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Guild Wars 2 Update – 1 October 2012

General

  • Fixed bugs for various stuck events and skill challenges.
  • Fixed bugs for various map areas that allowed players to get outside of the playable space.
  • Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
  • Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
  • Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
  • Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
  • Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
  • Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
  • Fixed a bug that was preventing certain music from playing.
  • Fixed an issue with the loot table for undead grubs.
  • Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
  • Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
  • Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
  • Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
  • Added an appropriate error message for players when trying to accept too many guild invites.
  • Armor that is currently equipped can no longer be transmuted.
  • Keg Brawl has received some updates:
  • Lob: This skill is now ground-targeted.
  • Throw: This skill now has the range of the old Lob but with a casting time.
  • Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
  • Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
  • Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
  • The Trading Post will properly refresh when using item context menus from your inventory.
  • Transmuted cultural armor now prevents opposing races from equipping it.
  • Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.

 

Story

  • Fixed bugs in the story step “Ships of the Line.”
  • Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
  • Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”

 

Events

  • Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
  • Added catapults and scaling veterans to the bridge repair event in Kessex Hills.

 

Dungeons

 

Crucible of Eternity

  • Reduced the difficulty of creatures and bosses, particularly health and armor.

 

Citadel of Flame

  • Fixed exploits that were allowing players to speed clear paths of this dungeon.
  • Reduced difficulty of the Searing Effigy.

 

Arah

  • Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
  • Fixed a blocking bug in story mode.

 

Player versus Player

  • Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
  • Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
  • Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.

 

World versus World

  • Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
  • Fixed a bug with Keep Lords in World versus World where they could become immune to damage.

 

Professions

 

General

  • Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
  • The following profession skills now hit 3 targets instead of 1:
  • Elementalist Dagger: Lightning Whip, Lightning Touch
  • Mesmer Spear: Stab, Jab, Evasive Strike
  • Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
  • Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
  • Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry

 

Elementalist

  • Flame Burst: This skill will no longer fire if the target is behind the player.
  • Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.

 

Engineer

  • Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
  • Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
  • Knee Shot: This Firearms trait now affects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
  • Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
  • Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.

 

Guardian

  • Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
  • Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
  • Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
  • Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
  • Shield of Absorption: This skill will now appear correctly for all races.
  • Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.

 

Mesmer

  • Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
  • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
  • Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
  • Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.

 

Necromancer

  • Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
  • Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
  • Epidemic: This skill no longer has infinite range.
  • Haunt: This Shadow Fiend skill now triggers instantly.
  • Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
  • Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
  • Life Siphon: This skill now properly applies damage at its intended range of 600.
  • Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
  • Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
  • Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.

 

Ranger

  • Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
  • Lick Wounds: This skill now functions only with ranger pets.

 

Mac Beta Client Update

  • Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
  • Fixed a bug that prevented gem purchases.

October 2nd, 2012 by Lonesamurai
Posted in General | Comments Off on Guild Wars 2 Update – 1 October 2012

Guild Wars 2 Update – 25 September 2012

General

 

Black Lion Trading Company

 

Story

 

Dungeons

 

General

  • Updated vendors in the Ascalonian Catacombs and Caudecus's Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.

 

Citadel of Flame

  • Fixed an exploit in Magg's chain that was allowing players to skip the entire dungeon and still be rewarded.
  • In Magg's chain, if Magg happens to die in the lava field, he'll teleport himself to the start of the area just outside it.
  • In Magg's chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.

 

Caudecus's Manor

  • Fixed an exploit that was allowing players to skip content.

 

Honor of the Waves

  • Fixed a bug in the Butcher's chain that prevented a boss from spawning.

 

Arah

  • Fixed a blocking issue.

 

Ascalonian Catacombs

  • Fixed blocking bugs in Detha's chain.

 

Dungeon Rewards

We've made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

  1. Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
  2. Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they'll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
  3. Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

 

Professions

 

General

 

Elementalist

 

Engineer

  • Grenade Barrage

     Grenade Barrage: This Grenade Kit skill should now be usable underwater.

