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Dawn Of War II Retribution 3.18.0 update notes

3.18.0 Release Notes

Bugfixes

  • Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
  • Fixed an issue that allowed players to cast Destructive Strike multiple times
  • Building HQs size set from medium to huge
  • Chances to hit friendly units with Brightlance or Lascannon have been reduced
  • Genestealers Melee Skill changed back to 90 (was 80 before)
  • Tyrant Guard special attack changed from line to point
  • Chaos Dreadnought rotation speed changed from 100 to 200

 

 

Maps

  • Removed Bottom left Building from (2p) Siwal Frontier
  • Removed 2 Buildings from (2p) Green Tooth Jungle
  • Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool

 

 

Balance Changes

 

SPACE MARINE

  • Force Commander Sword and Shield now grants 200 HP on equip
  • Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
  • Force Commander Thunder Hammer now does splash damage
  • Terminator Armor cost reduced from 200/100 to 150/75
  • For the Emperor now grants 25% melee resistance
  • Master Crafted Bolter cost reduced from 100/30 to 100/25
  • Consecrated Bolter Damage increased from 60 to 65
  • Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
  • Scout Sniper cost increased from 90/35 to 110/35
  • Defend Range increased from 10 to 20
  • Plasma Devastator projectile now ignores terrain
  • Assault Terminators no longer level
  • Terminators no longer level
  • Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
  • Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
  • Force Commander Sprint speed buff reduced from 3 to 2
  • Dreadnought Melta upgrade cost reduce from 100/40 to 80/20
  • Apothecary Full Auto Ability range decreased from 40 to 30
  • Apothecary Improved Medical Equipment Energy Regeneration reduced from 0.15 to 0.1
  • Apothecary Purification Rights cost reduced from 120/25 to 100/20
  • Apothecary Armor of the Apothecarion cost reduced from 200/60 to 150/50
  • Venerable Dreadnought cost increase from 600 req and 300 red to 600 req 300 red and 50 power

 

 

CHAOS

  • Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
  • Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
  • Daemonic Visage cost reduced from 125/35 to 100/30
  • Daemonic Visage now reduces enemy damage on hit and by 25% for 5 secondsdoes not stack)
  • Icon of Nurgle radius reduced from 22 to 15
  • Bloodlust now adds 5% weapon damage on hit
  • Bloodlust cost reduced from 275 red to 175 red
  • Sorcerer Teleport recharge time increased from 7 to 11 seconds
  • Sorcerer Teleport range reduced from 60 to 50
  • Chaos Space Marine Champion cost reduced from 100/25 to 80/15
  • Nurgle Shrine round of healing time reduced from 24 seconds to 12
  • Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
  • Nurgle Shrine healing increased from 5 to 30
  • Tzeentch Shrine damage increased from 5 to 25
  • Plague of Undeath cost reduced from 250 red to 175
  • Bloodcrusher mana gain on hit has been removed
  • Doombolt now ignores terrain
  • Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
  • Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
  • Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
  • Plague Marine movement speed increased from 3.5 to 4.5
  • Sorcerer Mass Teleport cost reduced from 150 red to 125
  • Sorcerer Mass Teleport moved to tier 1
  • Bloodletter damage reduced from 42 to 38
  • Chaos Line of Fire cost increased from 125 red to 150 red

 

 

IMPERIAL GUARD

  • Laser Turrets now take 60% damage from grenades/grenade launchers
  • Inquisitor’s Hammer of the Witches range reduced from 45 to 25
  • Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/20
  • Inspired Determination no longer heals for 100 HP
  • Inspired Determination increases the weapon damage of the squad by 150% instead of 200%
  • Inspired Determination no longer grants speed maximum modifer
  • Stromtrooper AV Kit upgrade now cost 75/25
  • Stromtropper Assault Kit upgrade now cost 75 requisition
  • Leman Russ defense increased from 100 to 150
  • Chimera cost increased from 300/60 to 300/70
  • Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40
  • Heavy Weapon Squad Leader now shares damage with the squad
  • Stormtroopers Squad Assault Kit no longer gives a receive damage penalty

 

 

ELDAR

  • Warlock webway gates now has a new ability which temporarily heals nearby infantry
  • Warpspider gates now temporarily restores mana
  • Channeling Runes cost reduced from 100/30 to 100/20
  • Heart of Darkness now restores HP along with energy
  • Rune of Reaping redesigned now gives 100 extra energy to the Farseer
  • Rune Armor energy regeneration increased from 0.1 to 0.3
  • Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
  • Warlock Immolator Blade cost reduced from 100/30 to 100/25
  • Warpspider Improved Warp Generator health buff decreased from 200 to 125
  • Warpspider Haywire grenade radius reduced from 2 to 1
  • Warpspider Hero Anti-Gravity Grenade knockback changed from ability knockback to weapon knockback

 

 

TYRANIDS

  • Hive Tyrant Venom Cannon can now fire on the move
  • Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
  • Broodnest cost reduced from 100 red to 75
  • Bio Plasma ignores terrain
  • Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
  • Ravener Devourer upgraded move to tier 2        
  • Venom Brood Warriors cost reduced from 300/15 to 300
  • Venom Brood Warriors no longer start with range synapse
  • New upgraded added to Venom Brood Warriors that provide range synapse
  • Range Synapse upgrade cost is 100/30
  • Genestealers cost reduced from 500/45 to 425/55
  • Without number has been changed to spawn rippers for 50 requisition and 100 red
  • Crippling Poison range increased from 20 to 25
  • Zoanthrope movement speed increased from 4 to 5
  • Zoanthroae health regeneration modifier increased by 1
  • Burrowtrap build time increased from 2 to 5
  • Ravener Strengthened Sinew moved to teir 1
  • Warrior cost reduced from 300/30 to 300/25
  • Hormagaunts now have charge

 

 

ORKS

  • Warboss Big Stomp now has a 40 energy cost
  • Big Bang Hammer now does power melee damage
  • Spiky Armor on hit damage increased from 6 to 8
  • Spiky Armor cost reduced from 120/30 to 120/20
  • Spiky Armor now grants 0.15 regeneration
  • Ork Battlewagon cannon damage increase from 130 to 200
  • Improved Camouflage cost reduced from 100/35 to 95/20
  • Mekboy Turret courage damage (suppression rate) increased from 300 to 400
  • Booby Traps cost reduced from 120/20 to 100/20
  • Kaboom energy cost reduced from 75 to 30
  • Loota Beamy Deff Gun upgrade cost changed to 75 requisition
  • Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
  • Nobs no longer level
  • Loota Tank Boomgun shot now ignores terrain
  • Sluggas cost reduced from 300 to 270
  • Weirdboy Vomit now has a min range
  • Nobs Frenzy cost reduced from 75 red to 45 red
  • Nobs Uge Hammer cost reduced from 100/70 to 100/60
  • Warboss Kustom Shoota cost increase from 100/20 to 100/30
  • Use Your Choppas damage buff reduced from 50% to 40%
  • Warboss Big Bang Hammer damage reduced from 150 to 125
  • Weirdboy Projectile now ignores Terrain

October 20th, 2011 by Lonesamurai
This entry was posted on Thursday, October 20th, 2011 at 1:42 and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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