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Today’s Homefront: The Revolution developer session was a bit of a surprise today here at geek towers. We all expected Homefront 2, as the Devs from Dambuster Studios also joked about at the start of the session.
What we got, was a more than pleasant surprise. We started seeing what we first thought was another open world dirge fest. What we saw, was a structured area game (including green, yellow and red zones where gameplay takes place as separate maps), that including stunning graphics and effects including weather effects, such as fog and rain that creates puddles that then dry out naturally as the tarmac warms up again and a real day/night cycle (an overly inflated one by the devs to show it off to better effect). To the near end of the presentation showing off the dynamic enemy spawn areas, meaning that no two people doing the same mission will see the same troubles.
It’s this dynamic enemy placement that Digmbot and I most found interesting. The idea that a snipe could be around any corner, or as you walk through a building, a full enemy patrol with an APC may be there to surprise you (or for you to surprise)
They ended the session with a bit of info about the map they were using at EGX this week, which also happened to be the Gamescom map aswell this year, and that they had been pulling player activity info the whole time. Including where people died in the map, how they died and which enemy killed them, including one sniper who accounted for the most players deaths (apart from self inflicted ones). The funniest statistic was how many players had set themselves on fire. Not been set on fire from an enemy as none in that zone had flamethrowers or similar, but had walked through flame (your clothes are flammable) and even those that had misused Molotov cocktails (including one guy who must have dropped one at his own feet at the very start of the zone, which they took great delight in laughing about, I hope that guy wasn’t watching)
This all culminated in a beautiful looking game that I went from not caring about to being determined to play it tomorrow when I’m back at EGX and may even get early next year when it’s out!
Great Job Dambuster Studios!
Homefront: The Revolution is slated for a Spring 2016 release on PlayStation 4, Xbox One and STEAM
I hope you’ve got some time on your hand Destiny fans, because this video is packed full of some 55 minutes dedicated to nothing but unveiling what’s ahead for Year Two of Destiny and it’s The Taken King update.
Bungie has been kind of cagey when it comes to giving details about their future plans for Destiny, but now it’s all going to come pouring out. Grab some popcorn, or hell, run some dailies, and check out everything you want to know about Destiny Year Two.
So here it is, let us know what you think in the comments below!
Xbox One is getting a completely redesigned dashboard later this year, featuring a vertical design separated into four different tabs, including a new Quick Menu, Home, Community and Store.
Cortana will also be introduced with the new dashboard, allowing players to find friends and start parties using their voice and if you are interested, Avatars are also coming back with a new modernised look for Xbox One.
At 5pm British Time today (15th June), gaming’s biggest event of the year, E3, officially kicked off for 2015. Half an hour later, it was Microsoft taking the stage for the first Press presentation of this year’s expo.
The Redmond-based company started their 90-minute session this year with some big guns, in a World Première showcasing game-play footage of Halo 5: Guardians. Microsoft are bigging this up as the first Halo title to be exclusive to XBox One, and for the next five minutes we were treated to a sample of the kind of guns blazing action we can expect from the title. Courtesy of Kotaku, we bring you the footage of the entire five-minute playthrough:
Halo 5: Guardians will be in stores from October 27, 2015.