Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 


Today
  • 6am - Auto DJ
  • 9am - Auto DJ
  • 12pm - Auto DJ
  • 3pm - Auto DJ
  • 6pm - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM: Oratar woz 'ere!
Sanitarium.FM Site Search:  
Movie Review – After Earth

A crash landing leaves Kitai Raige and his father Cypher stranded on Earth, a millennium after events forced humanity’s escape. With Cypher injured, Kitai must embark on a perilous journey to signal for help.

 

After Earth

 

A crash landing leaves Kitai Raige () and his father Cypher () stranded on Earth, a millennium after events forced humanity’s escape. With Cypher injured, Kitai must travel across earth to retrieve the beacon to signal for help.

 

After Earth starts strongly grabbing your attention with the main storyline straight away. This was a great way to start the film, as expectations of Jaden Smith sharing the screen with father Will was questionable.  The film strips that down straight away and throws you into the crash landing on Earth.

 

You learn quickly that the film is based around the relationship of father and son (a great movie release time around fathers day).  The bond between father and son grows throughout the film which was expected but still left you with the tingly feels throughout the film. I personally went into the film with preconceived ideas of Jaden and was pleasantly surprised by his performance in an action based storyline. Would it be as good without Will Smith – No, but the actual bond is conveyed well near the end of the film.

 

Although very serious there are a few golden moments and gag lines which break the tension and increase the likeability. Being jumpy at times the film kept you on your toes anticipating the new dangers which lurked in every corner of ‘Earth’.

 

Ok so the Techy side of things:

 

The scenario detailing lacked somewhat for me, almost seeming rushed. Although massively expansive and layers. The actual motion of the ‘New Earth’ wasn’t detailed enough for the technology of today.

 

For what looked liked a ‘Rainforest/ disturbed’ atmosphere you only really see two types of weather sunny and freezing. Although a short scene covers rain fall, I feel that an unstable atmosphere would kick up more weather fronts quicker and possibly multiple fronts within hours.

 

The monsters although very well animated, looked slightly pixelated, with no real intricate detailing on them.  A simple splash of imaginative colour could have changed this, in order to convey evolution which is described in the brief for ‘Earth’

 

A final thought:-

A great film which I would definitely buy the DvD and watch at home. I would watch it again at the cinema but would need to leave it a week or two in between.

 

A sequel, ‘After Earth 2’ is rumoured to be releasing in 2015.

 

7.5 / 10 – A definite watch needed here guys.

~Wiskets


June 13th, 2013 by
Posted in General, Movie Review | No Comments »

SimCity ‘5.0’ patch details released

Maxis has been busy patching up SimCity once again, this time readying it’s latest fix in version 5.0.

 

There is certainly plenty new to been seen in version 5.0, such as better trading, improvements to great works and fixes for garbage and recycling trucks.

 

Here’s the patch notes.

 

 

SimCity Update 5.0 patch notes

  • New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
  • New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
  • New: Added a filter for friends’ regions in the join region section.
  • New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
  • New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
  • New: Regional Achievement: Added a new regional achievement, Field Trip!
  • Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
  • Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
  • Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
  • Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
  • Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
  • Great Works Improvements: Tuned the Solar Farm.
  • Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
  • Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
  • Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
  • Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
  • Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
  • Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.

June 10th, 2013 by Lonesamurai
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

Job Posting: Storyboarder

Got a good imagination and can create adventurous stories? We need you to create our storyboard for our online campaign and potential comics on site. This will need you to continuously write new material down to keep the interest of gamers and comic readers.

 

If you have a good understanding of game lore and would like to express or create your own then this could be the role for you to undertake!

 

Skills needed for the role:

  • Good, diverse and edgy imagination

  • The ability to convey your thoughts into a storyboard format

  • Good literacy skills and punctuality

  • The ability to hit deadlines

 

Desirable skills needed for role:

  • Previous experience storyboarding

  • A portfolio of previous experience and your own stories

  • Flexibility with your storyboarding

  • A good understanding of internet socialising, and usage of group meeting software such as Dolby Axon and Skype to convey ideas.

 

This is a volunteer based role to start, with opportunities for paid employment later on.

Click “Apply for this job” underneath this posting on our main Jobs page to apply for this role.

You can also email admin@sanitarium.fm for get more information about this role.


May 24th, 2013 by CrimsonShade
Posted in General, Job Postings | Comments Off on Job Posting: Storyboarder

Justice League: The Flashpoint Paradox – Trailer Debut

 

The world is turned upside down as Flash wakes up devoid of his super powers in the all-new DC Universe Original Animated Movie.


May 24th, 2013 by Lonesamurai
Posted in DvD Review, General | No Comments »

Guilty Gear is back and is powered with Unreal Engine!

Check out the trailer for the new Guilty Gear right here!

 

 

Now you can drool!

 

Arc System Works is proud to announce the upcoming Guilty Gear title at their “Arc System Works Festival”, which took place in the Yokohama Pacifico venue on 5/19/2013.
Be sure to stay tuned, as Daisuke Ishiwatari takes the director’s chair once again, to bring you, THE latest installment to the beloved fighting franchise:Guilty Gear Xrd -SIGN-!

For questions and comments : support@arcsy.co.jp
Guilty Gear Xrd Portal Site : http://ggxrd.com/

Copyright © 2013 Arc System Works All Rights Reserved.
Content cannot be reproduced and distributed without the explicit written consent of Arc System Works.


May 23rd, 2013 by Lonesamurai
Posted in Gaming, General, Multiplatform, Nintendo, Playstation, Xbox | No Comments »

« Previous Entries Next Entries »