Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 


Today
  • 12pm - Auto DJ
  • 3pm - Auto DJ
  • 6pm - Auto DJ
  • 9pm - Auto DJ

Tomorrow
  • 12am - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM, mmmmmmmmmmm Cake!!!
Sanitarium.FM Site Search:  
Book review – The Horus Heresy – The Outcast Dead

The Story

 

The galaxy is burning. The Emperor’s loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan. Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life. Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.

 

(November 2011 • ISBN 9781849700863)

 

Trailer

 

 

Review

 

Ok, the book has been out since November and I only just finished it today, so sue me, I went on holiday for Christmas and was too busy to read (contrary to belief I do have a life outside gaming and Games Workshop things)

 

But yeah, finally finished The Outcast Dead, the fourth installment of The Horus Heresy series from Graham McNeill, of which my favourite Horus Heresy novel written by him so far has been Fulgrim and like Fulgrim, The Outcast Dead slowly, but surely gets the reader into the life of the main characters and although it feels slow, makes you care for them.

 

The Outcast Dead, (spoilers ahead) are a group of "traitor" Space Marines, help in an Imperial prison on Earth, but we are only introduced to them in the last third of the book and thats when all the main action takes place, however unlike other Horus Heresy novels that have, albeit brilliantly, surfed on a wave of action and lore, but The Outcast Dead is purely a character set up and one that works brilliantly and also makes you want to question the regime the Imperium lays down on mankind.  A moral tale if ever there was one.

 

All in all, this is an amazing book to break up the amount of action from other books, especially after The First Heretic that came before and before Deliverance Lost (which I am starting tonight and really looking forward too)

 

All in all, if you are reading the Horus Heresy novels, you will enjoy this one as much as others.  Graham McNeill has done a fantastic characterisation and you really get to know and like the characters, even the not so likable ones like Tagore, the World Eaters Sargeant

 

All in all, a great read, well worth buying and one to keep and reread in the future!  All inmates must read ASAP

 

~Lonesamurai

 


January 13th, 2012 by Lonesamurai
Posted in General | No Comments »

Trion Worlds Announces New Subscription Pricing For RIFT

 

Trion World has announced this morning that some changes in subscription pricing have arrived in their popular MMO RIFT. The previous pricing schedule has been done away with, and the new prices will definitely make it easier for players to stay connected to RIFT.

 

Annual subscriptions are now just $99, for an entire year's worth of playing RIFT without having to worry about choosing a monthly option. The $99 plan equates to just $8.25 per month. The full pricing plan looks like this:

 

  • 3-Month – $12.99 per month

  • 6-Month – $10.99 per month

  • Annual – $8.25 per month

 
Trion also teases that they are working a major game update for RIFT, that should be due out within 'the next several weeks.' Each subscription purchased in January will come with a bonus 30-days of in-game time that goes into effect after your subscription period ends.

 

Good time to be a RIFT player! For more information on the game and its subscription options, drop by http://www.riftgame.com/.

 


January 12th, 2012 by Lonesamurai
Posted in General | No Comments »

Minecraft 1.1 Update

Minecraft 1.1 Update

January 12, 2012

 

  • Added enchantments to Bows
  • New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
  • 56 new language translations, including fictional ones such as Pirate
  • Slightly smoothed color transitions between biomes
  • Added beaches
  • Biomes are slightly more varied
  • Reduced brewing time to 20 seconds
  • Added Spawn Eggs to creative (the colors of the eggs even look like the mobs)
  • Added world type options (currently only super-flat and default)
  • Removed collision box from ladders
  • Sheep eat Grass, converting them to Dirt, and regain their Wool again
  • Fixed collision box on fence gates
  • Walking on Crops no longer tramples them

 

 

Bug fixes:

 

  • Fixed "Sniper Duel" achievement
  • Fixed Powered Rail Non-Depowering Bug
  • Fixed Powered Rail Failure-to-Update on Placement Bug

January 12th, 2012 by Lonesamurai
Posted in General | No Comments »

TERA News – Beta Sign Up Begin

As 2012 gets underway, En Masse Entertainment has announced that beta sign ups for TERA are now being taken. Devs indicate that several "closed phases" will be held with players attending by invitation only. This is similar to last year's "beta events".

 

Everyone who signs up for beta testing will be invited to the open beta when it's ready to get underway.

 

Sign up on the TERA website.

 


January 12th, 2012 by Lonesamurai
Posted in General | No Comments »

Guild Wars Update – Thursday, January 5, 2012

Update – Thursday, January 5, 2012

 

 

Skill Balance

 

 

For more information on these changes, please see the Developer Updates page.

