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Microsoft Confirm – Scalebound Cancelled

After its disappearance from Xbox Wire last week, and the official page for the game being removed from the Xbox site, rumours were abounding that the much-hyped Scalebound game might be cancelled. Well, Microsoft have given a statement and it’s not good news – Scalebound is indeed cancelled.

 

 

Previously scheduled for release on Xbox One and PC, Scalebound was originally revealed during the Xbox press conference of E3 2014, with Bayonetta director, Hideki Kamiya, as the new game’s director. However, since then and despite being near the tops of many anticipated games lists, the game has gone through numerous delays and news began to dry up. With the vanishing of the game from two official Xbox sources, it seemed that Microsoft had canned the game and today they confirmed that they had to focu on other games:

 

After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.

 

It’s disappointing news for people who were hoping that they’d one day get to try the game when they saw its trailer way back in 2014. It looked as if it might have promise, but now we will never know what might have been.


January 9th, 2017 by
Posted in Gaming, General, Multiplatform, PC, Xbox | No Comments »

Sanitarium.FM News Update | 09/01/2017

Welcome to the Sanitarium.FM News Update for Monday, January 9th 2017.

All your need to know gaming and tech news in one bite sized video!

 


January 9th, 2017 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

ZDoom Ceases Development After 20 Years

In an announcement over on its forums, one of the longest running source mods for Doom has ceased development.

 

First released before the new millennium in March 1998, ZDoom has been pretty much consistently updated since. Its last full release was almost a year back in Feb 2016, but ZDoom has acted like a foundation for a great many mods for the classic game and was, for a while, the only way it could be played on more modern Windows computers. Other source mods such as GZDoom have been built from it so the modding scene has plenty more foundations to build upon, but it’s still a very big deal within the Doom modding community.

 

Of course, even if official development has stopped, other people will pick up the torch instead and run with it. The site and forums will remain active still, and with GZDoom and other derivatives of the mod, we can just see this as the end of the first ‘form’ of the foundation mod that has lasted so long. Its successors will carry on the long-running modding community, and there’s no sign of it dying down any time soon.

 


January 8th, 2017 by
Posted in Gaming, General, PC | No Comments »

Andromeda PC Specs Coming February

With the trailer out and a release date of March 21st set, information is now being revealed slowly about the next entry into the Mass Effect series of games.

 

A few days ago, it was confirmed on Twitter by a member of the team working on the game that the PC version of Andromeda will have controller support which is hopefully going to be seamlessly able to switch to keyboard and mouse and back again to controller. But of course, the biggest question most PC gamers have is – what specs will my machine need to play the game?

 

During a time spent answering fan questions, again on Twitter, BioWare general manager Aaryn Flynn addressed this question by saying that answers could be expected in February, when the specs were currently planned to release out to the public:

 

 

This could be of course because right now Bioware isn’t 100% sure of the specs, given this is around about the time the game will be entering final testing so this is probably the time they’re really nailing down exactly what type of hardware is needed to get the game performing well.

 

There were also a few teasers about multiplayer details hopefully coming soon, so it seems that Bioware have the information releases all set up in a schedule ready for the game’s release in a few months time.

 


January 8th, 2017 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Dreamfall Chapters Final Cut Version Coming March 24th

Dreamfall Chapters completed its Kickstarter years ago. As in, it has delivery dates for tiers dated as far back as 2013. The Kickstarter page is still being updated through with news, and the latest piece is the announcement that the long-awaited ‘Final Cut’ version of the game is coming to bring the game on par with an upcoming console release.

 

The update says that the Final Cut contains alterations that the team have wanted to implement “for years — along with requests and suggestions from our players and community.” This includes changes to character art, shaders, music, animations, lighting, gameplay… pretty much a lot of the game is being tweaked to make it better. Also coming are some special features that will be revealed much closer to the Final Cut’s release date of March 24th.

 

 

The developers, Red Thread Games, also took some time in the update to apologise for the delay of some updates that players have been waiting for since September. One of these is a German language patch which is currently in QA testing and they hope to get out before the Final Cut release. Another update which is going into the game is the ‘Benefactor’ patch which will be adding in a few of the missing in-game rewards for the backers – including the Benefactor’s Wall the patch is named after. Said wall lists all of the Kickstarter backers and will be found in Marcuria after the patch is implemented.

 

It’s been a long road to the finish, but no good game is rushed. Hopefully the Final Cut will be the pinnacle of what the backers were hoping for in the game.


January 7th, 2017 by
Posted in Gaming, General, PC | No Comments »

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