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Sanitarium.FM. Because if you can hear them complaining, IT'S NOT LOUD ENOUGH!
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Starbound is awesome, which is why we have a dedicated server for you to play on here at the Sanitarium.FM. But, how do you connect to this galactic wonderland? Simple! Just follow these steps!
1.) Open Starbound and select Join Game

2) Choose your character

3) Type the server IP and Port into the top two fields. Do not enter any information into the server account or server password fields.
 
Correct Incorrect
4) Click Join server and enjoy your glorious space adventures.

Thats it! Have fun on the official Sanitarium.FM Starbound Server!
August 8th, 2016 by |
Posted in Gaming, General, PC | No Comments » |
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Yesterday during the finals of Rainbow Six: Siege Season 2, in which French side Yunktis came out on top and were crowned champions of the PC tournament; some balance changes were announced for the game that mainly has an effect on one of the characters: Pulse.
One of Pulse’s tools is a scanner that allows for the detection of heartbeats through walls, helping to pin point where enemies might be waiting out of sight. Currently the range is 13 metres but with the new balancing coming in the range is down to 9 metres. The speed at which Pulse can switch from scanner to weapon has also been increased, allowing for the full animation of putting one away to draw the other instead of skipping through and being able to quickly detect and mow down a target moving towards you from behind the drywall.
The other major change isn’t directly affecting Pulse, but given that most players of the character like to use the weapon being changed it still does concern Pulse. Semi-automatic shotguns are being changed, with their damage being cut by a huge 25-30% and the pellet spread of the weapons being increased to seriously hammer down the long-range accuracy and damage of the weapon.
The patch won’t be coming for another few weeks though, so enjoy your semi-autos while you can.

August 7th, 2016 by |
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments » |
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Copies of No Man’s Sky have already made their way out into the wild, most because some retailers broke street date and released early. However, it seems like many newly released games nowadays Hello Games are going to be applying a day one patch to the game that will update the game to fix a few more bugs as well as adding a little more additional content to the big open sandbox survival game.
An update from studio found Sean Murray revealed the list of fixes and additions that will be coming in Update 1.03, ready in time for the launches of the game on Playstation 4 on the 9th and PC for the 12th. Listed among these changes are that galaxies will be up to 10 times bigger than they currently are, new ‘paths’ to follow through the game, the new ability to “to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision” and interestingly if you feed a creature with the correct type of food they can now choose to help you out. Bug-wise, a few that were revealed in pre-launch streaming are gone, including the infinite warp cell exploit and the rare goods trading exploit.
As well Murray covered what is next, and among those things? “We’re adding the ability to build bases and own giant space freighters”.
Nice.

August 7th, 2016 by |
Posted in Gaming, General, Multiplatform, PC, Playstation | No Comments » |
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Black Desert Online is one of many MMOs from Korean makers that has been trying to extend their audience to the West. For some time there’s been concerns among the western players though about the game being “pay 2 win” – a concern that does have some evidence given that the premium items from the in-game store you use real money within do actually come with in-game benefits.
A few days ago the developers Daum decided that those items should now be available to all, but by making them sellable for the in-game currency silver they’ve just caused new problems. Fans are concerned that this change will encourage people to spend more money to get the items to then sell so they can build up their silver amounts, to the point where a number of groups actually had in-game protests with picket signs and everything.

Others took to the forums to outline why they had a problem with the changes, with one such user actually making a long and detailed post about p2w vs non-p2w games and how generally those who chose to make their MMOs non-p2w stayed in business a lot longer. Others talked about making chargebacks to get refunds, fed up with the way that the game was. Unfortunately, it doesn’t seem like they’re being listened to. In fact, judging by the evidence the posts are being removed and the users receiving warnings and even bans.
Most of the details of various people getting warnings and bans can be found on this post on the PCGaming Reddit (screencap here in case topic is removed), but the author of the long and details post contrasting p2w and non-p2w games made their own post on their WordPress blog in which they express disappointment and even some foreknowledge that they might get into trouble for making their forum topic in the first place.

While throwing around the word ‘censorship’ is generally not something you should do haphazardly (it’s quite the accusation after all), if Daum is removing most or even all of the negative feedback they are getting for their change it’s not reflecting well upon them. However one of the things we can notice from all the screencaps provided is it seems like the chief forum mod handing out these bans is just the one person: CM_Aethon. From the WordPress blog it does sound like Aethon has a history of being difficult to deal with among the forum users.
While we can only go on the evidence we have right now, which is all from the side of the users, it does sound like this isn’t the end of the matter. If Daum makes a public response we will cover that and then we can see how the story develops.

August 6th, 2016 by |
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments » |
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