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Fallout 4 beta patch 1.3 now available on Steam

Fallout 4 was wildly popular when it launched, and it still is. Maybe the hype’s died down a little but it’s still a very well-played game right now. Bethesda knows how to hold an audience. However, the game is still prone to strange and amusing bugs from time to time because… well, it’s a Bethesda game.

 

If you’re opted into Steam’s beta updates feature though, you’ll be pleased to know that the next patch is being implemented to rid the game of more bugs as well as bringing in some new options such as a status menu for your settlers.

 

The full patch notes can be discovered over on the relevant topic at the Bethesda forums, but a number of things stand out for me because of how I play the game. As well as the afore-mentioned menu snapping for settlement building parts has been made a bit easier, and their handling with a gamepad smoother. There’s also been a fix for NPCs getting stuck in Power Armour which I’m hoping means I can recover the one set that I had a settler climb into who has so far refused to get out. The bug that causes settler numbers to display incorrectly has also been fixed, and while it doesn’t specifically mention the Pipboy that is the only place I can think of that the numbers ever displayed inaccurately.

 

fallout 4 screen

 

Of course, I play around with Fallout 4’s settlement building a lot so maybe none of this means as much to you. If you’re the quest completer sort then this patch also comes with a long list of quest bug fixes, including some that stopped quests getting completed and some that would lose companion options or even in once case caused Dogmeat to get stuck in a location if he was your companion.

 

If you want to give it a go but aren’t opted into the beta updates then follow these steps:

 

  • Log into Steam
  • Right click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • Select Beta Update from the drop down menu
  • Select OK.
  • Wait a few minutes and Fallout 4 should update.

 

Running the same process and opting out on the drop down should pull you back out if you want to reverse it.

 

Otherwise safe to say this patch will come out of beta soon enough and fix the bugs for those of us who don’t wish to opt into the beta update program.


January 17th, 2016 by
Posted in Gaming, General, PC | No Comments »

Try Consortium for free and you can keep it forever

Everyone likes freebies, and one of the things I most often hear when discussing the quality of games nowadays is that people wish the day of the demo would return. People like to try before they buy and that is fair enough.

 

One of the closest modern equivalents right now is the odd free weekend that some developers give on Steam for their games, and right now the developers of one game are not only letting people try their game for free – if you do try you get to keep it. Not bad.

 

Consortium is an immersive sim set on an airship in the near future, your choices matter and the game itself will react to the decisions and moves you make. Feedback is mostly positive as well, so this seems like a very good deal.

 

Of course, there is a reason for this free weekend and that comes in the form of the game’s sequel Consortium: The Tower, for which developer Interdimensional Games will be launching a Kickstarter campaign tomorrow.

 

Either way, free is free and this looks like a good one to pick up. If you’re interested, head on over to the Steam page for the game now.

 

consortium_0


January 17th, 2016 by
Posted in Gaming, General, PC | No Comments »

Fixstars launch the highest-capacity SSD yet – and it holds 13TB

Time was that Solid State Drives were a bit of a compromise. What you gained in speed and safety due to the lack of moving parts and general snappiness of a fully chip-based approach, you lost in capacity – Solid State Drives simply couldn't hold Terabytes of data like classic Hard Drives. Well, thanks to the latest offering from Fixstars, that may soon no longer be the case.

 

Fixstars SSD-13000M

 

Introducing the new Fixstars SSD-13000M, a new 2.5-inch Solid State Drive capable of holding a whopping 13TB of capacity, making it the biggest SSD in the world at the time of writing. To give some perspective of just how much data that is, you could fit 2,800 full-size DVDs on just one of these monsters (finally, a drive big enough to hold all my video editing content! – Digmbot), though the company also offers a less-expensive model released at the same time with a slightly lower 10TB capacity.

 

Both drives offer read speeds of up to 540MB/s and sequential writes of up to 520MB/s, which means theoretically you could fill just one of those Terrabytes in just 33 minutes and 37 seconds if you've got huge amounts of data to store at once.

 

Of course, writing huge amounts of data to a drive at once can severely reduce it's lifespan. However, Satoshi Miki, CEO of Fixstars, commented: "The Fixstars SSD series has been highly regarded for their distinct reliability on steady read/write performance that lasts over time." To this end the drives are temperature-controlled to reduce the amount of heat typically generated when a drive is put under heavy load, preventing heat damage; while the drives offer an optional high durability mode that allows users to cut the storage in half in return for a claimed three times the longevity (so you end up with just 6.5TB usable space, but it will live far longer).

 

Naturally, a drive like this is going to be expensive; and the target market for this high-capacity SSD is more tailored towards the enterprise; and for tasks such as heavy-duty video processing. The SSD-13000M's expected retail price in America, where it launches by the end of Febuary 2016, is an eye-watering $13,000 – that's a grand a Terrabyte! This equates to about £9,000 for us British folk, although everything Hardware tends to command a higher premium when it reaches these shores, so take that estimate with a pinch of salt – especially as prices and availability outside the US are yet to be confirmed.

