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Reggie Fils-Aime to step down as Nintendo President, names Bowser as Successor


(This article begins with a dramatisation which is for comic purposes. The main news article begins after the line)

 

A conference room inside Nintendo of America’s offices. Redmond, Washington. February 21st, 2019.

 

Reggie Fils-Aime: Friends, investors, esteemed colleagues. I think we can all agree when I say that over the last decade, Nintendo has grown from strength to strength. We have seen record breaking sales from the Nintendo DS, Wii, Nintendo 3DS and Nintendo Switch systems; and our moves into mobile gaming and film are beginning to also pay dividends. True, it hasn’t all been plain sailing (takes a picture down from the wall of a blue “U”); but one thing has never been lost: We are a company of individuals always moving forward and innovating with fun, dynamic new ideas.

(The entire boardroom cheers)

Reggie: …Which brings me to the point of today. After more than 15 notable years at Nintendo of America, and nearly 13 as your President and COO, I believe the time is now right for me to pass on the reins. I therefore wish to inform you that I will soon be stepping down from the chair.

(The entire boardroom gasps)

Reggie: I called this meeting today in order to name my successor. Step forward… Bowser!

(All heads turn towards the doorway as the door to the conference room swings open, The floor shakes audibly with each step as the spiky-shelled King of the Koopas steps in to the room)

 

 

Bowser: That’s RIGHT! I’m taking control of this Airship, and you all will bow to me from now on! For my first act, I demand a meeting with your precious poster child who has so often foiled my plans. Bring me Mario this instant!

Reggie: Not you, Bowser…

Bowser: WHAT?!?

 

A picture of Doug Bowser
Image courtesy LinkedIn

 

(From behind the large, intimidating Koopa, another man steps forward. As Reggie shakes the man’s hand, the entire room applauds)

Reggie: I of course was referring to our current Senior Vice President of Sales and Marketing, Doug Bowser. Effective April 15th, I am officially promoting him to my now-former role as President of Nintendo of America.

Doug Bowser: It has been my great fortune to work with and be mentored by Reggie for four years at Nintendo of America … And rest assured, we will continue to build on his work to evolve and expand our brand, furthering Nintendo’s global mission of creating smiles. There are millions more of those to come.

Bowser: BAH!!! This pipsqueak is not even worthy of the Bowser name! (He storms out, as the rest of the boardroom congratulate Doug)

 


 

Yes, it’s official. After more than 15 notable years at Nintendo of America, and nearly 13 as its President and COO, Reggie Fils-Aime will retire. His successor, Doug Bowser, is an industry veteran who joined NOA in May 2015 as the Vice President of Sales before being promoted to Senior Vice President of Sales and Marketing the next year – and now, starting April 15th, he will now hold the esteemed title of President of Nintendo of America.

 

While the name may not be familiar to everyone, Bowser’s business acumen is certainly powerful. Doug Bowser is an industry veteran who joined NOA in May 2015 as the Vice President of Sales before being promoted to Senior Vice President of Sales and Marketing the next year. During his time at NOA, Bowser led the sales and marketing efforts for Nintendo Switch, which became the fastest-selling video game system of this hardware generation through 21 months, according to The NPD Group. Even before his time at Nintendo, Bowser has held major roles at Electronic Arts – where he last worked as Vice President of Global Business Planning.

 

In announcing his retirement, Fils-Aime said:

 

“Nintendo owns a part of my heart forever … It’s a part that is filled with gratitude – for the incredibly talented people I’ve worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world’s most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not ‘game over’ for me, but instead ‘leveling up’ to more time with my wife, family and friends.”

 

Responding to the news, Shuntaro Furukawa, President of Nintendo Co., Ltd, had this to say:

 

“I really appreciate everything Reggie has done for Nintendo. Inside and outside our company, Reggie is known as an exceptional leader. We are grateful that he is leaving the business in good shape with strong momentum. While we will miss him and we wish him the very best in his retirement, we are also pleased to have such an able successor ready to step into that role. Doug Bowser and the rest of the team will ensure a seamless transition and continued momentum for Nintendo.”

