Product Update - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added support for Ulthwe Wargear DLC.
Bugfixes
- Dark Flames now do flamer_ability_pvp
- Fixed an exploit that allowed players to cast smite multiple times
- All Chaos worship modifiers are now exclusive
- Ravener Alpha no longer fires while making tunnels
- Plague Marine death explosion no longer gives a damage modifier
- Tyrnaid Mycetic Spores no longer reinforces allied units
- Fixed an issue that allowed the Lord General to cast med kits multiple times
- Wraithguard tooltip change to “Heavy Infantry” from “Super Heavy Infantry”
- Ogryns tooltip changed to “Super Heavy Infantry” from “Heavy Infantry”
- Reduced the chances of Abilities misfire for most abilities
- Improved squad plans of units with flamers
- Improved squad plans of units with missles
- Ork Burna Melee cooldown changed from 1 to 0
- Fixed an issue that allowed units to take damage when under the effects of “Angels of Death”
- Fixed an issue that allowed Nobs to take damage when under the effect of “Frenzy”
- Hellfury damage type changed to flame_ability_pvp
- Force Commander’s Powersword now shows proper weapon decorator
- Inquistor’s Holy Braizer now shows proper weapon decorator
- Chaos Lord Blood Maul now shows proper weapon decorator
- Sluggas when upgraded with Nob leader now shows proper weapon decorator
- Plague Marine’s Plague Sword now shows proper weapon decorator
- Warlock’s Witchblade of Kurnous now shows proper weapon decorator
- Commissar Lord’s powersword now shows proper weapon decorator
- Ork Stromboyz now show proper weapon decorator
Orks
- Slugga Nob Upgrade now increases HP of Sluggas by 10% and increase move speed by 1
- Use Your Choppas Red increase from 75 to 100
- Mek Boy HP increase from 540 to 600
- Loota Tank HP Increase from 550 to 650
- Tankbusters HP increase from 800 to 850
- Bommaboyz no longer causes knockback on retreat
SM
- Techmarine Plasma Overcharge ability now reduces the damage of the plasma gun from 30% to 50%
- Techmarine Artificer Armour health regeneration reduced from 0.5 to 0.35
- SM Predator HP Increase from 600 to 700
- Librarian ‘Smite’ damage reduced from 25 to 20
- Tac Marines HP Reduced from 350 to 330
- Apothecary Combat Stimulants now increases 25% damage from 40%
Chaos
- Touch of Nurgle Damage reduced from 75 to 37.5
- Chaos Predator HP Increase from 660 to 770
- Bloodcrusher cost increase from 350/45 to 350/60
- Touch of Nurgle Knockback changed from Ability to Weapon
Tyranids
- Lictor Hero Infiltrate now ticks down -1.5 from -1.0
- Lictor Hero Infiltrate mechanics are mirrored to the Kommando Hero
- Lictor Hero Feeder Tendrills wargear cost increase from 125/25 to 125/35
- Spore Mine Drop Global cost increase from 100 red to 175 red
- Zoanthrope Focus blast now deals weapon knockback from ability knockback
- Ravener Hero Tunnel builds time increase from 6 seconds to 10
- Ravener Hero Burrow trap recharge time increased from 5 seconds to 20 seconds
Eldar
- Farseer Fortune Armour regeneration bonus reduced from 0.5 to 0.35
- Farseer’s Guide cooldown decrease from 85 seconds to 30 seconds
- Farseer’s Guide only works on infantry now
- Farseer’s Timefield speed reduction penalty changed from 70% to 50%
- Fire Prism HP Increase from 450 to 500
- Falcon HP Increase from 500 to 550
- Webway gates HP increased from 350 to 450
IG
- Sentinels Stun effect reduced from 7 seconds to 5 seconds
- Banewolf cost increase from 350 req and 200 red to 350 req 75 power and 200 red
- Inquistors Holy Brazier Special attack reduced from 80 to 50
- Creeping Barrage Red Cost increased from 175 to 200
- Comissar Power Fist (Teir 2) cost reduction from 200 /50 to 150/50