[BLOG] Hitboxes updated in Rocket League 1.16

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PredictedCyborg
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[BLOG] Hitboxes updated in Rocket League 1.16

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This is a blog post. To read the original post, please click here »

Rocket League is due to get a nice big update later this month for a basketball-style conversion, but it seems before that Psyonix are making sure that the collision is as tight as they can make it by modifying a few hitboxes.



Eleven of the playable cars are having their collision borders tweaked slightly to help them more closely match the actual models in version 1.16 out sometime this week. They've also made a few changes that has managed to get the game's rating down from an E10+ it was originally assigned to an E for Everyone ESRB rating. Hooray for child-safe gaming!



If you want some more detail on the changes, here are the patch notes:

  • Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…

    Fixed Scarab and Grog’s hitboxes, which were not long enough
  • Fixed Breakout and Hotshot’s hitboxes,  which were not wide enough
  • Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
  • Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
  • Fixed Dominus’ hitbox, which was not long or tall enough

  • Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.

    Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces



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