 

So long as this Bowser doesn’t share the famous Bowser’s fiery reputation, Nintendo of America should remain in safe hands.

 

Bowser, the King of Koopas, breathes fire
Image courtesy Super Mario Wiki


February 21st, 2019 by CrimsonShade
Posted in Gaming, General, Nintendo | No Comments »

Game of the Year awards 2018!

Game of the Year 2018 – Awarded to the best of our Game of the Month winners of 2018.

Legrand Legacy – SemiSoft Studios

 

Our first Game of the Month title in the new scene and a worthy community choice for our first proper Game of the Year award aswell, massive congrats to Uwil and the team at SemiSoft Studios! 

 

For a reminder of our Game of the Month choices in 2018, here you go –

 

01-2018 Legrand Legacy – Semisoft Studios

02-2018 Fe – Zoink Games

03-2018 Surviving Mars – Haemimont Games

04-2018 Battletech – Harebrained Schemes

05-2018 State of Decay 2 – UndeadLabs

06-2018 Jurassic World Evolution – Frontier Developments

08-2018 World of Warcraft Battle For Azeroth – Blizzard Entertainment

09-2018 Shadow of the Tomb Raider – Square Enix

10-2018 Red Dead Redemption 2 – Rockstar

11-2018 Fallout 76 – Bethesda Studios

12-2018 Just Cause 4 – Square Enix

 

 


 

Team Choice 2018 – Awarded by the station team.

Marvel’s Spider-Man – Insomniac Games

 

The station team thought long and hard over the new year break what they loved the most in 2018 and Marvel’s Spider-Man was the stand out winner from the team.  Insomniac Gaes bought us a blinder of an open world adventure for the web slinger that all the other great games this year just couldn’t quite top!

 

And for those interested, here’s the full list of the teams choices –

 

Lonesamurai –       Surviving Mars – Haemimont Games

Scarlet_Dragon –  Graveyard Keeper – Lazy Bear Games/TinyBuild

Crimsonshade –    Super Smash Bros. Ultimate – BANDAI NAMCO Studios Inc.

Ca1t –                    Marvel’s Spider-Man – Insomniac Games

Isnotavampire –     Marvel’s Spider-Man – Insomniac Games

Phasechan –          Spyro Reignited Trilogy – Toys for Bob

TGB-Sirhc&Ar0n – Marvel’s Spider-Man – Insomniac Games

Darsch –                 Monster Hunter World – Capcom

Katoe –                   Marvel’s Spider-Man – Insomniac Games

 

 


 

Best Sony Playstation 4 Exclusive Game – Our choice for the best PS4 title in 2018

Marvel’s Spider-Man – Insomniac Games

 

As mentioned in the Team Choice section, Insomniac played a blinder with the new iteration of Marvel’s Spider-Man, bringing qualities we loves from way back in Spider-Man 2 to make a perfect free roaming open world.

 

 


 

Best Nintendo Switch Exclusive Game – Our choice for the best Switch title in 2018

Super Smash Bros. Ultimate – BANDAI NAMCO Studios Inc.

 

The latest Smash Bros. dominated the Switch owning members of the community and team in 2018, with challenges flying over in discord (we should have done a tournament), with a fantastic roster of fighters and clean, precise controls, it was one of the best fighting games of not only 2018, but also all time!

 

 


 

Best Microsoft XBox One Exclusive Game – Our choice for the best XB1 title in 2018

Forza Horizon 4 – Playground Games

 

Bringing us a good chunk of the north of England and the Scottish border, Forza Horizon 4 turned into the best racing game of 2018, but more on that later.  It was also the first in the Forza series also on XBox Play Anywhere that ran brilliantly on mediocre PC specs aswell, after the horrible showing by Forza 7 in 2017!

 

 


 

Best Action Game – For the best game in the action genre focused on combat.

Monster Hunter World – Capcom

 

The first Monster Hunter to make it to PC, albeit a few months after the console versions, didn’t arrive with fanfare’s, but it should have.  A great action game, even if a little shallow compared to other RPG’s, but still amazingly fun if you like chopping up huge monsters and using the parts to make new armour and weapons!

