[BLOG] Rocket League introduces method of eSports funding in-game

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PredictedCyborg
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[BLOG] Rocket League introduces method of eSports funding in-game

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Rocket League's been wildly successful as a game, and among other things the latest update will finally allow for people to play the game on both Mac and SteamOS at long last.




However, the big things about this update are the addition of a new game mode, as well as Psyonix seemingly having borrowed a couple of tricks from other games in an attempt to try and fund the game's growing eSports scene. All available from September 8th.



To talk about the latter first, Rocket League will now have random crate drops after matches after which you can purchase keys at $1.49 each to open up the crates and retrieve the cosmetic goodies inside, with packs of 5, 10 or 20 keys also being available for about a dollar a key. If that sounds familiar, it's because it's the way CSGO has used to fund their eSports scene for years now and we all know where that's recently led. Let's hope that Rocket League doesn't end up going down the same path. It's worth noting though that there is the option to disable the crate drops entirely.



Further to this is that player trading will allow you to swap these cosmetic pieces to your hearts content, with the exception of some DLC pieces. Players can set their own exchange rates too for items for more control.



Onto the new mode, called Rumble. It's basically roughly the same game of rocket-powered car football, but with mutators and powerups thrown onto the field too for extra hilarity and challenge. Such game modes tend to be a lot of fun, as long as you don't take it too seriously. It'll all depend on just how well these powerups get implemented along with what they actually do and for how long. Hopefully any balancing that is needed will be done quickly.



Other smaller features include party chat and a new map, Octagon.



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