[BLOG] Hitman Beta framerates reportedly not stable

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PredictedCyborg
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[BLOG] Hitman Beta framerates reportedly not stable

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It seems that nowadays any big game beta seems to have some problems, and they usually include a problem with the framerates. It seems that the latest Hitman game's no exception to this rule.



The people at Gaming Bolt have been putting the beta of the assassin game through its paces in the last few days before they lose access to it (the access being a bonus of pre-ordering the game) and the results are... well, not great.



Running the game on a Radeon R9290 4GB GPU along with an AMD FX 8350, they're reporting that during the opening training mission the game is failing to maintain even a steady 30FPS. Other tests done seem to confirm this, with an hour spent on the training mission ship using two 980 TIs it's hard to get a steady 60FPS. Admittedly the beta isn't configured for dual GPU set-ups, but even on a single 980 the framerates drop. And this is on quite good hardware too, so you can imagine the issues more affordable hardware could have with it.



Unsurprisingly, it's the NPC crowds that do it. Less populated areas run faster as there's a lot less on screen to process and keep track of. Since this is a game about murdering targets that are generally located in very populated areas though, you have to hope that IO Interactive is planning some further tightening of the game's optimization before the full release.



Mind you, there's a good track record because Hitman:Absolution was apparently well received on its PC port. So there is hope that IO will have it sorted by launch. We'll just have to wait and see.



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