 

 


 

Best Independent Game – For outstanding creative and technical achievement in a game made outside the traditional publisher system.

Celeste – Matt Makes Games

 

An indie title we shockingly missed when it came out in January of 2018 on STEAM and other platforms, and then a free title on XBox Live (you can grab it now if you haven’t already) Matt Makes Games made a classic platformer that left us in awe of what Indies can do.

 

 


 

Best Multiplayer Game – For outstanding online multiplayer gameplay and design, including co-op and massively multiplayer experiences, irrespective of game genre.

World of Warcraft: Battle for Azeroth – Blizzard Entertainment

 

Blizzard may have had some issues at the end of 2018 and into the new year, but WoW had a great launch to it’s 6th expansion, Battle for Azeroth. Learning from Legions up’s and down’s, it was a solid expansion, but felt a little lacking in places until patch 8.1 dropped.

 

 


 

Best Ongoing Game – Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

World of Warcraft Battle for Azeroth – Blizzard Entertainment

 

As mentioned above, WoW’s 6th expansion dropped continuing WoW’s dominance at the top of the MMO tree for another year!

 

 


 

Best Racing Game – For the best racing experience in 2018.

Forza Horizon 4 – Playground Games

 

As mentioned above, Forza Horizon 4 was a massive step up for the series, especially being cross platform, but as a really good racing game.

 

 


 

Best Role Playing Game – For the best game designed with rich player character customization and progression, including massively multiplayer experiences.

Monster Hunter: World – Capcom

 

Again, as mentioned above, Monster Hunter has been successful for years on Nintendo systems, but finally branching out to the other consoles and even PC made it one of the best RPG’s of 2018!

 

 


 

Best Strategy Game – Best game focused on real time or turn-based strategy gameplay, irrespective of platform.

Battletech – Harebrained Schemes

 

One of our Game of the Month winners in 2018, Harebrained Schemes bought us a turn based Mechwarrior title that not only reminded us of the good old days of XCom, but has us excited for Mechwarrior 5 in 2019.  The Flashpoint DLC near the end of the year added a well needed Iron Man mode for those that wanted more of a challenge too!

 

 


 

Stinker of the Year! – The most disappointing game of 2018, not the worst, just disappointing

Fallout 76 – Bethesda Studios

 

We were unsure when Bethesda first announced Fallout 76 last year, but we wanted to give it benefit of the doubt.  Unfortunately, although not bad, it wasn’t great either.  With a bad, buggy start for most people and issues like duping and cheating carrying on into the new year and beyond, although it was good and even fun to play sometimes, it left a sour note on the franchise.

 


January 20th, 2019 by Lonesamurai
Posted in Game Review, Gaming, General, Multiplatform, Nintendo, PC, Playstation, Technology, Xbox | No Comments »

Early Access Review – HyperParasite

Relentless rogue-like shooter/brawler coming soon to a host near you. SNATCH, ZAP and REPEAT your way through a dystopian 1980’s as a mysterious organism bent on world domination.

 

 

Troglobytes games’ HyperParasite is a top down twin stick shooter with a twist.

 

The first thing people will notice about HyperParasite is probably the obvious homage to the 80’s, the game looks like it was dunked in a tank of 80’s neon sheen, the soundtrack is full of awesome 80’s inspired dark synthwave, and the whole concept of the post apocalypse filled with various themed gangs (which isn’t exactly what the game is, but with character classes being very specific and appearing together a lot in waves it does have a slight Warriors vibe).

 

 

So gameplay wise, you play as the titular HyperParasite, a mass of shadowy smoke like tentacles, the Parasite has the ability to move around freely, dash (which can be used to avoid attacks and to smash various objects), and a tentacle swipe (and here is where the gameplay twist comes in) the tentacle swipe is used to infect your enemies and hijack their bodies, the effect of this is twofold, not only do you used them as a literal human shield to protect your fragile parasitic lack of a body, but you also get to use their strengths, each enemy has their own attack, special and stats, generally a melee character will be stronger and have a higher amount of hit points, while a ranged character will be weaker and survive fewer hits with the trade off of being able avoid more damage while on the run and still scoring hits.

