Liveblog of Talent Panel
- 2:15PM PDT The goal is to have everyone have different talents and character customization.
- 2:18PM PDT Abilities will be broken into two things: class and spec abilities. All warriors learn Heroic Strike, but only Arms warriors can learn Slam. There are also class talents where any spec can learn it, but they don't get it by default--it's a conscious choice.
- 2:20PM PDT The idea is to make players choose from three talents. For example, Throwdown would be a crowd control ability any spec warrior could get; however, it would have two other choices to get that also CC.
- 2:22PM PDT You will access stuff you never could before and create new combinations. It's a mix-and-match system at the crux of it.
- 2:23PM PDT There will be several new, overpowered talents--but they will be scaled, limited, and changed depending on your combinations.
- Death KnightDeath knights will get different themed talents with each talent tier; for example, level 90 is all about slowing down your enemies.
[*]Druid
- There are a lot of new druid abilities and significant changes. Treants will be able to be used in every spec; incarnation is a talent that changes per spec; even bear themed talents are cool. For example, Ursol's Vortex will pull enemies into you with wind; can be used in any form.
- Hunters will get new types of arrows--e.g. arcane or frost, depending on what they want. Enhanced spirit bond if you choose it or a different aspect. Pets will no longer be tied to types, rather, the hunter decides what he wants them to do (i.e. spiders for PvP will now be used in PvE).
- Every talent is themed toward a spec of fire, arcane, or frost. Polymorph even has its own tier. For example, "Sickly Polymoph" will make their health not regen; "Heavy Polymorphed" stuns; "Double Polymorph" lets you have two sheep at once.
- Paladins finally get a hamstring through SoC. Blessed Life became a talent that shares with Sacred Shield and Ardent Defender. Flash of Light is now the only paladin heal that's non-talented, so rets and prots will not have things like Divine Light.
- Priests were changed the most drastically to make the two different healing specs unique. Power Infusion will be available to any spec. New healing spell that will swap your health with the target's called Void Shift[/b], totally wild.
- Rogues benefit a lot, as many of their cool spells were in the oft useless subtly tree. Huge changes to spells like Killing Spree, as you now manually teleport versus automatically.
- Shaman get a lot more utility. They will be able to pull out a defensive totem then put it back and have it only eat into its uptime; for example, if they pulled out a totem and then a priest barriered, a good shaman could pull it back and save the CD.
- Warlocks get new pets through the new talents, such as Grimoire of Service which lets you have two pets out at the same time or Grimoire of Supremacy which gives warlocks entirely new demons!