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Warhammer+ is a subscription service for Warhammer fans. It’s a whole new way to explore the worlds of Warhammer, where you’ll find original animations and shows, access to Warhammer apps, a digital vault packed with lore and magazines, subscriber offers, and exclusive miniatures. There’s something in Warhammer+ for every hobbyist.
Warhammer+ released last week (25th Aug.) to a mix of fanfare and boo’s from the easily provoked Warhammer Community (a member I both love and some days hate) and frankly, after 30 years of being a member of the community, I ADORE Warhammer+!
Ok, let’s get to why before I pull up the gripes…
For starters, it’s AMAZING value and don’t let anyone tell you otherwise, let’s break it down –
The Warhammer 40k and Age of Sigmar apps were £2 a month EACH, both are now part of this for £5 a month, but that’s not all.
Warhammer Vault, an interesting and growing repository of back catalogue issues of White Dwarf (each £6 a month), plus rule books and info packs from previous editions of Warhammer 40k and Warhammer Fantasy/Age of Sigmar, that alone is an amazing amount of reading material, especially for folks like me that want to go back and play old editions of the game aswell.
Now, the controversial part, Warhammer Animations. Earlier this year, a number of popular fan made animations were removed from Youtube and some who had Patreons suddenly shut them down. Now, we live in a time of conspiracy and bug tech ruining what we love and Games Workshop updating their IP rules ready for Warhammer+ took a LOT of flak for this, however it was actually a great start for some of these fan animators, they have actual jobs in a media company with a real wage now. The last time we saw similar was a hiring spree by Disney, anyway, we now have Hammer & Bolter and the stunning Angels of Death kicking off a future haul of animated goodness most of us are salivating for (seeing our tabletop game in animation is riveting)
So, the last part of the subscription, the “Free” model. Now of course, it’s not really free, you need your subscription to last the full 12 months OR go for the yearly option, but this is where it gets interesting, the models equivalent on the GW webstore is £25 (using the Orruk Megaboss as a comparison), making the yearly 10 month sub (£50) only £25… or a monthly break down over 12 month of just £2.08. so 9pence more than one of the game apps before this.
Last but not least, we have the Warhammer Community teams content. Masterclass with Sughammer is a fantastic showcase of skill that I’m trying to learn from, the first episode, painting faces, I must have watched four times already and still my painted faces look like Sloth from Goonies (I love Sloth, Goonies was one of my fave films). Battle Report with Patrick (and Nick Bayton for the first two) were great showcases of how fun a game can be, Nick’s enthusiasm show’s he was a good GW Store Manager too, but Patrick explains the rules and tactics really well. The third show, Lore Master, hasn’t started yet, as Wade has been ill, so it’s held back production, but I’m stoked for that too.
Now, the gripes…
Some have mentioned the lack of content, and that’s a valid criticism to start. Four animated shows, four shows from the Warhammer Community team and what’s initially appeared in Warhammer Vault actually isn’t very much. But Games Workshop also padded that out with a good roadmap of what’s coming and for the early adopters in week 1, a £10 digital voucher for the webstore.
So yeah, even now, it’s a great deal if you are a long time fan like I am, it was a no brainer on a money value side, the growing content is already good and we know we’re in for more goodies. If you’re a long time Warhammer fan, there’s no reason NOT to get into it early and if you’re fairly new, Warhammer stores are running a great starter system called Battle Honours, go check it out and tell them I sent you! Until then, I’m off to enjoy the week 2 content
Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Greeting true believers, it is I, Darsch, and I bring you a review of Hellpoint. Developed by Cradle Games and Published by TinyBuild.
Hellpoint is set in a derelict space station full of dreadful creatures and mighty boss fights with local and online coop play, should you prefer some company on your dark journey to combat the cosmic gods.
Hellpoint plays like a futuristic, grimdark Dark Souls, with many weapons to choose from as you progress through the game and numerous builds to create to suit your play style. I personally preferred going with a full strength build at the start as that benefited the starting weapon’s damage, and was required to equip The Column, which I found early on was, as the name implies, a huge concrete column.
