[BLOG] #Gamescom2016: Alice VR

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PredictedCyborg
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[BLOG] #Gamescom2016: Alice VR

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One of the games shown off today on Twitch's livestream stage from Gamescom 2016 was a VR game being published by Polish studio Klabater and developed by Carbon Games.



Based off Alice in Wonderland, Alice VR sees you taking the role of 'Alice', awoken on a space station by an AI who informs you that a malfunction has left you needing to make a planetside journey to find fuel. Instead you find an abandoned town and despite being told to stick to instructions by the ship's AI, exploring could lead you to find the secrets hidden away there.



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The game was made for VR play, but it will be available to play without the need for a headset. Because of the made for VR experience part though, the movement is slow and deliberate so as not to disorientate the player or make them feel ill. There is a run option that can be turned on though, if you wish to pick up the pace a little.



There's a lot of puzzle solving to this game, some involving the Wonderland-esque mechanic of shrinking and growing. There are also tracks around that allow for movement on ceilings and walls. The choices you make throughout the levels the game is set over will have an effect on the ending too, so choose wisely.



Alice VR will work on Rift, Vive and other PC VR headsets, although not on PS VR quite yet. The game is set to release in October some time, for more information visit the site at alice-vr.com
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