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Real Life Cheat Code for Unlimited Money? (Star Citizen $27k Ship Unlock Pack Released)

Do you love money, but not all that annoying work that comes with it? Well why not take Cloud Imperium Games‘ approach, with Guinness World Records listing the sum of US$39,680,576 in 2014 as the highest amount ever raised for a game (2014 also being the first of many release dates promised), fast forwarding to 2018 they now have US$186,783,531, but still no game, nor signs of a release date.

 

 

Star Citizen has been compared to No Man’s Sky during the early days of their campaigns and rightly so, both were space exploration simulators that promised massive scopes and then delivered huge delays, however No Man’s Sky has actually come out, with an approach more similar to Canon Films, No Man’s Sky raised money for a pitch, developed aesthetically pleasing promotions and then released a sub par product to the disappointment of everyone involved (unfortunately lacking the Canon Films unintended charm), since the release the game has been worked on and re-released on consoles, with each new version being closer to the original promise, what a stupid move, Hello Games (makers of No Man’s Sky), didn’t know what they had, and the clever people over at Cloud Imperium Games’ have picked up the slack, draining money from eager fans, wanting to believe their perfect game will come to them.

 

 

Another, somewhat closer comparison to be made is between Star Citizen and Frontier Developments’ Elite Dangerous, Kickstarted 6 months or so before Star Citizen, Elite Dangerous promised a massive open world, space simulation, but they made one serious mistake, they hired people with a vague understanding of how to make games, so when the promised time came, they had a playable game and their hands were tied, they would have to release the game and say goodbye to the crowdfunding revenue stream, they fought valiantly with some DLC releases, but alas they fell into the same pitfall, with both major DLC updates providing more actual gameplay instead of just the hope that Star Citizen provides.

 

 

But the main difference between these three is that, Star Citizen isn’t a game, it’s an idea, it’s hope, it’s a religion, you donate money for the idea of something greater than yourself, helping them build and grow, putting your trust with a higher power (developer Chris Roberts, or should it be Christ Roberts?), without the expectations of a personal gain, in favor of the spiritual gain you receive from knowing you’ve helped these fine people achieve something, not something you can use, but something.

 

 

But how can you continue to help these people fund their sweet lives doing nothing but crowdfunding and making hollow promises, sorry that was a type, I meant helping them create the future of space simulation and the most glorious game of all time, well you can buy plots of land in the virtual world for the mere pittance of US$100, but that’s not really enough, you can dig deeper, for only the cost of a reasonable car (US$27,000) you can purchase all the DLC for the game that doesn’t exist, why not jump over there and take a look now? Oh wait, you will need to donate US$1000 for the privilege to view this amazing deal, or you could send a message to CIG’s staff and they might be nice enough to give you a free look at how much money you could have the chance to give them.

 

 

[/EndSarcasm]


May 29th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, PC, Technology |

Multiplatform Review: Bridge Constructor: Portal

Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.

 

 

Deep within the test chambers of Aperture Science, a new branch of research and development is initiated. Welcome, Trainee, to Bridge Constructor: Portal.

 

From developers, ClockStone Studio, and published by HeadUp Games, comes a new addition to the puzzle-based universe of Portal.

 

 

The task is simple enough. Build a bridge to guide forklifts, transporting obviously important Aperture Science Sciencing Materials, from a starting position, to an end position.

 

The challenge comes from an increasingly abstract level layout, alternating start and end positions, adversarial gun turrets, and of course, the iconic portals.

 

The level progression moves at a comfortable pace, which provides a good opportunity to practice each time a new element is added to the game.

 

There are 60 test chambers to work your way through, with two levels of challenge; build a construct that will handle a single truck, or put your engineering abilities to the test, and successfully help a convoy of trucks traverse the chamber!

 

 

A vaguely wobbly bridge might suffice for a single truck, but that wobble might throw off the trajectory of the third driver of the convoy, or there might be insufficient support in your build, and the whole thing might come crashing down; sending you straight back to the drawing board!

