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Company president of Take-Two, Karl Slatoff, has confirmed that the development studios in established franchises as well as new IP in the publisher’s latest earnings call.
“Our worldwide development teams are working on numerous unannounced projects, including new intellectual properties, and offerings from our established franchises,” Slatoff said. One of these projects was also confirmed to be coming in 2016 by the CEO Strauss Zelnick.
We already know that XCOM 2 is coming in 2016, but as this is talking about unannounced projects that we don’t yet know about, it’s a fair bet to say this one that is coming next year could be coming in the second half of the year rather than the first. That’s not for sure though obviously.
With plenty of franchises having had games that involved Take-Two being released in the past, fans of those franchises now have a tiny little bit to go on if they were hoping for a sequel to their favourite game. Of course, we will have to wait and see what is coming and probably we won’t be told until 2016 some time.
It’s time for the weekly little catch-up on what cool stuff is going on in the world of gaming Kickstarters, and I will start with a summary of previous coverage.
Unfortunately Solar Hideout has seen funding cancelled because of the developer’s health issues, which made me sad as I’d backed this one myself. However the website for the game is still up with the demo version and the creator has said further updates will be posted up there so the game itself is not dead. Scribbled Arena is another campaign that has seen funding cancelled by the developer, owing to a lack of funding. Cold Blooded is also having a little trouble getting going with less than 200 euros of its goal having been made so far. Meanwhile Doko Roko has reached its target with 11 more days to go, GOAT ARMY has 13 days to go having reached its goal, and GOTY the card game has reached a halfway point with plenty more time to make up the rest. Wanderer is almost at its target but has less than 3 days to go to finish it off, but they seem at a point where it is going to be funded.
Starting this week with the card game, and its yet another based around video gaming.
Game Over borrows from gaming history to form a game that sees you using expies of known video game characters to fight for victory. Each character has their own method of winning though and as the player you need to guide them to victory together. As well as character cards, there are cards for attacks, blocks, items, crowbars and even a chance that as the game goes on longer the ‘game’ will fight back against your characters itself. This is actually a second version of the game as well, so you know that the maker has had some success with this game before.
Game Over Remix has 42 days to go and has made $3,383 of its $8,250 goal so far.
Vanity’s Dawn borrows from English history, and lore. History has always interested me so this game sounded good.
Vanity’s Dawn is set in 1604 in England, a time of change when Elizabeth the First had only recently passed away and people’s fears and worries were leading to more sightings of worrying evil creatures. You play as the Anglian Chapter of Vanity, an order of an unknown age that sends out those rejected by society to fight these evils. Whether they want to or not. You manage the people in your Chapter, keep up their faith in their religious beliefs and then send out people on Hunts to take down the evils that lurk in the shadows.
Vanity’s Dawn has made £306 of a £30,000 goal and has 18 days to go.
A Princess To Save Me is a turn-based RPG that asks the question: what if the rescuer of the princess dies on their way back home and leaves the princess alone?
Play as the damsel in distress as you are left alone in the middle of nowhere and must learn to survive and travel back to your home, meeting and interacting with people along the way and having an effect on them as well. The game apparently has branching storylines and multiple endings which sounds pretty good to me. You’ll also pick up companions to join you in battle too.
If this sounds like your sort of thing the game has 24 days to go to make $10,000 of which it has already pulled in $1,042. So it’s already on its way to funded.
I’ll admit, my eye was drawn to this one because the graphic style of the characters is clearly Powerpuff Girls-inspired. I was a child of the 90s, I loved that cartoon.
Econia is a mobile and browser casual game where you start as a sole farmer growing crops to survive and eventually grow your farm into a village, then town, and bring in a population. Eventually you get to a point where you are a city and laws are being passed, and you as a wealthy person can choose to use your financial sway to get your way. Which actually is the entire point that the developers are trying to make with this game – money is controlling democracy right now. The game will also be free and open-source upon release, and possibly might come to Android and Steam based on how well the campaign goes.
Econia has a $25,000 goal of which it has made $3,595 with 15 days to go.
Starcraft 2: Legacy of the Void may be looming on Tuesday, but this weekend all the focus was on the last ever Heart of the Swarm Global Championship Tournament. In a story that could not have been written better by Hollywood, 2013 World Champion SOS and 2014 champ Life made it all the way to the final set, facing off to see who would make Starcraft 2 history. It would be a massive understatement to say that the series was amazing. Going to the final game of a best of seven, the final match was an insane tug of war that actually destroyed one caster’s voice. RIP Artosis. In the end however, SOS took the championship and the $100,000.
Paul Kubit, Sr Game Designer for World of Warcraft, dropped a ton info about how Professions will work in Legion.
One huge reveal is there will actually be Profession questlines.
Here’s a run down of everything he talked about:
– Goal – Giving you more stuff to do
Example: you log in on sunday and want to relax by doing professions so we’re going to change recipe acquisition.
– You won’t just log into this expac and learn every recipe you need from a trainer.
We want you out in the world to go on adventures to find recipes.
Example: Tailor starts quest in Dalaran, trainer asks you to go find cloth. It fails, find a new person to help you make it work! Rest of the quest line deals with learning stuff from a Nightborne who also learns from YOU about Dalaran.
Example: Mining – you learn from characters on how to mine more efficiently.
New ore: Ley Ore
– Mining and Herb nodes are SHARED in Legion. Druids won’t steal your nodes!
– Moving recipes out in the world
– Profession questlines, which will teach how to use new materials and deal with other issues and consequences from the questline
– Gathering nodes in Legion will Finally be shared
– Recipes will have ranks Ranks
– Tradeskill UI update
– Can set recipes to a favorites list
– Learned/unlearned tab
– Unlearned gives details about how to get those recipes
– Obliterum – dust or ash which is used to make crafted things into more powerful items
– Obtain Obliterum by taking them to a special forge to destroy crafted items
– Crafted items are special
– – All high level jewelcrafter Necks have guaranteed gem slot & class specific buffs
– – Engineer helms shoot bullets because they are made of gun parts
– – Minor glyphs are usable items, used to augment spells themselves no limit on how many you can use
– Major glyphs will be removed from the game
– Archaeologists have an expansion length quest line
– Cooking will be able to cook bacon and Nomi will show-up to teach new recipies
– Fishing will feel like a an adventure
– First Aid will have all new content related to it to make it an adventure
What do you think of the changes? Let us know int eh comments below!
Matt Doss, Lead Game Designer, took us into all the crazy things we have to look forward to with Items and Transmog including a complete revamp of how Transmog works and your past work on characters will be rewarded even if you didn’t still have the items when Transmog became a thing.
Legendary World drops
– From anywhere
– – Power remains relevant throughout the expansion
– – Unique effects
– – Will be a lot of them for all various kinds of classes/specs
– – Not fully random drops
– Every item can be scaled up to the level of the best items in the game
– Duplicate personal loot will be trade-able
Transmog
– Help clean up bank and inventory
– Expand customization
– Collection!
– – As soon as an item is bound the appearance is unlocked in your wardrobe
– – Don’t have to keep the item
– Account Wide
– Can see what skins you don’t have yet
– Added outfits
– Can link outfits to other players
– When you log in every bound item in bank, bags, void storage will be added
– Will unlock every item from quests even items not chosen
– Can save different outfits per spec
– Can hide slots per outfit, including hiding shoulders
– Can hide shoulders
– Can transmog weapon enchants, tabards, and shirts
Let us know what you think about the changes in the comments below!