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XBox One Review: Steredenn by @pixelnest Studio!

July last year (2015), Station manager Digmbot was stupidly excited for a new shoot ’em up, or shmup that he’d found on STEAM.

 

Steredenn box art

 

That was Steredenn and we’ve loved it on STEAM ever since, but a week ago the guys at Pixelnest (Thanks Damien) dropped us a review copy for Steredenn on XBox One and I had to yoink it before any of the team found out.

 

Steredenn game 1

 

I love this game, it’s crazy hard but in a great way and makes you want to carry on killing the evil aliens and by evil I mean seriously, what other scifi game have you seen alien skips shaped like chainsaws?!?

 

The controls are perfect on the Xbox One, they are fluid and responsive, just as you’d expect them to be.

 

Steredenn game 2

 

The graphics look lush for a pixel based game aswell, so much happens on screen you forget this is a pixel game.

 

But what really stands out in steredenn is the music, I would happily buy this soundtrack if I could (Please damien, if you read this review, drop me a copy for the station PLEASE!)

 

Steredenn game 3

 

I can’t reccomend this game more, it’s the perfect example of this genre of game and very few have grabbed me since R-Type way back in the old days of my teens.

 

Steredenn gets a Super shmup 9 out of 10 from me!

~Lone

 

 

Steredenn is available on XBox One now for £10.39.


April 1st, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Xbox | No Comments »

XBox One Review:  Ironcast by @DreadbitGames

Ok, I’ll kick off this review by admitting I’m actually pretty bad at this game, I spent a couple of weeks trying and honestly, I’m just bad 😀

So, onto the review…

 

Ironcast box art

 

Bow we’ve been following Ironcast on PC since it was released on STEAM March 2015, roll on a year later and the XBox One version was released on the 9th of March.

At it’s heart, IronCast is a turn based gem collecting game, but calling it just that does it an incredible disservice. This is a roguelike tactical RPG if ever there was one.

 

Inspired by Victorian era science fiction writers such as H.G. Wells and Jules Verne. Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire.

Take control of a 7 meter tall walking vehicle called an Ironcast and face off against an invading force of enemy Ironcast in order to defend 1880’s Victorian England. Battles are fought by generating resource nodes which in turn drive the Ironcast’s various weapons and systems. You must choose how to spend these nodes wisely, either offensively in order to cripple and destroy your opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

 

As the blurb says, you are the commander of an 1800’s era steampunk inspired steam tank/walker. You have to collect gems in your turn the correspond to ammo, coolant, etc, which you then use to move your mech, fire your weapons and/or raise your shields, but you never really have enough to do all of it.

 

ironcast gameplay 1

 

The game is simple in idea, but in the execution, its easy to forget what you’ve done and as you’ll see in my twitch playthrough below, I regularly forgot to do something or simply ran out of what I needed to keep myself alive or attack the enemy. Now this could just be me, watching other streams, people are gettign the hang of it, but i also wonder if for me, the transistion from keyboard and mouse, to a single controller system is, for me, the downfall. Everything in the controller layout makes sense, and on screen the items are marked with the button that makes them work, but maybe it was too much for this old senile head to master.

 

That aside, I really enjoyed playing Ironcast and I love the steampunk vibe of the game.

 

ironcast gameplay 2

 

The sound is also great too, the voice acting is a wonderful cockney British that makes me feel like I’m part of the game (it is my natural accent anyway) and the force feedback of the controller suited the sounds of the gun fire and moving mech perfectly too.

 

ironcast gameplay 3

 

The leveling up and skill system seemed a little tricky to get to grips with and my main gripe while playing it on stream was some of the text is too small to read, even on my rather large tv in teh front room, something that would be less of a issue on a pc monitor you’d usually sit closer to.

 

 

As I said though, I enjoyed Ironcast and I will play it a lot more and it’s definitely worth £10, so head over to xbox.com or check your Xbox One’s store page!

 

~Lone

 

A Steam powered 6.5 out of 10!


March 31st, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Xbox | No Comments »

EverQuest Next Cancelled By Daybreak Studios

Almost three years after its announcement, development has stopped on the next iteration of the long-lived MMO franchise.

 

EQ Next small logo

 

Daybreak Studios’ president Russ Shanks announced the news on the game’s official site:

 

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

 

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

 

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.

 

The future of the EverQuest franchise as a whole is important to us here at Daybreak.  EverQuest in all its forms is near and dear to our hearts.  EverQuest and EverQuest II are going strong.  Rest assured that our passion to grow the world of EverQuest remains undiminished.

 

EQ Next 1

 

EverQuest Next was an ambitious attempt to evolve the franchise. The first phase of that evolution was EverQuest Next Landmark, which was released as a beta in 2013. Landmark was focused on player creation, letting users craft huge structures and then sell the blueprints to each other.

 

EverQuest Next began development at Sony Online Entertainment, a corporate cousin to the PlayStation brand that was sold off last year to investment firm Columbus Nova and rebranded as Daybreak Studios.

