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EGX 2018 Day One – Roundup

EGX 2018 has kicked off, and day one has given us some announcements of new games, sequels and older games on consoles they haven’t been before.

 

 

let’s look at the main stage developer sessions first, kicking off with –
WillowBrook Post – Excalibur Games

 

Anno 1800 – Ubisoft Blue Byte

 

Arca’s Path and the state of VR in 2018 – Dream Reality Interactive

 

11-11: Memories Retold – Aardman Studios

 

Twin Mirror – DONTNOD

 

The Dark Pictures Anthology – Man of Medan – Supermassive Games

 

Twin Mirror, The Dark Pictures and The Gardens Between number among the new releases shown, focusing mainly on darker more story based theatrical games while Cat Quest 2: The Lupus Empire is a quirky, bright RPG starring a cat and is the only direct sequel announced so far.

 

Not exactly sequels, Playlink: Chimparty adds some more games to the Playstation Playlink, while other titles such as Final Fantasy XV Pocket Edition takes an existing game world setting with a new art style and story, Fist of the Northstar Lost Paradise sees Kenshiro enter a new play style by the team that brought us the Yakuza series, Persona 3 Dancing in the Moonlight + Persona 5 Dancing in the Sunlight is a new entry in the bizarre dancing spin-offs to the popular Persona RPG series, and lastly everyone’s favourite purple dragon is having his classic adventures updated for the PS4 with the Spyro Reignited Trilogy.

 

And a quick round up of the games shown ont eh Playstation stream –

https://pbs.twimg.com/media/Dnhw4cxW0AANEm0.jpg

 

You can check out the trailers over in our playlist

 

That’s it for the day one roundup, a strong first day for lovers of new and classic gaming. make sure to follow us on Facebook and Twitter for live blogging of the developer sessions!
~Sirhc


September 21st, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

Elder Scrolls Online: Summerset :- MMO Expansion Review

For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows. Rally your allies, brave champions. Summerset awaits.

Explore an all-new zone packed with adventure. Join the mysterious Psijic Order and gain powerful new abilities. Reunite with old friends, forge new alliances, and work together to unravel a conspiracy that threatens Tamriel’s very existence.

 

 

Summerset is the newest chapter to the The Elder Scrolls Online, and while it adds much new content, a new crafting skill line and a new skill line focusing on time manipulation from the Psijic order, new mobs, two beautiful zones to explore and an amazing continuation to the main overarching story, it does not do much else, which is a good thing. ZOS stuck with what makes ESO great and avoided trying to reinvent the wheel.

 

 

When I do a review I have one main question I always ask myself and set out to answer. Is this fun? And the answer is a resounding OH HELL YEAH. I have long loved the elder scrolls franchise and I love ESO, but the game is not without its flaws, which is true of all games, but I have to say that Summerset is some of the most fun I have had in a long while in an mmo, from new trash mobs with interesting combat mechanics in the open world too the amazing new coral crab mob designs and the quest stories and writing has gone a long way to making this one of the best expansions yet for ESO.

 

 

Underneath the beauty of the High Elven island lies a darker side, The high elves prejudice against the “lesser races” is on full display, their political intrigues show up in force in Summerset’s main story as it is both a continuation of the Morrowwind Clock Work City story picking up right where it left off with more daedric cults and daedric princes up to no good and a continuation of the Aldmeri dominion’s story lines surrounding queen Ayrenn’s ascension to the throne. The quests diving deeper into the motivations of the characters around you and not simply praising your prowess as a world-class savior brings a human quality to the game that helps you feel more connected and immersed in the game. One example of this is Razum-dar, a long time fan favorite, he is not just another NPC but a friend to the player. As a result, Summerset is both familiar and foreign. The new Public dungeons are a breath of fresh air in how they are designed and some of the new bosses look amazing. The new trial, Cloud rest, has you taking on one to the ancient long thought extinct sloads, a slug devil toad abomination that just wants to smash your face with the help of mind controlled minions and crazy daedric magic.