 

 

Hard Mode

 

 

 

 

Exhaustion

 

 

  • The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

 

 

Skills

 

 

Elementalist

 

 

  • Armor of Frost Armor of Frost: reduced recharge to 20 seconds; added the following functionality: "You have +1 Water Magic." Removed "Ends if you use Fire Magic."
  • Blinding Surge Blinding Surge: added the following functionality: "This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage."
  • Celestial Storm Celestial Storm: improved description.
  • Chain Lightning Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Churning Earth Churning Earth: reduced casting time to 2 seconds.
  • Double Dragon Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5…30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0…3 seconds."
  • Elemental Attunement Elemental Attunement: rescaled duration to 25…60 seconds; reduced recharge to 20 seconds; added the following functionality: "You are attuned to Air, Fire, Water, and Earth and gain +1…2 to these attributes."
  • Energy Blast Energy Blast: reduced casting time to 1.5 seconds.
  • Energy Boon Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36…60 seconds, Energy Boon raises the maximum Health of you and target ally by 1…3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1…12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
  • Ether Prodigy Ether Prodigy: increased duration to 8…20 seconds; reduced damage per point of Energy to 2.
  • Fireball Fireball: reduced casting time to 1.5 seconds.
  • Freezing Gust Freezing Gust: increased recharge to 8 seconds.
  • Glimmering Mark Glimmering Mark: added the following functionality: "For 10 seconds, target foe and all foes adjacent to your target take 5…25 damage each second. Foes using attack skills are Blinded for 3 seconds."
  • Glyph of Energy Glyph of Energy: increased recharge to 25 seconds; now affects your next 1…3 spells; reduced Energy savings to 10…25; added the following functionality: "Your elemental attributes are increased by 1…2."
  • Gust Gust: changed functionality to: "For 5…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
  • Ice Prison Ice Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Ice Spikes Ice Spikes: reduced casting time to 1.5 seconds.
  • Invoke Lightning Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Lightning Surge Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: "Target foe has Cracked Armor for 5…20 seconds. This spell has 25% armor penetration."
  • Master of Magic Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8…14; removed Energy regeneration; removed the following functionality: "This enchantment ends if you use a non-Elementalist skill." Added the following functionality: "Your elemental spells return 30% of their Energy cost."
  • Mind Burn Mind Burn: changed functionality to: "Target foe and all adjacent foes take 15…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…60 fire damage and are set on fire for 1…8 seconds."
  • Mind Freeze Mind Freeze: increased damage to 10…60; increased additional damage to 10…60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.
  • Mind Freeze (PvP) Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.
  • Mind Shock Mind Shock: reduced Exhaustion to 5.
  • Mind Shock (PvP) Mind Shock (PvP): split for PvP.
  • Mirror of Ice Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15…70 cold damage and move 66% slower for 2…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
  • Mist Form Mist Form: reduced cost to 5 Energy; changed functionality to: "For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell."
  • Mist Form (PvP) Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: "For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell. This spell does not heal allies above 80% Health."
  • Obsidian Flame Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
  • Ride the Lightning Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1…5 seconds."
  • Ride the Lightning (PvP) Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1…5 seconds."
  • Sandstorm Sandstorm: reduced recharge to 25 seconds.
  • Second Wind Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: "You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments."
  • Shatterstone Shatterstone: reduced cost to 10 Energy; changed functionality to: "Target foe is struck for 25…100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25…100 cold damage."
  • Shockwave Shockwave: changed functionality to: "All foes in the area take 15…60 earth damage and are Weakened for 1…10 seconds. Nearby foes also take +15…60 earth damage and have Cracked Armor for 1…10 seconds. Adjacent foes suffer the previous effects, take +15…60 earth damage, and are Blinded for 1…10 seconds."
  • Star Burst Star Burst: reduced recharge to 7 seconds; changed functionality to: "Target touched foe and all foes in the area are struck for 7…112 fire damage and set on fire for 1…4 seconds. For each foe you hit, gain 2 Energy."
  • Stone Sheath Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5…20 seconds, you and target ally have +1…35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…70 earth damage and are Weakened for 5…20 seconds."
  • Teinai's Prison Teinai's Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Thunderclap Thunderclap: reduced recharge to 8 seconds; reduced damage to 10…50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10…50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5…20 seconds. This spell has 25% armor penetration."
  • Unsteady Ground Unsteady Ground: reduced recharge to 15 seconds.
  • Ward Against Harm Ward Against Harm: changed functionality to: "Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 20 seconds."
  • Ward Against Harm (PvP) Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: "Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 30 seconds."
  • Water Trident Water Trident: changed functionality to: "Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10…90 cold damage if it hits. If it hits a moving foe, that foe is knocked down."

 

 

Mesmer

 

 

  • Mistrust Mistrust: reduced damage to 10…100.
  • Mistrust (PvP) Mistrust (PvP): reduced damage to 10…75; reduced recharge to 12 seconds.

 

 

Ritualist

 

 

 

 

Automated Tournaments

 

 


January 6th, 2012 by Lonesamurai
Posted in General | No Comments »

« Previous Entries Next Entries »