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Youtube ditch Flash for HTML5 as standard for Videos

YouTube-logo-full_color

Here at Sanitarium.FM Towers, many of us have long believed that the reign of Flash was over and that use of Flash applets on the internet would soon die out. Youtube’s latest announcement may have just guaranteed this eventuality by hitting it where it hurts, as Google announce it is dropping it as a standard video delivery format for Youtube in favour of HTML5.

 

HTML5 has long been heralded as the natural successor to Flash, as its presence as a standard all modern internet browsers strive to follow removes the need for external plugins; making it both more efficient and better supported across all of today’s most relevant platforms – especially smartphones, some of which do not come with Flash support at all, but which DO have HTML5-capable browsers. HTML5 will also become the default delivery method for videos streamed using Safari 8, Internet Explorer 11, Chrome and the latest versions of Firefox.

 

However, just being capable of showing video out-of-the-box and on more devices, with less requirements than Flash doesn’t seem to have been the only reason for the move. On the YouTube blog, YouTube Engineering Manager Richard Leider said that HTML5’s adoption of adaptive bitrate (ABR) technology, which allows YouTube to dynamically alter video quality to suit the bandwidth available, was the real nail in the coffin for Flash support; as previously this was a capability of Flash alone. With HTML5 now able to adjust quality on the fly, videos should load quicker; and users should find themselves staring at a “buffering” icon much less often than before.

 

Moving to HTML5 will also allow YouTube to use the VP9 codec, which will allow 4K HD quality video running at 60FPS on capable hardware. Combined with WebRTV support for easy sharing of videos and video broadcasts, Flash’s days may well finally be numbered. And that’s a win-win for everyone – except the technology’s owners, Adobe, who no doubt are having an urgent meeting as we speak.


January 28th, 2015 by CrimsonShade
Posted in General, Technology | No Comments »

Pre-Sequel Grinder bug causes games to crash

The recent update for the Borderlands: The Pre-Sequel game was released alongside the Lady Hammerlock DLC pack. Unfortunately it has come with an unforeseen bug that’s causing crashes for players says Gearbox.

 

The problem occurs when players put in three purple rarity items into the Grinder, hoping to turn their unuseable loot into something they can use. Gearbox have said that it has “the potential to cause a crash”. The studio is already working on a patch for fix the issue and recommends being careful about using the Grinder until they have finished and released it.

 

The update is an automatic one, needed for access to parts of the DLC and for the online play. If you’re prepared to live without those things and wait it out though, try to go into offline mode if that’s an option. Gearbox have said they will post an update on Knowledge Base as soon as they can confirm that their patch is fixing the problem.

 

presequelgrinderbug


January 28th, 2015 by
Posted in Gaming, General, PC | No Comments »

Hearthstone’s Undertaker gets a nerf: no more health buff

Blizzard have handed down another nerf smackdown to a card in the Hearthstone game, finally making it a little less of a pain to go up against. The card in the firing line this time? Undertaker.

 

Previously the Undertaker’s card text read “Whenever you summon a minion with Deathrattle gain +1/+1” which in special Deathrattle decks could lead to an Undertaker getting buffed to hell in one turn. Blizzard have now revised it to merely “Whenever you summon a minion with Deathrattle, gain +1 Attack”. This means while it will still be a powerful card if played right, its less of a fully-armed fortress and more of a glass cannon now.

 

undertaker

 

Blizzard’s community manager Zeriyah explained the need to make the change saying “Undertaker was frustrating to play against. It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game. With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions.”

 

The Undertaker’s been a bit of an issue for a few months, having been released in the Naxxramas event and some of the cards included in December’s expansion, Goblins vs. Gnomes were noticeably set up to counter Deathrattles in an attempt to solve the problem. Seems it wasn’t enough though so the Undertaker’s health buff had to go.


January 28th, 2015 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Microsoft breaks the Surface to profitability

After writing off unsold stocks of previous models and causing numerous jokes about whether profit would ever surface for Surface, Microsoft’s most recent earnings report seem to suggest the company’s fortunes are finally turning around. Microsoft claim that its Devices and Consumer group’s revenue grew 8 percent year over year in the last calendar quarter of 2014, thanks in no small part to healthy Surface and Xbox sales. Though Microsoft refuse to reveal exact shipment numbers, revenues from Surface Tablets are said to have increased by 24% from Fiscal Quarter 2 in 2014 compared to this year – which Microsoft credits, as you may expect, mainly on the popularity of the Surface Pro 3.

 

And as for the XBox? Though the figures are less rosy, they remain still quite healthy. Microsoft state 6.6 million Xbox systems were sold during the rush to Christmas 2014. In the same quarter last year, Microsoft shifted 7.4 million consoles, so this represents a small decline. While last year’s figures were broken down into 3.9 million XBox Ones and 3.5 million XBox 360s, Microsoft refused to offer any such breakdown this year; so it is hard to determine if the decrease is due to reducing sales of the older or the newer consoles – however, all indications suggest the new system represented a significantly larger chunk of sales compared to last year, in part due to the new console’s game selection improving over the last year; as well as aggressive price cuts by Microsoft. Sony was quick to say that it sold 4.1 million PlayStation 4s just during the last month of holiday shopping, so it’s apparent that there was at least a fierce fight between current-generation platforms.

 

It’s otherwise a mixed quarter for Microsoft, whose total income this quarter shows a rare loss for the company – an operating loss of $243 million. Microsoft’s move to offer Windows licences for free to smaller devices as long as they promote Bing as standard – and a generally slow-moving PC market which hasn’t warmed to Windows 8 OR 8.1 – has cut revenue from Windows licences by 13%; however the promotion seems to have worked as revenues from the company’s online services have mostly mitigated this loss. The main cause of the losses seems to be more down to the costs of both its massive restructuring plan and integrating Nokia’s former mobile team. Speaking of which, Microsoft also appears to have turned around declines under Nokia’s tenure, selling 10.5 million Lumia phones in the last year. All of this points to a company for which a PC Operating System – while still important – may not be as make-or-break as it once was.


January 27th, 2015 by CrimsonShade
Posted in General, Technology | No Comments »

Free Download of Dragon Age: Inquisition’s Tavern Songs, Before Feb 9th

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Now you can get drunk with you favorite Dwarf and sing along with the songs you heard in Dragon Age: Inquisition. Bioware created a place on its website where you can download the tavern songs for free.

 

The songs include “I Am The One,” “Grey Warden,” and “Empress of Fire” among others, and you have until February 9th to download the MP3s.


January 27th, 2015 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Music, PC, Playstation, Xbox | No Comments »

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