 

Aesthetically, the game takes much of it’s style from the Aperture Science infomercials that introduced new mechanics in Portal 2, and it adds a unique charm to the game that instantly makes you feel like you’re back in the Aperture testing chambers.

 

Tutorial assistance, and comments from GLaDOS further add to the game’s appeal.

 

The user interface is minimalistic, yet incredibly functional, with controls that are easy to master, and in the main menu, there is a section for additional tips to improve your constructions.

 

 

Available on Steam, Mac, PS4, XBox One, Switch, and Mobile devices; Bridge Constructor: Portal is a well-designed, easily accessible, and ingenious little game, full of charm, and challenge, that is well worth checking out if you enjoy physics puzzles, or are a fan of the games that preceded this one.

 

It’s a perfect blend of the Bridge Constructor series, and the unique sci-fi world of Portal!

 

Bridge Constructor: Portal is available now on –

STEAM

https://store.steampowered.com/app/684410/Bridge_Constructor_Portal/

Playstation 4

https://store.playstation.com/en-us/product/UP0825-CUSA09729_00-BRIDPORPS4SCEA00

XBox One

https://www.microsoft.com/en-gb/store/p/bridge-constructor-portal/bnrx1dn6gxm6

Switch

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Bridge-Constructor-Portal-1342894.html

 

Just remember that the cake, and the bridge, is a lie.

8.5/10 ~Captain Meatshield


April 27th, 2018 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Xbox |

Tomb Raider Remaster Canned

What was old is once again new, HD remasters and remakes have been a thing for many years, with many games taking years to develop, produce and port to other gaming consoles including PC ports, plus with technology advancing so rapidly in that time, many studios release “ultimate editions” of their games a few years later with upgraded HD graphics, but fans still cry out for the classic games of their childhoods, it was only a matter of time before the studios took notice, having the rights to the games and a built in fanbase, HD remasters are a fairly sure bet when handled correctly (such as the recent Crash Bandicoot and Shadow of the Colossus remasters), and with the recent release of the Tomb Raider film adaption, it seemed like the perfect time for Lara Croft’s original adventures to receive a long overdue makeover.

 

Test footage released by Realtech VR the third party company in charge of the remaster, seemed to be well received, so why was the remaster canned? Well the simple answer is, because it wasn’t sanctioned by IP holders Square Enix, it seems wires must have been crossed somewhere as all the work done on remastering the early Tomb Raider adventures, was done without the knowledge of the studio that own the rights.

 

The official statement released by Square Enix is as follows “While we always welcome passion and excitement for the Tomb Raider franchise, the remasters in question were initiated and advertised without seeking approval. As such, they were never officially sanctioned, ensuring fans receive high quality gaming experiences is at the heart of our mission as a company, which requires all projects to go through proper channels.”

 

As per their statement, Square Enix have not ruled out a remaster for their iconic heroine, and the time still appears right to push forward on one, assuming the next company to try, actually gets permission first, it is said “it is far easier to beg for forgiveness than to ask for permission” but as true as that statement can be, when it comes to copyright law, playing it safe is always the best option.


April 26th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, PC |

PC Gaming Review: Willy Nilly Knight

Willy-Nilly Knight is the great story, based on the legend of King Arthur. Immerse yourself in a single-player, isometric, story-driven RPG with real-time gameplay and turn-based combat, set in the colorful fantasy universe. Will you find the power to save the world in the war of gods? Find your answer.

 

 

Developed by Russian Indie label Double Dice games, Willy Nilly Knight is their first full game release: a single player, isometric, turn-based tactical RPG set in an Arthurian themed fantasy world.

 

The combat in the game is very standard for the S-RPG or T-RPG genre, with each character, ally and enemy alike taking turns to move, attack, use an ability or use an item. All of these actions will use AP – or Action Points – which are displayed at the bottom of the screen, so as long as you have AP remaining you can select any combination of options during your turns.

