[BLOG] GDC 2014: Unreal Engine 4 to be made available to the public

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PredictedCyborg
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[BLOG] GDC 2014: Unreal Engine 4 to be made available to the public

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Epic Games has announced at the Game Developers Conference that they are planning to make the popular next-generation version of their game engine, the Unreal Engine 4, available to the public in a subscription-based model that will involved a 5 percent royalty agreement in gross sales that come from games made using it.



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AAA devs have had access to Unreal Engine for a while now but now Epic Games have decided to make it available for smaller developers to use too, with the subscription set to be around $19 a month. The agreement to take 5 percent gross sale royalties also applies to free-to-play games that include micro-transactions but not to games that are totally free and for fun. Previously larger devs would be in negotiations that took weeks or even months and involved many millions of dollars but Epic's desire to make their engine more accessible to all has required them to draft the entirely new business model they have presented at the GDC.



"You get access to everything: the unreal editor, for PC and Mac, and on those platforms you can then deploy to iOS and Android. All those platforms stay and more are coming in the future," Tim Sweeney, the founder of Epic Games said during the presentation.



The source code of the Unreal Engine 4 is also being released in the hopes that it will encourage tinkering and optimisation of the code by the gaming community to further improve the engine's performance and use for better, smaller games made within it. Already it's been demonstrated that changes to a game can be made in real-time either during test play or simulation mode.



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It seems with the face of the gaming industry steadily becoming one where free-to-play, mobile and indie gaming is quickly becoming a very profitable and notable market, Epic's bold move could be seen as their attempt to get a piece of the action through their simple but all-encompassing royalty agreement tied to the new public licensing of their engine. It is also their attempt to stay relevant in an industry where competitors such as Unity offer multi-platform engines that cover everything from HTML5 browser games all the way up to AAA titles.



Sweeney described the new business model as a “bold, new move” for Epic Games, and it's certainly one that will get the attention and praise of many a small developer looking to make their ideas a reality.
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