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An updating game client is responsible for the disqualification of a League of Legends pro team from the Challenger Series for the Spring 2015 split in what has to be one of the mostly costly cases of impatience ever.
The team in question is Cloud9 Tempest, and thanks to not having updated his client before a live-stream match one of the team, Ritchie “Fade” Ngo, was unable to log on for the check-in. The team came together to decide what they wanted to do and decided to have their analyst, Tim “Timokiro” Cho, be a replacement for Fade by logging into the pro player’s account and pretending to be him so that there would be no delay in the match time. The team could have alerted the officials of the patching problem but chose instead to take this action, which actually falls foul of the rules for the tournament and the game itself.

Section 9.1 of the rulebook states that ‘ringing’ or playing using someone else’s account is a breach of the unfair play rules, and the punishment is disqualification for the players involved. This has manifested in four different ways – the time itself is disqualified from the Challenger Series for the during of the Spring split; all of its players are suspended from all Riot-sponsored LoL competitions until the time of the Summer split; the team’s manager, Danan “Kaniggit” Flander, is also suspended until the time of the Summer split and Cloud9 cannot sponsor a Challenger team until the Summer split.
The investigation found that the team made the decision to throw Timokiro into the game as a replacement themselves and that team manager Kaniggit was not involved in the making of the decision. He did find out during a team call during the matches, but allowed the matches to take place and play out rather than alert officials and therefore in Riot’s eyes implicated himself. The team’s substitute player, Jonathan “Grigne” Armao, was not found to have had any hand in the decision and was unaware of what was going on and has escaped any penalties himself. The team will not be made to pay any fines.
February 18th, 2015 by |
Posted in Gaming, General, MOBA, PC | No Comments » |
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Some game delays can go on for years, seeing games announced at big events that somehow through issues behind-the-scenes get stuck in development hell. Some make it out eventually, in one form or another (be it the game itself, an altered version of the same title or something completely different); while others perish entirely. Unfortunately for those hoping to see The Last Guardian ever release, it seems to have just become the latter of the two.
Sony Computer Entertainment America have decided that they are not going to extend their hold on the trademark for the title, which seems to suggest that the project itself could have finally just been shelved indefinitely. The team working on the game was Team Ico, creators of Shadow of the Colossus and ICO and was announced after both those titles were such successes.

Having been announced during the days of the PS2, it’s been in development since 2007 and was supposed to release for the PS3. However as time went on without updates, Sony began to avoid answering too many questions regarding its status and speculation grew about what was going on, as it tends to when official information is lacking. However as recently as August last year Sony was reassuring gamers that The Last Guardian was still an active project.
Now it seems that the game will never be. Unless of course a decision has been taken to rename the game and hasn’t been announced yet. After all, no official cancellation announcement has been formerly made by Sony or Team Ico, so The Last Guardian might yet become one of those development hell games that surfaces at last in a guise different from the one we were expecting.
February 17th, 2015 by |
Posted in Gaming, General, Playstation | No Comments » |
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YoYo Games, developer and owner of the GameMaker: Studio engine that was used to make popular small games such as Gunpoint, Hotline Miami and Risk of Rain has been reported as having been bought out by the gambling game developer PlayTech. At first this seems a bit of an odd acquisition for them, but PlayTech also run a sideline to the business that sells development tools such as GameMaker: Studio.
GameMaker currently has over 750,000 registered developers using it for making games within and as well as having been downloaded more than four million times it’s also one of the few game engines available for purchase through the Steam Store, which makes it very accessible and appealing for small indie developers.
A clause in the sale contract makes it clear that PlayTech plan to continue to support GameMaker for quite a time yet, and if the team working on it can hit certain targets set they can earn a further $5.25 million. Not bad at all.

February 17th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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A recent update to Ubisoft’s The Crew game has patched a number of bugs, the most amusing being one that enabled some cars to accelerate so fast while going in reverse they were actually going faster facing backwards than when they were facing forward. Whoops.
As well as this, a number of other tweaks have been made the the handling and performance of several makes of cars as well as fixes to bugs that occurred when a friend who left the game would still display as being Online, when tracking progress of unlocks through awards and many other issues and bugs. This is along with general improvements to such things as the framerate when in Cockpit Mode and the AI. Also halted in their tracks are the bug that caused players to sometimes lose all their save data (unfortunately the data can’t be restored) and one that allowed for a wall-riding exploit, thanks to a change in the friction applied to side barriers along roads.

The patch isn’t just for fixes though, it’s added new content to the game. A PvP mode now exists for ten different circuits that calls for you to eliminate other players and four new faction missions have been added to the game. Great if you’ve already completed what was already available.
While bug fixes are always a good thing (when they work and don’t break other things), it’s a little sad to see The Crew’s unintentional tribute to Big Rigs infamous reverse bug bite the dust.
February 16th, 2015 by |
Posted in Gaming, General, Multiplatform | No Comments » |
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In modding news, an interesting new mod has popped up for Doom, a game twenty years old already and still with an active modding community. The dedication to it is amazing, and somehow the modders don’t seem to be running out of ideas.Well, maybe a little bit but they’re obviously still having a lot of fun with their mods if this one’s anything to go by.
The mod in question is created by someone called Linguica and is called the InstaDoom mod. What does it do? Enables you to take selfies. Really.
It’s based off Instragram and therefore contains 37 filters to tint your photos and the photos will show Doomguy’s head on the body of a space marine sprite as you journey through the levels and fight the beasts and enemies. Not exactly the first choice of game I’d think of for taking selfies in, but as I said above they must have had fun making this mod. If you’re interested you can download InstaDoom here.

February 16th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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