[BLOG] Klei outline Don't Starve: Shipwrecked's "roadmap"

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PredictedCyborg
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[BLOG] Klei outline Don't Starve: Shipwrecked's "roadmap"

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Klei Entertainment's Don't Starve: Shipwrecked hit Steam Early Access in December, and already it seems to be shaping up to be just as good a game as Don't Starve was. Now the official forums have had a 'roadmap' published that outlines how Klei are going to build the game.



Designer Bryce Doig was the writer of the forum post, promising some new content and tweaks to come. New content itself will be added to the game every three weeks started mid-January and will continue until the end of February, after which the studio will spend time squashing the bugs out of the code as well as making sure the balance is fair.



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“In the December 17th update we released Walani, but we still have three more characters to go,” writes Doig. You can also look forward to new beasties who’ll be looking to devour your survivor when extra bosses are introduced to the game. “The world in Shipwrecked has a noticeable absence of large creatures,” says Doig. “Right now, we have three new bosses planned for Shipwrecked: the Tiger Shark and two other yet to be named horrors.”



There's even going to be a link between the island worlds of Shipwrecked and those settings from the original game, with a portal that will allow you to move between them which work very much like Caves already do in the game, unloading the current world and loading in the one you're travelling to.



If you're wanting to go along for the development ride, the game is on Steam now for £3.99/$4.99.
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