 

 

Summerset brings a host of new additions to the game, The main story as mentioned previously, 6 new delves, 6 new Fun world bosses, 6 abyssal geysers which function like dolmens. 2 new public dungeons which have farm-able collections that net you prizes such as the new ginger kitten vanity pet. A new trial that can be completed multiple ways. The new psijic order skill line which adds 5 active abilities, a new ultimate, and new passives. It also adds Jewelry crafting which allows you to craft your own jewelry and make set piece jewelry. Both of these new skill lines drastically open up build diversity. The champion point cap was also increased to 750 and the game adds several new interesting gear sets to the game.

 

 

If I had to rate Summerset on a scale of 1 to 10 I would rate it a solid 8, it just does so much right in terms of what an expansion should add to the game but it still has old flaws that still need to be addressed from older versions of the game and class balance & build balance issues that continue to still plague the game.

~Darsch

 

 

The Elder Scrolls Online: Summerset is available now on –

STEAM
XBox One
Playstation 4


June 30th, 2018 by Darsch
Posted in Game Review, Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Real Time Strategy, Xbox | No Comments »

Multiplatform Review: Bridge Constructor: Portal

Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.

 

 

Deep within the test chambers of Aperture Science, a new branch of research and development is initiated. Welcome, Trainee, to Bridge Constructor: Portal.

 

From developers, ClockStone Studio, and published by HeadUp Games, comes a new addition to the puzzle-based universe of Portal.

 

 

The task is simple enough. Build a bridge to guide forklifts, transporting obviously important Aperture Science Sciencing Materials, from a starting position, to an end position.

 

The challenge comes from an increasingly abstract level layout, alternating start and end positions, adversarial gun turrets, and of course, the iconic portals.

 

The level progression moves at a comfortable pace, which provides a good opportunity to practice each time a new element is added to the game.

 

There are 60 test chambers to work your way through, with two levels of challenge; build a construct that will handle a single truck, or put your engineering abilities to the test, and successfully help a convoy of trucks traverse the chamber!

 

 

A vaguely wobbly bridge might suffice for a single truck, but that wobble might throw off the trajectory of the third driver of the convoy, or there might be insufficient support in your build, and the whole thing might come crashing down; sending you straight back to the drawing board!

 

Aesthetically, the game takes much of it’s style from the Aperture Science infomercials that introduced new mechanics in Portal 2, and it adds a unique charm to the game that instantly makes you feel like you’re back in the Aperture testing chambers.

 

Tutorial assistance, and comments from GLaDOS further add to the game’s appeal.

 

The user interface is minimalistic, yet incredibly functional, with controls that are easy to master, and in the main menu, there is a section for additional tips to improve your constructions.

 

 

Available on Steam, Mac, PS4, XBox One, Switch, and Mobile devices; Bridge Constructor: Portal is a well-designed, easily accessible, and ingenious little game, full of charm, and challenge, that is well worth checking out if you enjoy physics puzzles, or are a fan of the games that preceded this one.

 

It’s a perfect blend of the Bridge Constructor series, and the unique sci-fi world of Portal!

 

Bridge Constructor: Portal is available now on –

STEAM

https://store.steampowered.com/app/684410/Bridge_Constructor_Portal/

Playstation 4

https://store.playstation.com/en-us/product/UP0825-CUSA09729_00-BRIDPORPS4SCEA00

XBox One

https://www.microsoft.com/en-gb/store/p/bridge-constructor-portal/bnrx1dn6gxm6

Switch

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Bridge-Constructor-Portal-1342894.html

 

Just remember that the cake, and the bridge, is a lie.

8.5/10 ~Captain Meatshield


April 27th, 2018 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Xbox | No Comments »

Cross Platform Gaming

The controllers for the PS4, XBox One and Switch are all partially depicted. The PS4 controller is marked with a "no" sign.

Social gaming. Once believed to be the antithesis of what gaming should be. In the early days gaming was seen to be something solitary and cut off from both reality and society; however, in the following years we have seen a huge shift in this mentality, with video games becoming commonplace, the rise of the MMO genre, and the recent dominance of games such as Playerunknown’s Battlegrounds and Fortnite.

 

However as much as the industry has shifted to getting people to play together, there are still holdouts, with the recent announcement that Fortnite will be implementing cross play between PC, Xbox, Mobile and working toward compatibility with Nintendo’s Switch console, the question has once again been posed, why are Xbox and PS4 not crossing over?