Incredible sound effects and ambiance help set a creepy setting, plus wonderfully grotesque art draw you in and creep you out, while you battle your way through the game, struggling to survive. And struggle you shall in the beginning, as most enemies can wreck your day in a couple of hits. So mastering the art of dodging and back attacking will be key to your victory, here on Irid Novo.
Combat is a strategic affair like in Dark Souls, dodge, block, attack, counter attack, back attack, in a dance of death and maintaining stamina. With each weapon having its own attack animations and styles, and mastering them is a must. Combat is fun and rewarding while fighting enemies, and bosses comedown to skill and attack patterns and a good build.
Character customization in stats is simplistic, raise the stats you need for your weapons and abilities and you are good to go, but be sure to raise health and stam though or you may find your self in dire circumstances.
Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Unity Awards finalist, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack. Get ready to rip the galaxy a new wormhole.
Greeting true believers, It is I, Darsch, and I bring you a review of Valfaris.
Developed by Steel Mantis and Published by Big Sugar, Valfaris is a side scrolling platformer shooter similar to Super Contra, but better. The game has a killer soundtrack, killer art, and killer weapons.
The gameplay is spot on, you run, you gun, you pick up new weapons, you pick up upgrade materials to upgrade your favorite weapons, and expect to die a lot until you improve your skills at a particular tricky spot or boss fight. The difficulty is perfectly balanced, hard enough to challenge you but not insurmountably hard you will never progress. The game encourages experimentation and growth as a player.
The game has 10 levels and 21 bosses, 6 melee weapons, 7 primary weapons, and 6 special weapons, each with their own function and feel, that you can collect and upgrade. You can carry one of each and switch them at checkpoints. My personal fave is the Wolf Light primary, the Bastard melee, and Hellwraith special. The Wolf Light fires a constant stream of light that will deal more damage the longer it maintains contact with your target. When your enemy dies, wolf spirits are summoned to spin around the room. These will also damage enemies on the screen. Upgrades increase damage and the number of spirits. The bastard is a slower but stronger sword than you start with and once you upgrade it twice has a special charge ability that boosts your damage for a short time. The hellwraith is basically a chain gun. Each level and boss in the game is unique and has amazing designs.
The games art and music are top notch, brutal visceral deaths, a heart pounding metal soundtrack, and the main character headbangs when he gets an upgrade, what’s not to love? This game is what modern Contra’s and “Contra likes” wish they could be.
The bastard child of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world. Quell the rebellion, tame the Western Marches, disobey your orders and save your brandy. Not strictly in this order.
Darsch Pugs here for Sanitarium.FM and today I am previewing Empires in Ruins. Empires in Ruins is developed and published by Hammer&Ravens and is a mix of 4x and tower defense set in a fictional medieval fantasy world where you are set to task quelling a rebellion in campaign mode or playing the freeplay sandbox mode to a killer soundtrack and humorous writing.
The core gameplay loop of the game is set up to manage your towns, research new tech, and then attack or defend nodes in a tower defense battle. A lot of the ideas and concepts are pretty common to all 4X games and tower defense games, but here we have a bastardized merger of the two that just seems to work, if in a somewhat clunky way. You can set members of your army as guards in each providence, or nodes as I like to call them, and this weakens your army for battle but does not seem to be clear exactly how it effects the tower defense game and conversely you can take away guards to add to your army, which has a clear effect on the node but yet again not so much of a clear effect on the tower defense game.
The story of the campaign is fairly comical, if you enjoy dark humor or shit jokes, fart jokes, and dwarf jokes, it’s pretty low brow and low hanging fruit at times but there is something enjoyable about Sergeant Hans Heimer complaining about not being able to sleep or enjoy his brandy and belittling everyone around him as he deals with this rebellion he finds him self in charge of ending.
The graphics are pretty minimal, you have basic tiny units running along the ground towards your towers, visual fx are basic too, no major eye candy here. But that’s not a bad thing though.
