[BLOG] Kickstarter Gaming Round-Up: December 12th

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PredictedCyborg
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[BLOG] Kickstarter Gaming Round-Up: December 12th

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It's time for the weekly article on what is new in the world of Kickstarter Gaming campaigns, as well as your update on how what we've looked at before it doing. Hope you're ready for some new interesting things to check out.



Firstly we'll look back at a few of the previously covered campaigns to see how they're doing. There's not too many at a point worth catching up on, but what is there is in the majority good news.



Space Jammers have pulled back a lot to reach their full funding figure and get a fully completed campaign, with keys coming in the new year to backers. Two other campaigns have good news to report too, with Jupiter Hell having reached its target comfortably with only 24 hours left to go and Bitdude already four-fifths of the way to its (small) goal with 18 more days to make up the rest - which amounts to just £25.



However, as always there is some bad news and Return to Earth has only 44 hours to go on its campaign and has made under half its end goal right now. While it doesn't look likely that it'll get funded, I have been wrong about games in the past so watch this space next week for update. Berghain is also still unavailable due to intellectual dispute at time of writing.







Never Not Shooting



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First up we have this local co-op shooter for up to 4 players.



Never Not Shooting is a twin-stick arcade style shooter game that focuses on a team of players equipped themselves with a customisable set of weapons and then fighting together against procedurally generated waves of enemies. Together you are trying to survive as long as possible and at the same time rack up the highest score for the global leaderboards. The viewpoint is a top-down one and co-operation is key. A good ones for gatherings of friends for some couch co-op play.



Never Not Shooting has a $7,500 goal with 23 days remaining, it has made $856 so far.











Twin Flames



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Next we have a 2D action platformer game with two playable characters and a time limit.



Set in a world where the Sun and Moon are siblings, Twin Flames lets you control one of the two siblings as you climb a tower to meet and do battle with your sibling for control of the day-night cycle. The game has some roguelike elements to it in that there's a lot of weapons, artifacts, spells and more to randomly find and collect to upgrade your character for their journey up the tower and for that final battle at the top. However, take too long to climb and you will lose all your powers, automatically handing the other sibling the win.



Twin Flames has made MX$59,286 of it's MX$200,000 goal. It has 7 days to go.







Left For Dad



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I included this one because of other similar games that have been popular in the past, and frankly it's just pure Youtuber bait - I love it.



Left For Dad is a game for many players, one playing the Dad who needs to drive his car through the corridors and rooms of the school to pick up his children (yes, really), and the rest playing the Children who need to avoid Dad and break as much stuff as possible to meet a damage total and win. The Dad player needs to learn how to move around the building but is fast, while the Children are smaller and have pick ups that can hinder the Dad player's progress for a while.



Left For Dad has a goal of CA$7,777 of which it has yet to make any. It still has 29 days to go.







Legend of Decay



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Finally we have a classic action RPG set in a future full of turmoil.



Legend of Decay's world is a post-apocalypse one inspired by Norse myths, in which a chain reaction started by a couple of plant species dying ended up bringing almost everything to an end. Now the world is filled with wastelands, deserts of sand and mud, deep forests and huge mega cities; all of which you will find yourself travelling through on your way through the story. The developers have said that if the campaign fails, they still plan to make and release the game - just with some delays and a little less content.



Legend of Decay's target is CHF 50,000 and it has 29 days to go. It has made CHF 28.00 so far.



Yes that's Minecraft-me in my av. Done by Reiu who is damn talented!
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