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Guild wars 2 - Path of Fire Expansion Reveal Month


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Final Fantasy XIV Stormblood Live Letter 37 Digest (Part 2)

Welcome back! In the last part I went over the first half of the Final Fantasy XIV Stormblood live letter at E3 and in this part I will cover the Q&A as well as the announcements at the end.

 

 

They started the Q&A by addressing some of the concerns about the potential state of White Mage: many people have cited the lack of utility in its kit and their new mechanic favours mana inefficient single target healing over more powerful healing spells such as their potent regeneration abilities and area of effects in exchange for reduced cooldowns on the cooldown based abilities which White Mage has traditionally based their spell usage around already. The developers were clearly of the mindset that the complaints were overblown and asked fans to wait to try it at level 70 for themselves (and also pointed out that a decent portion was born from an old press build which is almost two months out of date at this point).

 

 

The next question was asking for clarification as to the new dungeon cycle. There had been rumours that there was only going to be one new dungeon in odd numbered patches, something which was confirmed here. They went on to explain they would rather release one new dungeon at the same item level as the previous ones and use the freed up manpower to work on other new content and sited data indicated that players ran dungeons less on odd numbered patches.

 

 

Next the developers were asked yet again about a glamour log, similar to Guild Wars 2 or World of Warcraft’s and reiterated that it would be extremely difficult from a technical viewpoint (they have previously stated it due to legacy code from 1.x ) but said suggestions of being able to cheaply buy glamour items that are unlocked by achievements may be a possible alternative.

 

The penultimate question they answered was about bringing back scrapped ability animations as emotes. They were very to the point about this and simply stated it was a maybe, if there was fan feedback in favour of it.

 

 

Lastly they were asked if there were any plans to mark certain servers as official roleplay servers, something they said would be trivial from a technical viewpoint but were hesitant due to concerns about existing non-roleplayers on those servers, pointing out that since it was four years after the relaunch of the game there were fairly concrete communities of the such even on the most RP heavy of servers such as Balmung. The end result was them saying that if something like a survey heavily favoured it they would consider it.

 

After the Q&A they talked about the post launch content and reiterated the timetable: Early Access for those who preordered the expansion starts this Friday the 16th, the expansion releases properly on the 20th and then there will be a two week gap before the normal difficulty of the eight man raid’s first wing is released on the 4th of July. Then there will be another two week gap to July the 18th when Omega savage (the harder difficulty) is released alongside The Lost Canals of Uznir – which is the level 70 of the Aquopolis, a mini dungeon type instance you sometimes find portals to when doing treasure maps in the open world – as well as the weekly capped Allagan tomestone: Creation. The uncapped tomestone of Verity will be unlocked at the start.

 

 

They then ended by showing off a few new merchandise as well as a new system to reward people who subscribe instead of the current veteran rewards which are no longer being added to.


June 26th, 2017 by CyberGoblin
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation | No Comments »

Final Fantasy XIV Stormblood Live Letter 37 Digest (Part 1)

As part of their E3 livestream Square Enix hosted another Live Letter for Final Fantasy XIV yesterday going over one of the new trials, another look at swimming in both old and new areas, post launch content and a short Q&A.

 

 

They started with one of the new levelling trials: The Pool of Tribute which is where you fight Stormblood’s original primal: Susano, Lord of the Revel. The normal version was level 63 which implies we will be headed to Orthard (a previously mentioned continent which will pay a pivotal role in the expansion) relatively early on which runs counter to prior expectations where the transition will be around level 65.

 

Game Director and Producer Naoki Yoshida was going to demonstrate the fight with debug mode… but they forgot to turn it on so he died in three hits several times before moving on to the next segment after it was stated that the success rate of their E3 challenge against Susano had about a 50% success rate, presumably in part due to the slew of combat changes that are taking place with the 4.0 patch as well.

 

 

Next they moved to one of the new zones: The Ruby Sea. As the name implies it is a fairly aquatic focused map consisting of a scattering of islands connecting Orthard’s two major landmasses above the waves and various reefs and underwater settlements below.

 

They explained that surface swimming will be automatically enabled for everyone as soon as the patch hits in all valid bodies of water before they started swimming around the sea and showed off several emotes have been tweaked to also work underwater as well as sprinting.

 

 

Next they dived underwater and swam around a bit and explained there was a blue circle on the surface of the water that got bigger the further down you were to help you figure out how deep you were before mentioning the rippling water effect that distorts the screen when underwater can be minimized or turned off.