  •  Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.

  •  Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

  •  Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

 

Guardian

 

Mesmer

  • Fixed text on "readied" mantra buffs.
  • Veil

     Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

 

Necromancer

 

Thief

 

Races

 

Norn

  • Call Wurm

     Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.

 

Player versus Player

 

 World versus World


September 25th, 2012 by Lonesamurai
Posted in General | Comments Off on Guild Wars 2 Update – 25 September 2012

Movie Review: Total Recall (2012)

A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall – a company that provides its clients with implanted fake memories of a life they would like to have led – goes wrong and he finds himself on the run.

 

Total Recall

 

Ok, I know I'm a couple of weeks late watching this, but yeah, I actually forgot about it, so sue me, I've been busy 😛

 

Anyway, I was having difficulty trying to decide how to do this review while I was walking back to the office from the cinema, do I a) review and compare to the 1990 Arnie film, or b) Review purely based on what I saw…   decisions, descisions…  

 

Ok, lets have a little from Column A and a little from Column B

 

Firstly, I was surprised by the rating for this movie, the 1990 version in the UK was given an 18 rating and still some parts of the film ended up on the cutting room floor…  the 2012 version had a 12A certificate (No one younger than 12 may see a ‘12A’ film in a cinema unless accompanied by an adult, and films classified ‘12A’ are not recommended for a child below 12.), which had me worried that it was dumbed down and going to be tame, but I was pleasantly surprised, especially by the few F Bombs liberally sprinkled through the film

 

Hell, the mutant hooker witht eh three boobs is in this film too and even more in your face on the screen with dem three boobs, "You're gonna wish you had a third hand!" (still a classic line)

 

The reboot treatment worked well for Total Recall, the tech in the film is believable (I really want a fridge with a touch screen on the front, makes perfect sense), and the smartphone built into your hand that becomes a video phone and smartphone when you place your hand on glass?!?   Feckin genius idea!

 

The one thing about this one that also made it more believeable, it stays on Earth, no MARS in this one, however its an Earth with only two population areas, The Colony's (Australia, New zealand, etc) and the United federation of Britain (BOOYAH! oh wait, they were the bad guys…  oh…  🙁 )  Anyway, the rest of the planet is a smoggy, radiation hazard zone after a chemical war ravaged the planet and only those two areas survived (Obviously Russia, America and Africa took pot shots at each other and lost…) and the two population zones are linked by an awesome super maglev through the gravity well at the center of the planet (Awesome use of an idea thats being generally considered in the scientific community)

 

Of course the United Federation of Britain is the high tech, cool place to live, with Android/synthetic police/army and cool maglev cars, while The Colony's is a giant ghetto for all the factory workers and lower class of society and this is where the story realy kicks off.  The leader of the UFB, Cohaagen (Bryan Cranston, (Malcolm int he Middle, Breaking Bad and some awesome films at the moment) has decided to send his new army of Synthetics through "The Fall" (the maglev through the planet) to remove the entire population, then bulldoze it all and build more population space for UFB citizens…   A generally dick thing to do huh?

Anyway, Colin Farrell plays Douglas Quaid this time and yeah, pretty much all the names of characters are EXACTLY the same as they were in the 1990 movie and he plays the character brilliantly and honestly more convincingly than Arnie did

 

Kate Beckinsale plays his "wife" Lori and Jessica Biel plays his resistance girlfriend, Melina…  But Kate Beckinsale plays this SO MUCH better than Sharon Stone in the original, BUT you can't quite get away from thinking she is playing her character from Underworld…  it's like Mila Jovovich doing anything but Resident Evil (which I'll be reviewing next week btw) now, apart from Lilu in Fifth Element, she is Alice, but hey, after 5 films, characters stick…  Thats not to say Beckinsale is bad, FAR from it, her character is a briliant actress too and a proper bitch, but so was Sharon stone int he original

 

Anyway, all the elements and ideas are here, apart from one, the alien storyline on Mars…  and to be honest, I was glad for that, this film is far more grounded, far more "realistic" in both the storyline AND setting, the tech is believable, especially as some of it is ALREADY being made (I need one of those fridges!!!)

