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Sanitarium.FM: The result of playing Eternal Darkness too much...
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General
- Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
- Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
- Fixed a bug with human female sword and pistol animations.
- Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
- Fixed the Mystic Forge recipe for Melandru's Gaze that was rewarding the Mystic Staff instead.
- Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
- Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
- Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
- Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
- Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
- Removed laughing audio from crafting stations in Divinity's Reach.
- Raised the maximum karma limit.
- Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
- The character select screen now reflects hidden armor choices.
- Updated Rune of Earth [sic] and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
- We’ve relaxed our anti-exploiting system for loot and events.
Camera
- We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
Events
Caudecus’s Manor
- Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
- Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
- Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.
Story
Profession
- Attributes gained from traits now apply to the downed state.
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Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
- Signets of
Earth,
Fire, and
Water: These signest have been updated to not fire at targets behind the player.
- Signet of Fire: This skill is now able to hit targets at its indicated range.
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Signet of Air: This skill now displays a hovering signet effect over the user when activated.
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Whirlpool: This skill’s damage has been decreased by 33%.
- We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
Guild Wars 2 Wiki notes
- Skill activation time is now shown in tooltips.
- Mesmer clones no longer leave floating weapons when they shatter.
- Guilds with leader with no access to guild functions have been fixed.
October 8th, 2012 by Lonesamurai
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This entry was posted
on Monday, October 8th, 2012 at 18:35 and is filed under General.
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