 

Winning the battles gives you a few items, coins and some experience which goes toward levelling up.  This provides you with an ability skill point to learn or strengthen an ability, and a stat point which you can spend on one of the base stats to improve your character by adding more health, attack, defence, and so on.

 

In between battles you can explore the world, collecting items from hidden (or not so hidden) caches and talk to people for more back story, sometimes picking up a new quest or objective to achieve. The game also has autosave enabled and it creates multiple files so you can reload from an earlier point if you make a mistake, or want to try something else.

 

 

The setting and plot of the game is nothing entirely new as a basic fantasy story taking place within the Arthurian legends. You control Arthur, a boy who wakes up and assumes he is dreaming because the world is fantastical, then pulls a sword from a stone and then proceeds to save a damsel in distress.  You later learn this is your second character Guinevere. Arthur gradually starts his journey, where he finds that the Gods of this world are waging a war and wish to use his power as one of their weapons.

 

The game is somewhat lighthearted in tone with bright colourful characters and locations.  Even the darker dungeon setting is still quite family friendly, with no real violence or offensive content.  It feels like a game that could be enjoyed by a younger player, assuming they have the patience to plan out their battles, as going in guns blazing and just hammering the enemies is not likely to work for long against enemies that match or exceed your own power.

 

 

Overall, Willy Nilly Knight doesn’t really bring anything new to a long standing genre, with familiar settings, story, enemies and battle system – but it does pull them off quite solidly, coming off as a warm, family friendly little adventure.

 

You can check out the video review below too

 

 

Rating: 6.5 out of 10

 

Willy Nilly Knight’s Website

Willy Nilly Knight on Steam


April 5th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, PC |

PC Game Review: Verdant Skies

Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire to create something unique with modern gameplay and deep storytelling. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters.

 

 

Verdant Skies is the latest game brought to us by Howling Moon Software, a small indie developer mostly known for their work in building gaming engines.
However, their true passion (as stated in their bio), is for creating their own game titles such as Verdant Skies.

 

The idea for the game was formed through Beth and Andy Korth (Narrative and Programming respectively)’s mutual love of games such as Harvest Moon, Rune Factory and Animal Crossing; and existed in concept far before going into development May 2014, undergoing a huge change in design and game engine in March 2015, and finally seeing release late 2017.

 

 

The game centers on the character’s avatar – which is fully customizable in gender, skin tone, clothing and accessories – crash landing on a planet (which as luck would have it was their destination already), and starting a new life with a sizeable debt on said planet.

 

The main game mechanic of Verdant Skies, is building, both in terms of harvesting resources to construct new items, and performing tasks for the locals in order to build relationships with them, the end game of which would be to pursue a romantic relationship with the character of your choice.

 

 

This leads me into one of the most pleasant aspects of the game, the inclusiveness. As mentioned above you can customize your character’s gender, you can select the usual male or female, but the game will allow you to use a non-binary selection if you see fit, the same goes for the relationships, with any character being a potential match, assuming you put in enough work in building the relationship with them.

 

Verdant Skies also incorporates a few menu options into the game that further their inclusive leanings, with both options to slow down aspects of the game for people with motor disabilities, and an option to influence the colors in case of color blindness; and it is this level of heart and inclusivity where the game really shines, taking what could be essentially a remake or knock off of a beloved franchise and injecting it with a real sense that the game was crafted by very caring people.

 

 

The music and art of the game (handled by Troy Strand and Lizzie Siemers respectively), are both lovely and fit the overall feel of the game perfectly, with Troy’s music being relaxing, plaintive and occasionally bouncy, but never overbearing; and Lizzie’s hand painted artwork evoking the feeling of exploring a piece of artwork.

 

Overall the game is a very pleasant experience, one that you probably already know if you’d be interested in going on if you are familiar with their chief inspirations already.

 

 

Verdant Skies gets a Barn storming 7/10 from us!  ~TGB-Sirhc

You can also check out some gameplay in our review video here:

You can also check out and buy Verdant Skies on STEAM, and follow them on social media at Twitter & Facebook


March 4th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Real Time Strategy |

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