 

They then showed fof one of the new mounts which had previously been mentioned to exist: a tiger which for reasons they didn’t explain can fly and swim.

 

They rounded off the swimming segment by heading over to Costa Del Sol in East La Noscea which as players may remember to be a beachside resort which with 4.0 has been expanded with an array of new islands and a large portion of the sea there has been tweaked to allow for surface swimming. It was here they showed off a few new minions before showing a video titled “Eorzea Collection 2017S” which consisted of player characters performing emotes and abilities in both new and old zones as well as various different minions and mounts some of which had never been seen before.

 

 

They briefly showed off the gear from the first raid wing: the Genji set which is inspired by more heavy armour worn by Japanese samurai (as opposed to the post-Edo era inspired gear that Final Fantasy XIV’s samurai will use) before moving on to the Q&A segment, which due to the length will be a separate article.

 


June 25th, 2017 by CyberGoblin
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation | No Comments »

Sanitarium.FM News Update | 19/06/2017

Blizzard, The Evil Within 2 and Xbox One X dev kits – your news update!

 


June 19th, 2017 by PredictedCyborg
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

XCOM 2 War Of The Chosen: What’s New

After several hints on Twitter Firaxis have announced a brand new DLC for XCOM 2: War of the Chosen. Unlike Shen’s Last Gift and Alien Hunters this is a full expansion with two main overarching mechanics as well as a slew of smaller features.

 

 

The first major feature is a group that the expansion is named after: a group of aliens known as The Chosen. This is an elite force of three powerful foes: the Ranger-like Assassin, the long range sniper Hunter and the psionic Warlock. The Chosen are trying to recapture the Commander with each having their own strengths and combat doctrine and each will return again and again growing stronger just as XCOM does until you find and defeat their stronghold much like EXALT in Enemy Within.

 

 

To help deal with The Chosen as well as other new threats they have introduced three other resistance factions: the Reapers, the Skirmishers and the Templars. Working alongside these factions and helping them over the course of the campaign will eventually allow you to recruit their members as what are referred to as “Hero” classes.

 

 

Reapers specialise in stealth, sniping and sabotage. Skirmishers are stated as being alien-human hybrid defectors who are extremely quick and can perform multiple actions per turn and Warlocks are psionics who charge up their power over time to perform a big play off.

 

 

The Chosen are not the only new foes however. So far a new alien, the Spectre who has the ability to create copies of your forces, as well as two ADVENT units have been shown off. The ADVENT Purifier has so far been stated to use explosives whereas the Priest utilises psionics. In addition to this there is The Lost, zombie like mutants found in pre invasion ruined cities.

 

 

Ruins aren’t the only new environment however, also confirmed are underground tunnels and xenoformed wilderness.

 

 

In addition to the new sub factions Firaxis have put greater emphasis on customisation and replayability. One part of this is that soldiers build bonds with their teammates to gain new abilities and perks. Whether or not they keep these when not with their friends is not clear however although I would doubt it.

 

Additionally the new SITREP system will dynamically add modifiers to tactical missions which combined with the already existing dynamic mission map generation (which will most likely see new tiles being added) will allow for each operation feeling much more unique.

 

War of the Chosen is stated for release on the 29th of August on Steam, Xbox One and Playstation 4.


June 19th, 2017 by CyberGoblin
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Destiny 2 Won’t Explore The Darkness

Destiny 2’s coming up soon, and Bungie confirmed last week that the threat of Destiny ‘The Darkness’ wouldn’t end up being discussed during the sequel either. Players would love to find out what it was so this is a little disappointing, but turns out that actually they might not be the only ones who don’t know.

 

Talking to Game Informer, game director Luke Smith said “Destiny 2 is a game about Light, and what happens when it’s taken from you, and the lengths that Guardians will go to get it back. We’re exploring the relationship between the player and the Ghost in terms of Light, and Ghaul’s coveting of the Light. As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like The Darkness.”

 

He did admit that players were due some closure on The Darkness, but said it wouldn’t be happening in Destiny 2. Why? “We had no idea what it was. Straight up. We had no clue.”

 

So it seems that the mysterious The Darkness is so mysterious that not even its own creators know quite what it is. They admitted there’s been some ideas thrown around such as saying it was the name for the group of aliens you fight, but decided that their IP deserved much better than just that.

 

Hopefully if there’s a Destiny 3, we’ll find out just what players have been fighting against.

 


June 18th, 2017 by PredictedCyborg
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

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