The game does however have an amazing soundtrack, one I find myself wishing I had a copy of for my weekly pathfinder and dungeons and dragons games. The music blends your typical medieval faire with subtle and not so subtle rock tones here and there in a nice blend of what I like to call medieval rock.
I recommend this title for people looking for something different than the standard tower defense or standard 4x title. The gameplay loop is fun if you like either 4X or Tower Defense and has plenty to offer to those looking for something with a different approach to each genre.
~Darsch
Empire in Ruins is available now in Early Access on STEAM, head over to the game page and pick up a copy, or join the community in their Discord for more info!
Stranded Sails is an open world farming adventure full of discoveries, quests and puzzles! Along with your crew you are ship-wrecked on a mysterious archipelago. Now it’s up to you to secure your survival and solve the mysteries deep in the heart of the islands –and finally escape.
Stranded Sails – Explorers of the Cursed Islands is an adorable farming RPG from Lemombomb Entertainment. It begins with a group of city dwellers boarding your father’s ship to set sail for a new snow covered frontier. Unfortunately, things don’t go to plan and you sail straight into a storm and end up ship-wrecked on a group of tropical islands. Your mission is to reunite your crew, build temporary shelters, farm crops and explore the islands to break the curse that prevents ships from leaving.
The animation is bright and cute, and kind of reminds me of cartoon Link in the Legend of Zelda games. The story is simple, but fun and the dialog, though long, is entertaining. My favourite feature of the game was the controls. As someone who cannot use mouse and keyboard for gaming, the controller options were easy to master, replacing item bars with spin wheels to select and equip items.
The start of the game was actually pretty tedious. I didn’t mind the hand-holding to find and settle the crew, but the limited energy bar was a huge drawback. Your options are to walk from one end of the camp to the other (which becomes boring after the seventh time) or run, which depletes energy faster and means you need a nap halfway through. This became less of a problem once you discovered cooking recipes and had a good batch of crops on the go.
Your crewmates are pretty useless too. Crops need watering, so when you’re away on another island scavenging for their survival the neighbour overlooking the farm just watches the crops dry out rather than help. Even though there is a chef being amongst your number, she doesn’t cook despite the ‘Stew for the Crew’ mini game. Basically, you choose an ingredient for each islander and if they like it enough, you gain experience. Over time you level up and one of them offers you a free tool upgrade or similar.
Discovering new personal meal recipes was a lot harder than it needed to be. After randomly throwing ingredients together for about an hour, I finally caved and checked the wiki. It turns out there are rules to cooking, e.g. any meal below Level 4 will be vegetarian. It would have been helpful for those tips to appear on screen, even if just a pop-up tip. Luckily ingredients aren’t used up when discovering. Cooked meals replenish energy and offer boosts which become essential when exploring the further reaches of the map.
Once I got my crew settled, mastered cooking, fishing, and even managed to get a boat upgrade, I was finally able to explore the stormy islands. I was excited, the training wheels were off and I was finally going to make this curse my bitch, then disaster. As I landed on the beach, the game crashed. Well, not just crashed, it turns out I encountered a game-breaking bug that corrupted my save files. Loading up the game offered me a black screen with the normal overlay menus. I could switch tools, but couldn’t see my character to know what was going on.
I contacted the developers and have been assured the latest update now fixes that bug, but the heartbreak of losing the 14 hours I had played so far was too much. I couldn’t get passed my frustration to find out what had caused the curse, and how I could fix it. I wouldn’t now know if my crewmates could become useful members of a castaway society, or if we would reach the promised land of snow. I will replay the game once my annoyance subsides enough for me to get through the settlement part again, but for the time being my crew can starve.
A cute Zelda like game thats marred by tedium and game breaking bugs. 5/10
~Scarlet_Dragon
Stranded Sails – Explorers of the Cursed Islands is available now on PC (STEAM, GOG and Humble Bundle), XBox One, Playstation 4 and Nintendo Switch, for more info or to buy, head over to the games website here!