 

The one downside, this film was great, but it lacked that fizz, I would definitely buy it on DvD/BR and watch it again and it definetly didn't dissapoint in the action department, far from it, but it didn't get me excited either

 

Completly deserves a solid 7 outta 10 though

 

Well worth a watch

 

~Lone


September 18th, 2012 by Lonesamurai
Posted in General | Comments Off on Movie Review: Total Recall (2012)

Announcing Guild Wars 2 for Mac

Well I honestly didn;t see this coming… 

Source:  https://www.guildwars2.com/en/news/announcing-guild-wars-2-for-mac-beta/

 

Today we’re happy to announce another major milestone in the development of Guild Wars 2: going forward, ArenaNet will also be supporting the game on Apple’s Mac OS X. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.

 

Bringing Guild Wars 2 to the Mac is huge for us, because it introduces the game to an entire group of players who are often ignored by game developers. The ability to play together with your friends is one of the underlying principles of Guild Wars 2, and providing a Mac client means that friends and guildmates can play together regardless of what operating system they favor.

 

On top of it all, ArenaNet staffers are big fans of Macs. We offer them as part of our employee laptop subsidy program, and our president Mike O’Brien is rarely seen without his Mac laptop. We’re as excited as anyone to play Guild Wars 2 on OS X.

 

The Mac Beta is available to anyone who has purchased or purchases Guild Wars 2. All you need is an active Guild Wars 2 account to download the Mac Beta client. Just log in to account.guildwars2.com and click Download Client to get started. If you have any questions, check out our Mac FAQ.

 

Keep in mind as you play the Mac Beta that it is a beta product. Performance and system requirements aren’t finalized. Review the beta hardware specification, and understand that your overall experience will be better when we release the final version. Even though it’s a beta, the Mac client does connect to the same live environment that the PC client connects to.

 

To bring Guild Wars 2 to the Mac, ArenaNet worked with our partners at TransGaming, whose Cider technology allows us to mirror the game experience as closely as possible between the PC and Mac. This means that future updates to Guild Wars 2 will be available for both platforms simultaneously.

 

So whether you’re a PC or a Mac, or both, we’ll see you in-game!

 

 


September 18th, 2012 by Lonesamurai
Posted in General | Comments Off on Announcing Guild Wars 2 for Mac

GW2: Update Notes – September 17th 2012

Here are the patch notes for today’s game update:

 

General

  • Asuran players will now aim toward their targets when using a rifle.
  • Fixed various broken events and skill challenges.
  • Fixed various locations that allowed players to move outside the map.
  • Fixed various locations on maps where players could become stuck.
  • Discovery crafting may now use items directly from a player’s bank.
  • Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
  • Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

 

Story

  • Fixed bugs in “A Different Dream,” “A Fragile Peace,” “Dredging Up the Past,” "Forging the Pact,” “Pastkeeper,” “Ships of the Line,” “Stealing Secrets,” “The Priory Assailed,” and “The Source of Orr.”
  • Reduced the overall difficulty in “Dead of Winter.”

 

World-versus-World

  • Retaliation: This boon no longer reflects damage received from siege weapons.
  • The Experimental Rifle is no longer usable in World-versus-World.

 

Professions

 

Warrior

  • Smoldering Arrow: This skill’s casting time has been reduced.

 

Mesmer

  • The Prestige: This skill now requires full recharge if it’s interrupted at any time.

 

Thief

  • Descent of Shadows: This trait’s effect can now only trigger once every 8 seconds.

 

Engineer

  • Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
  • Detonate Mine Field: This skill is no longer a blast finisher.

 


September 18th, 2012 by Lonesamurai
Posted in General | Comments Off on GW2: Update Notes – September 17th 2012

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