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The first episode of the fourth Featured Episodes series (Dominion) is set to debut on Saturday, February 11th, and this trailer is here to give you a taste of what's to come!
With no active Star Trek TV series in production, the weekly release of featured episodes is the closest thing to the excitement of a TV series that Star Trek fans can get. Now that the game is free-to-play, it’s an easy way to get your Star Trek fix!
The storyline centers around Deep Space Nine, Bajor, the wormhole, and the Dominion. We previewed a piece of the plot with the captured Jem’Hadar attack ships in December. Where did these ships come from? What is the current status of the Dominion? Are they really non-participants in the alpha quadrant’s instability, or have they become active once again? So many questions, and you’ll need to play the series to find the answers!
Special loot is available while the series is in its first run, so tune in each week to take advantage of it! FAQs about how the series works with Star Trek Online is available at http://www.startrekonline.com/node/2060.
If you've been on the fence about Star Trek Online, there's no time like the present to jump aboard since the game is now free to play! For more information, check
During a THQ investors' call held recently, it was revealed that the company is unable to deliver Warhammer 40k: Dark Millenium Online on its own and is seeking partnership opportunities with other companies.
"Because of the large financial commitment and associated risks, we are being realistic about our resources and we are actively seeking a partner for this compelling new MMO. We will keep you updated on our progress," Farrell told his investors.
[Deterrence] now also reduces damage taken by 30% while active.
[Black Arrow] now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.
The Priest spell Leap of Faith is no longer usable while under the effect of Carrying Winds.
Items
[Vial of Shadows] damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
Fixed a bug that caused the Mature Language Filter to reset on exit.
A notice is now displayed 15 minutes prior to the player being disconnected by parental controls.
Bug fixes
This patch fixes an issue where in the Heroic difficulty 25-player Spine of Deathwing encounter, Blood Corruption: Earth is triggering Astral Armor instead of the intended Blood of Neltharion.
Well now. With the IRC server up and running, I felt that it needed a little something to get people to join the server. And so I introduce to you Idle RPG.
The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.
Nintendo confirms new console will launch this year, controller gets NFC function
In its Third Quarter financial results briefing, Nintendo has revealed new details about its plans for the upcoming next-generation console, the Wii U.
It has been confirmed the company is planning to showcase the final format and discuss the details of the new hardware at E3 2012, which will be held in Los Angeles in June this year. Nintendo can confirm that they will launch the Wii U in Japan, the U.S., Europe and Australia in time for the year-end sales season.
"For the launch of new hardware, it is, of course, regarded as a sort of requisite not to miss the critical year-end sales season. The company is aiming to firmly complete the development of the entire system and prepare sufficient software so that the Wii U will be at its best at the time of the launch. Needless to say, we have learned a bitter lesson from the launch of the Nintendo 3DS," said Satoru Iwata, president of Nintendo.
The Wii U controller will also have a NFC (Near Field Communication) function. By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC. Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments.
Finally, the company announced The Nintendo Network – a service which will cover the Nintendo 3DS and the Wii U. The new system is set to bring the digital offerings of the console up to industry standards – including personal accounts per console instead of friend codes, ability to have a marketplace to sell DLC and digital titles, etc.
Nintendo also shared sales data, with Microsoft’s Xbox 360 leading the market throughout last year. The Wii and Sony’s PS3 had similar sales throughout 2011, but the Wii gained an edge for the total sales according to estimates.
Indie Hit Sells 1.3M Copies, New Free Magick Available
NEW YORK – January 27, 2012 – Paradox Interactive and Arrowhead Game Studios today announced that smash hit indie game Magicka has reached the one year mark and that the core game has sold 1.3 million copies to date, proving that obliteration of your friends by “accidental” typos is more fun than a lightning bolt to the face.
That is, unless it’s a lightning bolt to your friend’s face in which case it’s 10 out of 10 on the fun scale. Magicka: Vietnam has also gone on to sell more than 500,000 copies and various DLC available for the Magicka universe has been downloaded over 4 million times.
To mark the occasion, the developers have cooked up a new Magick that will be free for all bathrobe wearing adventurers; the Confuse spell.
Or wait, perhaps I’m confused and the devs said I was going to dress in a bathrobe and they’d cook me. No, wait a second… devs don’t cook people, goblins do. So does that mean the developers are goblins? I’m so confused, who cast this spell on me?! In any case, it’s confusing yet impressive that a small studio of goblins—I mean developers, were able to create such a successful game. We’re not complaining, and we hope you aren’t either, or else we’ll cook you!
And since this is a Magicka press release, we’d like to shamelessly plug the next Magicka expansion, The Other Side of the Coin. In this latest addition to the Magicka universe, slated for release later this spring, wizards will trade in their hats and robes for black capes with giant 70’s collars as they take on the role of the “bad guys” by controlling Alucart the vampire and commanding his legion of necromancers.
The PlanetSide 2 team got together to create and publish a brand new video podcast that shines the spotlight on Nanite Systems Vehicles. Matt Higby talked with Game Designer Kevin Moyer and Senior Art Director Tramell Isaac about vehicles including the Sunderer, the Lightening, the Liberator, and the Galaxy. Enjoy!
After originally stating that En Masse would refrain from commentary regarding the TERA lawsuit filed by NCSoft, Publishing Vice President Chris Lee has been quoted on the official forums summarily dismissing the allegations…and saying that the company would refrain from further commentary.
"We are disappointed that NCsoft is attempting to mar the launch of TERA. Unfortunately we can't discuss much publicly due to the sensitivity of legal actions, but we do outright reject the NCsoft claims, and we are going to do everything in our power to defend and protect ourselves.
To all our supporters who have been anticipating the arrival of TERA – please know that this situation has no impact on our continuing efforts to realize the vision we have for our game. We are committed to making TERA awesome and delivering the game to you on time on May 1. Thank you for your patience and support."
Bethesda Softworks and id Software have updated RAGE HD, the iOS version of their 2011 shooter RAGE, to version 2.0. The update includes some new features, improved functionality and two brand new episodes; Kraken and Aqueduct.
The full update list reads:
New Mutant Bash Store with IAP
First In App Purchase is Episode Pack 1: E04 Kraken & E05 Aqueduct
More new content coming soon to the Mutant Bash Store!
Higher resolution player model and weapon models
Compiled under the iOS 5 SDK, compatible with iOS 5.x
Video support for the HDMI output cable
Refined video support for the VGA and component cables under iOS 5
New RAGE ® Trailer
Performance enhancements & a massive list of Bug Fixes
The new episodes, Kraken and Aqueduct, are available as in-app purchases for just $0.99. If you haven't picked the game up yet, it is available for $1.99. Check it out on id Software's website for more information at http://www.idsoftware.com/.