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 [BLOG] Multiplatform Game Review: Vaporum by Fatbot Games 
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This is a blog post. To read the original post, please click here »

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Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.



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Vaporum is developed by Fatbot Games and originally released on PC in 2017. Key Features of the game include: First person real-time combat, Puzzles and level-wide objectives, Gadget-based RPG system, Lots of exploration, loot, plenty of character customization, a mysterious storyline filled with secrets, fully voiced main characters, and an Immersive steampunk setting.



Combat in Vaporum takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defense mechanisms, so you have to employ different tactics to beat each one. A Lot of time is spent fighting progressively more difficult enemies on a grid based movement system which limits you to simple left, right, forward, and backwards movement and 90 degree turns. This leads to you being able to hit an enemy, step backwards and force a melee-only enemy to step forwards so you can hit it again and move before it can hit you, effectively killing it. This is simple versus a single enemy, but much more daunting versus multiple enemies and mastery of the tile based grid movement system is a must as jarring as it is. Combat is quick and lethal with little opportunity for healing. If you get backed into a corner, it easily becomes a situation of standing there taking turns hitting each other until one of you are dead. The gadget based system is more accurately a steampunk version of spells and is very fun and satisfying to use to defeat enemies.



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The movement system is jarring at times and clunky. It did give me motion sickness due to the way the character moves. The character’s head bobs down and then looks back up after each move, and turning is a sudden start then stop that can disorient you. It must be stated this is one of only two titles to ever give me motion sickness, and even with developer help I was not able to prevent it; only limit it by turning off the options for headbob, screen shake effects, and idle camera animation. The head bob while moving was still there as was the up-down motion of the character breathing, but this did help to somewhat mitigate the motion sickness.



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Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels. The puzzles themselves can consist of finding the button, moving crates in set patterns and triggering pressure plates in a specific order, with later levels adding lethal traps and teleporters. While solving the puzzles feels rewarding, it is a double edged sword as completing the puzzles are required for progression, but it is very frustrating when you get stuck on one, and they quickly become monotonous and boring at that point.



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The games graphics and Audio are top-notch and perfect for a steampunk title and really help to immerse you into the game world. The voice acting is pretty good for the most part with only a couple lines of dialogue that felt off. The story is good even though it is set up with the stereotypical woke up with amnesia trope. The controls on the other hand make it clear this was a title ported over from the pc, and while clumsy and clunky and frustratingly annoying at first, once you learn and memorize them they no longer present as much of an issue.



Check out the video version of this review here -





Or check out Lone's stream of the XBox One version -





For more info on the game, head over to the Vaporum website.



I give the game a solid 5 out of 10, it stands good on its own merits, but as a port it feels lacking in the quality of life department.

~Darsch



[Here Darsch reviews the PlayStation 4 Port of Vaporum, released early April 2019, also on XBox One and Nintendo Switch. ~Lone]


Thu Apr 25, 2019 10:08 pm
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