 

Outside of the two main classes, each enemy character has their own playstyle, cops are ranged and can fire their pistol with moderate strength straight in the direction you are facing they also have a clip limit so they need to reload once their shots are spent, whereas the paper girl, while also a ranged unit throws two newspapers that do low damage and split out in a small V formation in the direction you are facing, they also have unlimited papers so no need to reload or watch your clip count, similarly melee characters will have different range and damage to their attacks that you will need to take into consideration when selecting a host for your parasite.

 

 

Now what if you are surrounded by units you don’t like? Should you stay as the parasite? Well no, it’s never really a good idea to stay as the parasite because it’s super squishy, and at any point if you see a better unit you can destroy your current host and snag them, assuming they don’t destroy you before you grab them, you also have the choice of throwing a potential host at your enemies instead of taking them if you grab the wrong one by mistake, using them as a decently strong ranged attack.

 

Each run you do is procedurally generated, and the waves of enemies are randomised as well, so it’s more about quick reactions and luck than planning things out, some areas will have things like barrels and cars strewn about as well, some of these contain nothing, others have pickups, mostly in the form of money which can be used to purchase upgrades if you find a store, and the rest of them blow up, prior to blowing up you will see a ring which indicated the area of effect the explosion will cover, so you can know how far to move to avoid it, and if you are lucky and skilful enough you can also lure enemies in to feel the effects of the blast.

 

 

Some certain enemies also allow you to take their DNA after you defeat them, this can be used to power up your parasite and make it more formidable, and with roguelike elements, you can gain power ups that will apply to future runs, making things easier for subsequent attempts, which would be helpful as I found the difficulty even in the first area very hard to overcome.

 

Overall the game is well made, with a winning art style, music and over all feel, the replayability is high, with some runs going well enough to think, I’m going to take another shot and see if I can push it further, and other runs ending so quickly that you think, that was a mulligan, one more try, the game is still also in pre-alpha at the time of this review so they have time to add more and balance the difficulty if it turns out I’m not alone in being absolutely destroyed.

 

 

HyperParasite is available now in Early Access on STEAM, and coming soon to XBox One and Nintendo Switch

 

 

Early Access rating 7/10.
~Sirhc


November 13th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, Multiplatform, Nintendo, PC, Xbox | No Comments »

EGX 2018 Day One – Roundup

EGX 2018 has kicked off, and day one has given us some announcements of new games, sequels and older games on consoles they haven’t been before.

 

 

let’s look at the main stage developer sessions first, kicking off with –
WillowBrook Post – Excalibur Games

 

Anno 1800 – Ubisoft Blue Byte

 

Arca’s Path and the state of VR in 2018 – Dream Reality Interactive

 

11-11: Memories Retold – Aardman Studios

 

Twin Mirror – DONTNOD

 

The Dark Pictures Anthology – Man of Medan – Supermassive Games

 

Twin Mirror, The Dark Pictures and The Gardens Between number among the new releases shown, focusing mainly on darker more story based theatrical games while Cat Quest 2: The Lupus Empire is a quirky, bright RPG starring a cat and is the only direct sequel announced so far.

 

Not exactly sequels, Playlink: Chimparty adds some more games to the Playstation Playlink, while other titles such as Final Fantasy XV Pocket Edition takes an existing game world setting with a new art style and story, Fist of the Northstar Lost Paradise sees Kenshiro enter a new play style by the team that brought us the Yakuza series, Persona 3 Dancing in the Moonlight + Persona 5 Dancing in the Sunlight is a new entry in the bizarre dancing spin-offs to the popular Persona RPG series, and lastly everyone’s favourite purple dragon is having his classic adventures updated for the PS4 with the Spyro Reignited Trilogy.

 

And a quick round up of the games shown ont eh Playstation stream –

https://pbs.twimg.com/media/Dnhw4cxW0AANEm0.jpg

 

You can check out the trailers over in our playlist

 

That’s it for the day one roundup, a strong first day for lovers of new and classic gaming. make sure to follow us on Facebook and Twitter for live blogging of the developer sessions!
~Sirhc


September 21st, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

Nintendo Unveil Details for Nintendo Switch Online Service

A lot later than originally expected, earlier this week Nintendo of America finally unveiled the details of Nintendo Switch Online, the paid online service for their popular Nintendo Switch console.

