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Steel River Games LLC is happy to announce its next project, Cosmic Predator. This side-scrolling shooter will be released late this summer and will be available for PC and Mac OS.
Players control the Cosmic Predator, one of the last surviving members of its species. Born in the depths of space, this monstrous squid-like creature is on a mission to recover the mysterious Life Stone to save its race from extinction. Since it’s still just a baby, the Cosmic Predator must feed continually to sustain itself. In order to replenish its ever dwindling health meter, it must drink the blood-clouds of its fallen prey.
Consuming blood also allows the player to power up his/her Cosmic Predator at the end of each stage. A defensive-minded player can focus on putting blood toward protective shields or a larger health meter, while a more aggressive player chooses abilities that increase the number of directions the Cosmic Predator can fire, or focus on obtaining a powerful charge shot. The style of the gameplay depends on the choices the player makes. And the wide variety of challenges (from squishy alien invertebrates to planet-stealing cosmic whales) ensures the player will need all the upgrades he/she can get.
The game also features a wide array of interstellar environments: galactic junkyards, floating asteroid gardens, and space-age cities. The Cosmic Predator must fight through these alien domains and more to recover the Life Stone and get revenge on the creatures who drove its species to near extinction.
Well, Kemosaabi and I were just sat on axon chatting about MMO’s and what we like and after chatting about Firefall (which we both love so far as you can read in Kemosaabi’s Firefall Open Beta – Initial Impressions article)
Well, the other new MMO that we’re excited for is from the ex-World of Warcraft crew, Carbine studios, WildStar
I am looking forward tot he new style of action and the humour aswell (some of which is very tongue in cheek)
Want to sign up for the beta? Head over to the Beta Sign up
New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.
When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.
Note: Existing road layouts cannot be raised or lowered
New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.
New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.
Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.
Fixed an issue where the fire animation would sometimes continue when fire was extinguished.
Parks: Sports parks are now accepting Sims 24 hours a day.
Airship: The number of Airship passenger trips should now be correct over multiple days.
Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.
Freight: Freight trucks now only leave factories if they have a valid delivery destination.
Gifting: Money gifting should be more reliable.
*Remember, you can join us on the Sanitarium.FM Region on SimonCity by dropping Lonesamurai a friend request and he’ll invite you!
The next generation of console gaming may have finally found its niche – as the generation that blurs the line between video game players and video game creators. That’s according to a new announcement by Microsoft, which confirms – like Sony with the PS4 – that XBox One owners can use the next-gen console as their very own development kit.
Xbox’s corporate vice president Marc Whitten said that all Xbox Ones will function as development kits, which are usually only available to licensed developers. This will give everyone who owns an XBox One the tools to build their own XB1 games as part of the very system they’re playing them on – a trend Ouya started with its independently-focused Android-based console; and subsequently adopted by Sony for the Playstation 4. To add to the appeal, reports spreading on the internet claim Microsoft will allow indie developers to self-publish on the Xbox One, though Microsoft are yet to comment on this part of the equation.
UPDATE: However, the functionality WON’T be available immediately at the console’s launch; it will be installed on all consoles at a later date.
Here’s Microsoft’s official comment:
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.
Let me be the first to claim this day, Global Gamedev Independence Day 🙂
UPDATED TO ADD:
Mark Whitten added in late-breaking news today that independently-published games will have just as much potential for exposure as professionally-published games, with Microsoft having no intention to separate the two from the future XBox Live Marketplace:
“My goal is for it to just show up in the marketplace. Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. And you’d be able to find that content in any of those. There wouldn’t be any difference based on what type of game it was. Then of course there will be other type of pivots where you can go and look at whether its a genre of game or any other. But you shouldn’t think of it as there’s an indie area and a non-indie area.
Just as today, where we will highlight things that are coming in on the service, we want to make that more discoverable. We’ll make it things that we curate as well as the other ways that you find content whether that’s what your friends are doing or what we recommend based on your play behaviour. Or top listings. We want to make sure we have all of those types of discoverability mechanisms.”
Microsoft are yet to comment on whether indie developers will experience any cost to their own pockets to acquire devkits or publish their games. But you WILL have full rights to charge for the games if you prefer; and pricing is aimed to be similar to today’s Xbox 360 Marketplace. With little else revealed, Whitten says we’ll have to wait to Gamescon to know the rest of the details. Stay tuned!