 

Original Source: Technically Motivated


January 17th, 2016 by CrimsonShade
Posted in General, Technology | No Comments »

The Division – supported by DLC?

At the moment The Division seems to be creating quite a few waves around what sort of a game it’s meant to be. Shooter? RPG? No one can seem to agree. Of course there’s also the typical question that surrounds any new game: what about the DLC and any possible microtransactions? Now in an interview the game’s Creative Director has confirmed that the game will not have any microtransactions… sort of.

 

Speaking to Eurogamer Magnus Jansen said that the game would just be supported by the DLC, and not microtransactions. At least, not as they define the word.

 

“It’s definitely just the one – the DLC,” said Jansen. “I don’t know if there’s a globally agreed definition of the word microtransactions, but you don’t pay to win or advance or anything like that. We have DLC plans – which we’re not talking about now – and obviously you’ll pay for that, but in addition to that there’s no microtransactions, as I define them.”

 

the_division_beta

 

Ubisoft have since stated that there will be vanity items being sold through “first-party stores”, but calls it all DLC. The fact that it is just vanity items that are being offered as opposed to any weapons etc that could give someone an unfair advantage is good but…

 

I have always seen DLC – Downloadable Content – as being something akin to a bundle of things all in one big block. Some levels, some story, some missions, some items all in one package – that is DLC. What Ubisoft seem to be offering (although granted it’s not yet clear if they’re doing it like this yet) is individual items that you can buy separately.

 

And no matter how much Ubisoft try to paint it, that sounds an awful lot like what I tend to consider a ‘microtransaction’.

 

The game will come to PC on March 8th anyway, so I guess we’ll find out soon.


January 16th, 2016 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

UPDATED: Kickstarter Gaming Round-Up: Jan 16th

After a break over the holidays, it’s time to give you updates on what interesting things you can see coming out of Kickstarter right now.

 

As always, I’ll start off with some updates on previously covered projects and the break has given time for many to come to a close. Out of those mentioned only a few made target, with The Adventures of Sam and Hunni RPG, First Contact: X-Corps Tabletop RPG, Wanda – A Beautiful Apocalypse, Casting Call: The Card Game BROADWAY and INDEF all managing to get themselves funded in the break. I was especially pleased to see Wanda reach its target; I like games with a good story to tell.

 

This does unfortunately mean that an awful lot more of the projects I previously covered did not meet target – Canvas, The Odds Game, Bellus Mortem, Poltergus, Furrious’ Conquest, Cycle of Tyrfing, Zombie Fest, Super Micro Heroes and Game Over Remix all finished their time with totals that fell far short of their targets in each case, although some did manage to get a reasonable total saying that. While I understand a few of these projects failing, others surprise me. I guess it just proves that even a game that could do well will sometimes not gain enough support to make it in the end.

 

—————

 

Goblin Glory

 

goblinglory

 

This game is a 1v1 card game that borrows elements from games such as Hearthstone, but also was inspired by that classic dungeon builder game Dungeon Keeper.

 

The story follows that the ‘Dark One’ has fallen and you play one of his higher-ups attempting to take over all control of everything. Only problem is, so is every other higher-up demon. Players start with a similar deck of cards, but when they use dungeon upgrades can shuffle new cards into their decks, allowing for a dynamic deck building as part of the game.

 

Goblin Glory has 29 days to go and has made €101 of its €9,000 goal.

 

—————

 

Space Revolver

 

spacerevolver

 

This one is a 2-4 player shooter game that is inspired by similar games such as Samurai Gunn. Basically, one-screen, shoot at your friends, last one alive wins. Simple.

 

The world itself has been inspired by that popular anime Cowboy Bebop and while originally it was going to be a solely multiplayer experience, singleplayer is now being considered for addition to the game. The game itself has been half-finished in its current state; enough to have an alpha that is playable and can be seen in the trailer included below – but the developer would like to raise funds to help get the game finished that much quicker.

 

Space Revolver has made $1,075 of its $15,000 goal and also has 29 days remaining to reach the goal.

 

 

—————

 

King of the Hill

 

kingofthehill

 

We finish this week with a mobile device game, one that has the goal of surviving waves coming towards you.

 

King of the Hill places you as a Hero defending your castle as enemies attempt to reach it. Each enemy killed drops a diamond that can be spent on upgrading abilities for your Hero or for buying new ones with different strengths. The main limiter is your Stamina bar, which depletes as you attack and needs a rest period to rebuild. Switching Heroes or upgrading your Stamina can help to prevent that but you need to be sure your castle doesn’t take too much damage or else it’s game over.

 

King of the Hill has a $1,000 target and 29 days to go, although it has yet to make any of its target yet.


January 16th, 2016 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

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