 

With a handful of options for gaming growing, the recent announcement that Xbox, PC, Mobile and Nintendo will be allowing cross platform experiences has been well received, similarly Sony has enabled cross play with PC and mobile, but we are still yet to see a proper Xbox, Playstation and Nintendo cross platform experience so no matter your preference it is currently not possible to team up with or take on players from Microsoft or Sony’s premier consoles from their competitor.

 

This question is not a new one, with other popular multi platform games having been made available for cross play between PC and console and Fortnite itself accidentally allowing cross play between the Xbox and Playstation versions of the games for a short time.

 

So that leads to the question, why is cross platform play between the two consoles not enabled? Well if it was up to Microsoft, it would be.

 

Microsoft representative Phil Spencer has made a recent effort to express his interest in cross platform gameplay, even tweeting that he wished the accidental Fortnite crossplay enabled by Epic games would remain, Sony’s representatives have been far less vocal on the matter, with smaller statements on the subject such as when the issue was brought up with Minecraft cross play, advising their refusal to allow cross play was “for the children” because they cannot control what their players are exposed to outside of their network.

 

One interesting thing to note is that Microsoft have been openly against cross network play in the past, citing the same concerns that Sony mentioned, but since the PS4 started outselling the Xbox One their concerns seem to have cleared up and they are all for cross platform gaming.

 

An episode of the show South park also tackled the subject a few years ago (cleverly weaving in a storyline very heavily lampooning Game of Thrones) in which Xbox and Playstation are opposing factions in the gaming war and a choice must be made, a side must be chosen, unfortunately with the lack of cross platform connection currently available the episode is still all too real a concern for gaming fans.

 

Will we ever see a world in which Microsoft and Sony both allow cross play? At this stage no, but with Nintendo joining, it seems like it’s only a matter of time until we can all play together happily.


April 26th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Multiplatform, Technology | No Comments »

PC Game Review: Verdant Skies

Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire to create something unique with modern gameplay and deep storytelling. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters.

 

 

Verdant Skies is the latest game brought to us by Howling Moon Software, a small indie developer mostly known for their work in building gaming engines.
However, their true passion (as stated in their bio), is for creating their own game titles such as Verdant Skies.

 

The idea for the game was formed through Beth and Andy Korth (Narrative and Programming respectively)’s mutual love of games such as Harvest Moon, Rune Factory and Animal Crossing; and existed in concept far before going into development May 2014, undergoing a huge change in design and game engine in March 2015, and finally seeing release late 2017.

 

 

The game centers on the character’s avatar – which is fully customizable in gender, skin tone, clothing and accessories – crash landing on a planet (which as luck would have it was their destination already), and starting a new life with a sizeable debt on said planet.

 

The main game mechanic of Verdant Skies, is building, both in terms of harvesting resources to construct new items, and performing tasks for the locals in order to build relationships with them, the end game of which would be to pursue a romantic relationship with the character of your choice.

 

 

This leads me into one of the most pleasant aspects of the game, the inclusiveness. As mentioned above you can customize your character’s gender, you can select the usual male or female, but the game will allow you to use a non-binary selection if you see fit, the same goes for the relationships, with any character being a potential match, assuming you put in enough work in building the relationship with them.

 

Verdant Skies also incorporates a few menu options into the game that further their inclusive leanings, with both options to slow down aspects of the game for people with motor disabilities, and an option to influence the colors in case of color blindness; and it is this level of heart and inclusivity where the game really shines, taking what could be essentially a remake or knock off of a beloved franchise and injecting it with a real sense that the game was crafted by very caring people.

 

 

The music and art of the game (handled by Troy Strand and Lizzie Siemers respectively), are both lovely and fit the overall feel of the game perfectly, with Troy’s music being relaxing, plaintive and occasionally bouncy, but never overbearing; and Lizzie’s hand painted artwork evoking the feeling of exploring a piece of artwork.

 

Overall the game is a very pleasant experience, one that you probably already know if you’d be interested in going on if you are familiar with their chief inspirations already.

 

 

Verdant Skies gets a Barn storming 7/10 from us!  ~TGB-Sirhc

You can also check out some gameplay in our review video here:

You can also check out and buy Verdant Skies on STEAM, and follow them on social media at Twitter & Facebook


March 4th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Real Time Strategy | No Comments »

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