 

 

In case you missed it, a little background. Around the time Nintendo launched the Nintendo Switch console, it was announced that the console would receive a paid online service which would enable online play in supported games, as well as voice chat and a slew of other features. Nintendo had originally suggested this service would be ready within the first year of the console’s life; and pledged that Switch owners would be able to play online for free until the service launched. Things obviously took a lot longer, however; but now, thanks to the official Switch page on Nintendo of America’s website, we have all the details for the planned service, which launches in September 2018

 

First of all, remember the special version of Street Fighter II Nintendo launched for the Switch, which was modified to include support for Online Play? Turns out, that’s not a one-off. As part of the upcoming Nintendo Switch Online service, Nintendo has announced Nintendo Entertainment System™ – Nintendo Switch Online, a special perk for paid subscribers which promises a selection of “20 NES games with added online play for the first time ever, and more games added regularly.” These launch titles include:

  • Soccer
  • Tennis
  • Donkey Kong™
  • Mario Bros.™
  • Super Mario Bros.™
  • Balloon Fight™
  • Ice Climber™
  • Dr. Mario™
  • The Legend of Zelda™
  • Super Mario Bros.™ 3
  • …And more to be revealed!

With online play added to every classic game, you can compete (or cooperate) online with friends, share your screen, or pass the controller, depending on the game. With the Nintendo Switch Online smartphone app, you can also voice chat during your play sessions.

Nintendo

 

Another piece of news that will likely delight Switch owners: Nintendo is finally planning to implement Save Data Cloud Backups to the Switch – though again, this will be a subscriber-only feature. Though Nintendo has yet to reveal exact details, the website promises more details will be made available “before the paid service launches in September.”

 

Of course, the real point of online services on a modern console is modern online play; and here’s where the disappointing news begins. As Nintendo had already announced, while Online Play will remain free for now, once Nintendo Switch Online launches in September, paid subscriptions will be required to play online in many first- and second-party Nintendo Switch titles – with a confirmed list so far of Splatoon™ 2, ARMS™, Mario Kart™ 8 Deluxe, Mario Tennis™ Aces, and Sushi Striker™: The Way of Sushido. To their credit, Nintendo do state that the service may not apply to all Switch games – third-party developers are free to choose how they wish to implement their online features. Also going behind Nintendo’s paywall is the Nintendo Switch Online smartphone app, which will also be required for voice chat.

 

Nintendo have been careful to state, however, that not subscribing to Nintendo Switch Online will not cripple the capabilities of your Switch console. Non-subscribers will still receive console and software updates as usual; and will also retain access to the Nintendo eShop, Friends List (including registering and managing friends), and Parental Controls; and will still be able to share in-game screenshots to their social media.

 

So what’s the cost? Nintendo have unveiled four pricing tiers for the Nintendo Online Service, which you will be able to purchase through their website, in-console via the Nintendo eShop, or through select retailers once the service launches. The first three cover individuals. Each Nintendo Account holder can purchase a month of Individual membership to the Nintendo Online Service for $3.99 USD; or lengthen their subscriptions to 3 or 12 months for the reduced prices of $7.99 USD or $19.99 USD respectively. Each Individual membership is valid for one account only.

 

The other option, called “Family membership”, is tailored specifically for larger families with individual accounts for each person. For $34.99 USD, a household can purchase a 12-month subscription for a maximum of eight Nintendo Network accounts, by first activating the subscription on one account and then inviting the others to a family group.

 

There’s one last perk that might swing a few of you still on the fence about purchasing Nintendo Switch Online. Nintendo have promised that subscribers will also be entitled to future special offers from Nintendo that will not be available to non-subcribers, with details “to be revealed”. It remains to be seen how tempting these offers will be, but it’s fair to say – Nintendo is really trying hard to make paid online attractive to as many Switch owners as it can.


May 9th, 2018 by CrimsonShade
Posted in Gaming, General, Nintendo | No Comments »

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