit it, everyone saw the recent open beta for The Division, and at least considered downloading it. I was the one refreshing the page awaiting the open access. When I first saw the announcement trailers and teasers for the game, I nearly jumped out of my skin with excitement. Having interactable objects in the world you don’t just glitch around, even some of the mobile aspects had be interested. I’m sure I was one of many who were mostly disappointed after seeing a much more recent E3 example of the game and gameplay, sporting a not-so-beautiful looking New York landscape and strange shooter mechanics.

 

My experience with the beta refreshed my view significantly. I was able to quickly forgive any graphical broken promises when I was immersed in the semi-apocalyptic Manhattan landscape. There was nothing glaringly terrible about the game graphically, and despite the fact the game presented was in beta, I encountered very few glitches. Granted, usually games that are released on console as a ‘beta’ are mostly finished so it was pretty unlikely that I would have seen too many.

 

The gameplay is solid, as long as you like 3rd person, cover based shooters. I do think that the game was rather standard as far as the in-game play, but I was thrilled with how the RPG elements were incorporated. It was a little disappointing to see, while my character was low level, enemies eat half a clip of damage from my assault rifle. That feeling was short-lived though, as progression was fast and I started to feel up to pace after only an hour or so of play. I am excited to see what they do with the game as far as the story is concerned, as the setup that we were exposed to, my inner science nerd is drooling. The story we were exposed to did also hint at some base building and crafting elements. These are things I was not expecting, but was happy to see! I had friends that hated the fact games like Fallout 4 had base building, and I have to believe that if you are one of those people, you might not like this aspect of The Division as well.

 

Another major element definitely worth mentioning is the Dark Zone. I will need to address the Dark Zone separately as the meta develops after the game releases, but aside from the dissertation I could write of speculation regarding the mechanics, I’ll use a single word: potential. The Dark Zone is absolutely brimming over with potential. Let me preface this by saying, I am generally NOT a PvP player. I have several hours into games like Destiny, DayZ, Elder Scrolls Online, and Guild Wars 2; but it is a rare occurrence that I venture/engage in the PvP zones of these games. I am just the type of player that enjoys PvE elements more. I have never been so happy to be wrong. I love that the zone is persistent, you do not end the PvP experience until you decide to walk back out of the door. Gamers that are sick of games like Destiny where the load screens between matches is a huge time sink for your gaming hours will love this. All you do is walk in the door, and it’s all PvP all the time.

That being said, there is little to NO motivation for aggressive players to camp the doors. When you have sweet DZ loot, you get the fashionable, gigantic yellow butt-pack that indicates you have gear that might be worth stealing. People who just walked in the door have no butt-pack and so aggressive players have no motivation just to kill you, as they won’t get anything from it other than being tagged as ‘Rogue’ which is not necessarily favorable as the whole server can then see your exact position on the map. Speaking of being announced to the server, I even liked the extraction setup for the DZ loot. It’s exciting and thrilling to try and get your precious loot out when the extraction location and time is announced to the whole server. Extraction is where you will be finding the aggressive players, so it’s treacherous. Extraction is why I really want to wait for a full impression until the meta develops, as I saw something incredible while I was playing the beta. There were high ranked/level/DPS players….actually protecting the extraction zones from aggressive players so that normal scrubs like me could get my sweet loot out of the DZ.
Long story short, The Division is an absolute yes from me. I don’t know if it will be able to replace the more flashy titles like Destiny, but it’s going to be a real contender. I will absolutely be playing this one on release.

 

 

So there you have it. What do you think about The Division so far?


March 2nd, 2016 by
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

« Previous Entries Next Entries »