 

EQ Next logo

 

In an interview with MMORPG, Shanks says that EverQuest and EverQuest II are still in active development. He also says that Daybreak will continue to explore ways to modernize EverQuest and notes the company’s current priorities:

 

The future of the EverQuest franchise is important to our company and you have not seen the last of Norrath by any means. It’s just as engrained in our hearts as it is for our players. We helped usher in the era of MMOs because we loved the idea of bringing gamers together within the game worlds in massive numbers, and we’ve continued to build on that over our 20-year history. The adventures within the worlds of EQ and EQII continue unabated today, and there is plenty of room for more.

 

Right now, we are focused on launching Landmark, advancing H1Z1: Just Survive, bringing DC Universe Online to Xbox One players, and launching H1Z1: King of the Kill on PC, PlayStation 4, and Xbox One.

 

EQ Next 2


March 11th, 2016 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

Microsoft Slammed in Guardian Op-Ed By Epic Games Founder

This week, Microsoft has touted a new initiative that they’ve said will unify platforms, making it easier to for developers to release games on both PC and Xbox One. But at least one major developer isn’t thrilled with Microsoft’s plans.

 

Epic_logoV2

 

In an opinion piece published in The Guardian this morning, Epic Games co-founder Tim Sweeney absolutely railed against Microsoft, calling upon other developers to fight against the corporation for “moving against the entire PC industry.” Specifically, Sweeney criticized Microsoft’s new Universal Windows Platform, which allows developers to build games and apps that can run across all of Microsoft’s hardware including Windows 10, Xbox One, and any Windows-branded tablets and phones.

 

gears-of-war-ultimate-edition-for-xbox-one-gc-sale-01

 

The problem, Sweeney wrote, is that with UWP, Microsoft has created a closed ecosystem where developers must use the Windows Store and go through Microsoft’s certification processes to release games on that platform. Sweeney said he sees this as contrary to the spirit of PC development—a huge blow for Microsoft, as Epic is one of the biggest companies in the space. Epic is best known not just for their developer toolset, the Unreal Engine, but for creating the popular Xbox franchise Gears of War, which Microsoft purchased in 2014.

 

“They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers,” Sweeney wrote.

 

Microsoft disagrees with this assessment. Windows vice president Kevin Gallo told The Guardian in a response to Sweeney’s op-ed that Microsoft is not, in fact, building a closed platform. “The Universal Windows Platform is a fully open ecosystem, available to every developer, that can be supported by any store,” he said. “We continue to make improvements for developers; for example, in the Windows 10 November Update, we enabled people to easily side-load apps by default, with no UX required.”

 

Sweeney had criticized Microsoft for making it difficult and confusing to install UWP-developed apps outside of the Windows Store, pointing out that any user who wants to do so would have to dig through a series of convoluted menus and options. “It’s true that if you dig far enough into Microsoft’s settings-burying UI, you can find a way to install these apps by enabling ‘side-loading,’” Sweeney wrote. “But in turning this off by default, Microsoft is unfairly disadvantaging the competition. Bigger-picture, this is a feature Microsoft can revoke at any time using Windows 10’s forced-update process.”

 

The whole op-ed is brutal and worth reading, encouraging developers and customers to fight against Microsoft’s new initiative.

 

“As the founder of a major Windows game developer and technology supplier, this is an op-ed I hoped I would never feel compelled to write,” Sweeney wrote. “But Epic has prided itself on providing software directly to customers ever since I started mailing floppy disks in 1991. We wouldn’t let Microsoft close down the PC platform overnight without a fight, and therefore we won’t sit silently by while Microsoft embarks on a series of sneaky manoeuvre aimed at achieving this over a period of several years.”

 

Of course, all of Epic Games otehr games, the new Unreal Tournament, Paragon, etc are ONLY available through Epic’s own launcher, which also make you wonder if this is a case of pot and kettle…

 

What do you think?


March 4th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Technology, Xbox | No Comments »

Xbox One Hardware Upgrades Could Be On The Way

Microsoft may start releasing optional hardware upgrades for Xbox One rather than rolling out all-new consoles, according to Xbox boss Phil Spencer. Polygon reports that the executive’s presentation at the Xbox Spring Showcase event teased out a surprising new direction for the system.

 

xbox-one

 

“We see on other platforms whether it be mobile or PC that you get a continuous innovation that you rarely see on console,” Spencer said. “Consoles lock the hardware and the software platforms together at the beginning of the generation. Then you ride the generation out for seven or so years, while other ecosystems are getting better, faster, stronger.”

 

Spencer said Microsoft could break out of this cycle by selling optional hardware upgrades, allowing players to keep up with new tech that they previously would need to wait years – or buy a pricey gaming PC – to enjoy. The system would continue to be “backward and forward compatible” with past and future games, thanks in part to Xbox One using the Universal windows Platform for all of its applications.

 

“We can effectively feel a little bit more like we see on PC, where I can still go back and run my old Doom and Quake games that I used to play years ago but I can still see the best 4K games come out and my library is always with me. Hardware innovation continues while the software innovation is able to take advantage and I don’t have to jump a generation and lose everything that I played on before.”

 

Spencer didn’t specify how these optional hardware upgrades would work – whether it would be something you drop into your old system, like a good ol’ N64 expansion pack, or an all-new Xbox One that you’d buy off the shelf – but he hopes people see this as a signal of Microsoft’s continued commitment to the system.


March 1st, 2016 by Lonesamurai
Posted in Gaming, General, Xbox | No Comments »

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