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Multiplatform Review: Titanfall

Titanfall is here. If you haven’t heard of this game, you’ve been under a rock for the past three months. But, just to be thorough, I’ll go ahead and break it down for you.

 

Titanfall1

 

Titanfall is the first game by developer Respawn Entertainment. Founded by former members of Infinity Ward, the team responsible for the modern Call of Duty franchise, the team has been creating the first killer app for the XBOX One. The hype has been intense leading up to Titanfall’s release. But does the game live up to the colossal expectations or is it the victim of a hype train headshot?

 

Happily, Titanfall delivers in almost every way. Placing you in the shoes of agile pilots fighting in and around towering mechs called Titans, the game is a sheer joy to behold. Make no mistake, this IS a true next generation game. On XBOX One, it looks fantastic. Launch it on a high end gaming PC and it just gets prettier. Once you drop into a match, the sheer scope of the levels is breathtaking. Fleets of spaceships fight overhead, strange alien creatures swoop and dive in the skies and colossal beasts stride across the background. Couple this with the attractive, intricate level design and the slick animations of the pilots and Titans, and Titanfall is a graphical powerhouse with few rivals.

 

Thankfully, the game plays just as wonderfully. Controls are intuitive. The major readjustment to Titanfall comes from scrubbing the level traversal lessons of ten years of Halo, Call of Duty and Battlefield from your mind. Titanfall plays at a speed not seen in shooters since the days of Unreal Tournament. Your pilot is FAST. Add to that the freedom of movement your jump gear gives you, and Titanfall redefines the way you move through a FPS play space. Almost every surface you can see is a playable surface. Want to reach the top of a building? Run up the wall, double jump up to a ledge and continue on. See a handy zipline? Leap up and ride it across the level, firing as you go. Even Titans become stepping stones to loftier heights as you latch on, pull the cover off to blast at their insides and then leap away.

 

Titanfall01

 

Herein lies the wonderful balancing act that Respawn has crafted in Titanfall. As fast and fluid as the pilots are, the lumbering Titans are slow and more cumbersome. Strap into one of these walking tanks and your paths through the levels are inherently more limited. Titans can move at speed, particularly the speedy Stryder class, but the don’t have the same vertical range as the squishier pilot. What Titans lack in mobility, they make up for in sheer power. Pilots are swatted like bugs when you are in command of a Titan. Shooting, punching or even stepping on a pilot gives you an immense feeling of power. The massive weapons and tactile recoil you get from firing them are  wonderfully crafted. Titan battles are less about the free-running glee of a pilot and more about careful tactical decisions. Using a vortex shield to catch incoming enemy rounds and fire them back requires precision timing. And while Titans are powerful, the aren’t unstoppable juggernauts. A pilot with a anti-Titan rocket launcher can end your joyride very quickly, making you focus your attention on getting the most out of your Titan’s inevitably short lifespan. The constantly shifting flow of Titan and pilot fights give a hectic, raw feeling to matches in Titanfall, leaving you with little time to do anything but react to the sheer madness and spectacle taking place.

 

Titanfall2

 

This also shines a light on one of the only weaknesses of Titanfall. The game’s story is told through a multiplayer “campaign”. In reality, this boils down to scripted audio heard while waiting in match lobbies and video windows and radio chatter that pop up during matches. The main problem with this is that you don’t have much time to pay attention to the story being delivered in match. While a character may be explaining why it’s imperative that you get to this particular hardpoint and hold it for story reasons, you might be fleeing from an enemy pilot, dodging a Titan and trying desperately to reload. It’s a poor way to deliver a story and an odd choice on Respawn’s part. Add to this the fact that to unlock all the available Titans for your custom load outs you have to beat the campaign twice, and the story mode of Titanfall is probably one of the only things in the game that I found disappointing.

 

There are a few other nitpicks I could make with the game, such as the total lack of private match lobbies, no option to vote on map rotation, and the inexplicable choice not to allow custom names for custom loadouts. But really, all they are are nitpicks. The death match based Attrition, capture and hold Hardpoint Domination, Capture the flag and Last Titan Standing modes are all great fun. Loadouts are fully customizable to any situation for both your pilot and Titan. And, if you need an extra boost “Burn Cards” can be played on respawn to give you enhanced weapons or more XP for mowing down enemy AI. All in all, Titanfall is a stunning game and one that has incredible gameplay mechanics. It may just redefine online First Person Shooters.

 

Titanfall: 9/10

 

Check out the video review:

 


March 14th, 2014 by
This entry was posted on Friday, March 14th, 2014 at 18:18 and is filed under Gaming, General, Multiplatform, PC, Xbox. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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